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OpenGL3: Support min/max blend modes
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@ -34,6 +34,7 @@ namespace video {
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initExtensionsNew();
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AnisotropicFilterSupported = isVersionAtLeast(4, 6) || queryExtension("GL_ARB_texture_filter_anisotropic") || queryExtension("GL_EXT_texture_filter_anisotropic");
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BlendMinMaxSupported = true;
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// COGLESCoreExtensionHandler::Feature
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static_assert(MATERIAL_MAX_TEXTURES <= 16, "Only up to 16 textures are guaranteed");
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