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Fix line endings in the new driver
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@ -1,36 +1,36 @@
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// Copyright (C) 2023 Vitaliy Lobachevskiy
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// Copyright (C) 2023 Vitaliy Lobachevskiy
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// Copyright (C) 2015 Patryk Nadrowski
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// Copyright (C) 2015 Patryk Nadrowski
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// This file is part of the "Irrlicht Engine".
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#pragma once
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#define GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES
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#include <SDL_video.h>
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#include <SDL_video.h>
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#include <SDL_opengl.h>
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#include <SDL_opengl.h>
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namespace irr
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namespace irr
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{
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{
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namespace video
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namespace video
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{
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{
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// Forward declarations.
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// Forward declarations.
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class COpenGLCoreFeature;
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class COpenGLCoreFeature;
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template <class TOpenGLDriver>
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template <class TOpenGLDriver>
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class COpenGLCoreTexture;
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class COpenGLCoreTexture;
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template <class TOpenGLDriver, class TOpenGLTexture>
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template <class TOpenGLDriver, class TOpenGLTexture>
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class COpenGLCoreRenderTarget;
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class COpenGLCoreRenderTarget;
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template <class TOpenGLDriver, class TOpenGLTexture>
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template <class TOpenGLDriver, class TOpenGLTexture>
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class COpenGLCoreCacheHandler;
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class COpenGLCoreCacheHandler;
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class COpenGL3DriverBase;
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class COpenGL3DriverBase;
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typedef COpenGLCoreTexture<COpenGL3DriverBase> COpenGL3Texture;
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typedef COpenGLCoreTexture<COpenGL3DriverBase> COpenGL3Texture;
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typedef COpenGLCoreRenderTarget<COpenGL3DriverBase, COpenGL3Texture> COpenGL3RenderTarget;
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typedef COpenGLCoreRenderTarget<COpenGL3DriverBase, COpenGL3Texture> COpenGL3RenderTarget;
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typedef COpenGLCoreCacheHandler<COpenGL3DriverBase, COpenGL3Texture> COpenGL3CacheHandler;
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typedef COpenGLCoreCacheHandler<COpenGL3DriverBase, COpenGL3Texture> COpenGL3CacheHandler;
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}
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}
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}
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}
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Load Diff
@ -1,395 +1,395 @@
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// Copyright (C) 2023 Vitaliy Lobachevskiy
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// Copyright (C) 2023 Vitaliy Lobachevskiy
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// Copyright (C) 2014 Patryk Nadrowski
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// Copyright (C) 2014 Patryk Nadrowski
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// Copyright (C) 2009-2010 Amundis
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// Copyright (C) 2009-2010 Amundis
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// This file is part of the "Irrlicht Engine".
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#pragma once
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#pragma once
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#include "SIrrCreationParameters.h"
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#include "SIrrCreationParameters.h"
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#include "Common.h"
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#include "Common.h"
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#include "CNullDriver.h"
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#include "CNullDriver.h"
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#include "IMaterialRendererServices.h"
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#include "IMaterialRendererServices.h"
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#include "EDriverFeatures.h"
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#include "EDriverFeatures.h"
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#include "fast_atof.h"
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#include "fast_atof.h"
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#include "ExtensionHandler.h"
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#include "ExtensionHandler.h"
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#include "IContextManager.h"
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#include "IContextManager.h"
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namespace irr
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namespace irr
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{
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{
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namespace video
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namespace video
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{
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{
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struct VertexType;
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struct VertexType;
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class COpenGL3FixedPipelineRenderer;
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class COpenGL3FixedPipelineRenderer;
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class COpenGL3Renderer2D;
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class COpenGL3Renderer2D;
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class COpenGL3DriverBase : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler
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class COpenGL3DriverBase : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler
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{
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{
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friend class COpenGLCoreTexture<COpenGL3DriverBase>;
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friend class COpenGLCoreTexture<COpenGL3DriverBase>;
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protected:
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protected:
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//! constructor (use createOpenGL3Driver instead)
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//! constructor (use createOpenGL3Driver instead)
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COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
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COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
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public:
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public:
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//! destructor
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//! destructor
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virtual ~COpenGL3DriverBase();
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virtual ~COpenGL3DriverBase();
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virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
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virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
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const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;
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const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;
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bool endScene() override;
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bool endScene() override;
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//! sets transformation
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//! sets transformation
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void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;
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void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;
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struct SHWBufferLink_opengl : public SHWBufferLink
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struct SHWBufferLink_opengl : public SHWBufferLink
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{
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{
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SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer)
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SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer)
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: SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0)
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: SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0)
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, vbo_verticesSize(0), vbo_indicesSize(0)
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, vbo_verticesSize(0), vbo_indicesSize(0)
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{}
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{}
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u32 vbo_verticesID; //tmp
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u32 vbo_verticesID; //tmp
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u32 vbo_indicesID; //tmp
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u32 vbo_indicesID; //tmp
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u32 vbo_verticesSize; //tmp
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u32 vbo_verticesSize; //tmp
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u32 vbo_indicesSize; //tmp
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u32 vbo_indicesSize; //tmp
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};
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};
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bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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//! updates hardware buffer if needed
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//! updates hardware buffer if needed
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bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
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bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
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//! Create hardware buffer from mesh
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//! Create hardware buffer from mesh
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SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override;
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SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override;
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//! Delete hardware buffer (only some drivers can)
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//! Delete hardware buffer (only some drivers can)
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void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
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void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
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//! Draw hardware buffer
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//! Draw hardware buffer
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void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
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void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
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IRenderTarget* addRenderTarget() override;
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IRenderTarget* addRenderTarget() override;
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//! draws a vertex primitive list
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//! draws a vertex primitive list
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virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
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virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
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const void* indexList, u32 primitiveCount,
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const void* indexList, u32 primitiveCount,
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E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
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E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
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//! queries the features of the driver, returns true if feature is available
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//! queries the features of the driver, returns true if feature is available
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bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
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bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
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{
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{
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return FeatureEnabled[feature] && COpenGL3ExtensionHandler::queryFeature(feature);
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return FeatureEnabled[feature] && COpenGL3ExtensionHandler::queryFeature(feature);
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}
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}
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//! Sets a material.
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//! Sets a material.
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void setMaterial(const SMaterial& material) override;
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void setMaterial(const SMaterial& material) override;
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virtual void draw2DImage(const video::ITexture* texture,
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virtual void draw2DImage(const video::ITexture* texture,
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const core::position2d<s32>& destPos,
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const core::position2d<s32>& destPos,
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const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
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const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
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SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
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SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
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virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
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virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
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const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
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const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
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const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;
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const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;
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// internally used
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// internally used
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virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);
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virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);
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void draw2DImageBatch(const video::ITexture* texture,
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void draw2DImageBatch(const video::ITexture* texture,
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const core::array<core::position2d<s32> >& positions,
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const core::array<core::position2d<s32> >& positions,
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const core::array<core::rect<s32> >& sourceRects,
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const core::array<core::rect<s32> >& sourceRects,
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const core::rect<s32>* clipRect,
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const core::rect<s32>* clipRect,
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SColor color,
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SColor color,
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bool useAlphaChannelOfTexture) override;
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bool useAlphaChannelOfTexture) override;
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//! draw an 2d rectangle
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//! draw an 2d rectangle
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virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
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virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
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const core::rect<s32>* clip = 0) override;
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const core::rect<s32>* clip = 0) override;
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//!Draws an 2d rectangle with a gradient.
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//!Draws an 2d rectangle with a gradient.
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virtual void draw2DRectangle(const core::rect<s32>& pos,
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virtual void draw2DRectangle(const core::rect<s32>& pos,
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SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
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SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
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const core::rect<s32>* clip = 0) override;
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const core::rect<s32>* clip = 0) override;
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//! Draws a 2d line.
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//! Draws a 2d line.
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virtual void draw2DLine(const core::position2d<s32>& start,
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virtual void draw2DLine(const core::position2d<s32>& start,
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const core::position2d<s32>& end,
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const core::position2d<s32>& end,
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SColor color = SColor(255, 255, 255, 255)) override;
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SColor color = SColor(255, 255, 255, 255)) override;
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//! Draws a single pixel
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//! Draws a single pixel
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void drawPixel(u32 x, u32 y, const SColor & color) override;
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void drawPixel(u32 x, u32 y, const SColor & color) override;
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//! Draws a 3d line.
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//! Draws a 3d line.
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virtual void draw3DLine(const core::vector3df& start,
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virtual void draw3DLine(const core::vector3df& start,
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const core::vector3df& end,
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const core::vector3df& end,
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SColor color = SColor(255, 255, 255, 255)) override;
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SColor color = SColor(255, 255, 255, 255)) override;
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//! Draws a pixel
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//! Draws a pixel
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// virtual void drawPixel(u32 x, u32 y, const SColor & color);
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// virtual void drawPixel(u32 x, u32 y, const SColor & color);
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//! Returns the name of the video driver.
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//! Returns the name of the video driver.
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const wchar_t* getName() const override;
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const wchar_t* getName() const override;
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//! Returns the maximum texture size supported.
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//! Returns the maximum texture size supported.
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core::dimension2du getMaxTextureSize() const override;
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core::dimension2du getMaxTextureSize() const override;
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//! sets a viewport
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//! sets a viewport
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void setViewPort(const core::rect<s32>& area) override;
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void setViewPort(const core::rect<s32>& area) override;
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//! Only used internally by the engine
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//! Only used internally by the engine
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void OnResize(const core::dimension2d<u32>& size) override;
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void OnResize(const core::dimension2d<u32>& size) override;
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//! Returns type of video driver
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//! Returns type of video driver
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E_DRIVER_TYPE getDriverType() const override;
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E_DRIVER_TYPE getDriverType() const override;
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//! get color format of the current color buffer
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//! get color format of the current color buffer
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ECOLOR_FORMAT getColorFormat() const override;
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ECOLOR_FORMAT getColorFormat() const override;
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//! Returns the transformation set by setTransform
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//! Returns the transformation set by setTransform
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const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;
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const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;
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//! Can be called by an IMaterialRenderer to make its work easier.
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//! Can be called by an IMaterialRenderer to make its work easier.
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void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) override;
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void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) override;
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//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
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//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
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void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
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void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
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//! Get a vertex shader constant index.
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//! Get a vertex shader constant index.
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s32 getVertexShaderConstantID(const c8* name) override;
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s32 getVertexShaderConstantID(const c8* name) override;
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//! Get a pixel shader constant index.
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//! Get a pixel shader constant index.
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s32 getPixelShaderConstantID(const c8* name) override;
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s32 getPixelShaderConstantID(const c8* name) override;
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//! Sets a vertex shader constant.
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//! Sets a vertex shader constant.
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void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
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void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
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//! Sets a pixel shader constant.
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//! Sets a pixel shader constant.
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void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
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void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
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//! Sets a constant for the vertex shader based on an index.
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//! Sets a constant for the vertex shader based on an index.
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bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
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bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
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//! Int interface for the above.
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//! Int interface for the above.
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bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
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bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
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//! Uint interface for the above.
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//! Uint interface for the above.
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bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
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bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
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//! Sets a constant for the pixel shader based on an index.
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//! Sets a constant for the pixel shader based on an index.
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bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
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bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
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//! Int interface for the above.
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//! Int interface for the above.
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bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
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bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
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//! Uint interface for the above.
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//! Uint interface for the above.
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bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
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bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
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//! Adds a new material renderer to the VideoDriver
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//! Adds a new material renderer to the VideoDriver
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virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
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virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
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IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;
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IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;
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//! Adds a new material renderer to the VideoDriver
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//! Adds a new material renderer to the VideoDriver
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virtual s32 addHighLevelShaderMaterial(
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virtual s32 addHighLevelShaderMaterial(
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const c8* vertexShaderProgram,
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const c8* vertexShaderProgram,
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const c8* vertexShaderEntryPointName = 0,
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const c8* vertexShaderEntryPointName = 0,
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E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
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E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
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const c8* pixelShaderProgram = 0,
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const c8* pixelShaderProgram = 0,
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const c8* pixelShaderEntryPointName = 0,
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const c8* pixelShaderEntryPointName = 0,
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E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
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E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
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const c8* geometryShaderProgram = 0,
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const c8* geometryShaderProgram = 0,
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const c8* geometryShaderEntryPointName = "main",
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const c8* geometryShaderEntryPointName = "main",
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E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
|
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
|
||||||
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
||||||
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
||||||
u32 verticesOut = 0,
|
u32 verticesOut = 0,
|
||||||
IShaderConstantSetCallBack* callback = 0,
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
s32 userData=0) override;
|
s32 userData=0) override;
|
||||||
|
|
||||||
//! Returns pointer to the IGPUProgrammingServices interface.
|
//! Returns pointer to the IGPUProgrammingServices interface.
|
||||||
IGPUProgrammingServices* getGPUProgrammingServices() override;
|
IGPUProgrammingServices* getGPUProgrammingServices() override;
|
||||||
|
|
||||||
//! Returns a pointer to the IVideoDriver interface.
|
//! Returns a pointer to the IVideoDriver interface.
|
||||||
IVideoDriver* getVideoDriver() override;
|
IVideoDriver* getVideoDriver() override;
|
||||||
|
|
||||||
//! Returns the maximum amount of primitives
|
//! Returns the maximum amount of primitives
|
||||||
u32 getMaximalPrimitiveCount() const override;
|
u32 getMaximalPrimitiveCount() const override;
|
||||||
|
|
||||||
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
|
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
|
||||||
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
|
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
|
||||||
|
|
||||||
//! Creates a render target texture for a cubemap
|
//! Creates a render target texture for a cubemap
|
||||||
ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
|
ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
|
||||||
const io::path& name, const ECOLOR_FORMAT format) override;
|
const io::path& name, const ECOLOR_FORMAT format) override;
|
||||||
|
|
||||||
virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
|
virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
|
||||||
f32 clearDepth = 1.f, u8 clearStencil = 0) override;
|
f32 clearDepth = 1.f, u8 clearStencil = 0) override;
|
||||||
|
|
||||||
void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
|
void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
|
||||||
|
|
||||||
//! Returns an image created from the last rendered frame.
|
//! Returns an image created from the last rendered frame.
|
||||||
IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;
|
IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;
|
||||||
|
|
||||||
//! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
|
//! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
|
||||||
bool testGLError(int code=0);
|
bool testGLError(int code=0);
|
||||||
|
|
||||||
//! checks if an OGLES1 error has happened and prints it
|
//! checks if an OGLES1 error has happened and prints it
|
||||||
bool testEGLError();
|
bool testEGLError();
|
||||||
|
|
||||||
//! Set/unset a clipping plane.
|
//! Set/unset a clipping plane.
|
||||||
bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) override;
|
bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) override;
|
||||||
|
|
||||||
//! returns the current amount of user clip planes set.
|
//! returns the current amount of user clip planes set.
|
||||||
u32 getClipPlaneCount() const;
|
u32 getClipPlaneCount() const;
|
||||||
|
|
||||||
//! returns the 0 indexed Plane
|
//! returns the 0 indexed Plane
|
||||||
const core::plane3df& getClipPlane(u32 index) const;
|
const core::plane3df& getClipPlane(u32 index) const;
|
||||||
|
|
||||||
//! Enable/disable a clipping plane.
|
//! Enable/disable a clipping plane.
|
||||||
void enableClipPlane(u32 index, bool enable) override;
|
void enableClipPlane(u32 index, bool enable) override;
|
||||||
|
|
||||||
//! Returns the graphics card vendor name.
|
//! Returns the graphics card vendor name.
|
||||||
core::stringc getVendorInfo() override
|
core::stringc getVendorInfo() override
|
||||||
{
|
{
|
||||||
return VendorName;
|
return VendorName;
|
||||||
};
|
};
|
||||||
|
|
||||||
void removeTexture(ITexture* texture) override;
|
void removeTexture(ITexture* texture) override;
|
||||||
|
|
||||||
//! Check if the driver supports creating textures with the given color format
|
//! Check if the driver supports creating textures with the given color format
|
||||||
bool queryTextureFormat(ECOLOR_FORMAT format) const override;
|
bool queryTextureFormat(ECOLOR_FORMAT format) const override;
|
||||||
|
|
||||||
//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
|
//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
|
||||||
bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;
|
bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;
|
||||||
|
|
||||||
//! Convert E_BLEND_FACTOR to OpenGL equivalent
|
//! Convert E_BLEND_FACTOR to OpenGL equivalent
|
||||||
GLenum getGLBlend(E_BLEND_FACTOR factor) const;
|
GLenum getGLBlend(E_BLEND_FACTOR factor) const;
|
||||||
|
|
||||||
virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
|
virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
|
||||||
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;
|
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;
|
||||||
|
|
||||||
//! Get current material.
|
//! Get current material.
|
||||||
const SMaterial& getCurrentMaterial() const;
|
const SMaterial& getCurrentMaterial() const;
|
||||||
|
|
||||||
COpenGL3CacheHandler* getCacheHandler() const;
|
COpenGL3CacheHandler* getCacheHandler() const;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//! inits the opengl-es driver
|
//! inits the opengl-es driver
|
||||||
virtual bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
|
virtual bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
|
||||||
|
|
||||||
void chooseMaterial2D();
|
void chooseMaterial2D();
|
||||||
|
|
||||||
ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;
|
ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;
|
||||||
|
|
||||||
ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override;
|
ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override;
|
||||||
|
|
||||||
//! Map Irrlicht wrap mode to OpenGL enum
|
//! Map Irrlicht wrap mode to OpenGL enum
|
||||||
GLint getTextureWrapMode(u8 clamp) const;
|
GLint getTextureWrapMode(u8 clamp) const;
|
||||||
|
|
||||||
//! sets the needed renderstates
|
//! sets the needed renderstates
|
||||||
void setRenderStates3DMode();
|
void setRenderStates3DMode();
|
||||||
|
|
||||||
//! sets the needed renderstates
|
//! sets the needed renderstates
|
||||||
void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
|
void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
|
||||||
|
|
||||||
//! Prevent setRenderStateMode calls to do anything.
|
//! Prevent setRenderStateMode calls to do anything.
|
||||||
// hack to allow drawing meshbuffers in 2D mode.
|
// hack to allow drawing meshbuffers in 2D mode.
|
||||||
// Better solution would be passing this flag through meshbuffers,
|
// Better solution would be passing this flag through meshbuffers,
|
||||||
// but the way this is currently implemented in Irrlicht makes this tricky to implement
|
// but the way this is currently implemented in Irrlicht makes this tricky to implement
|
||||||
void lockRenderStateMode()
|
void lockRenderStateMode()
|
||||||
{
|
{
|
||||||
LockRenderStateMode = true;
|
LockRenderStateMode = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Allow setRenderStateMode calls to work again
|
//! Allow setRenderStateMode calls to work again
|
||||||
void unlockRenderStateMode()
|
void unlockRenderStateMode()
|
||||||
{
|
{
|
||||||
LockRenderStateMode = false;
|
LockRenderStateMode = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw2D3DVertexPrimitiveList(const void* vertices,
|
void draw2D3DVertexPrimitiveList(const void* vertices,
|
||||||
u32 vertexCount, const void* indexList, u32 primitiveCount,
|
u32 vertexCount, const void* indexList, u32 primitiveCount,
|
||||||
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
|
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
|
||||||
E_INDEX_TYPE iType, bool is3D);
|
E_INDEX_TYPE iType, bool is3D);
|
||||||
|
|
||||||
void createMaterialRenderers();
|
void createMaterialRenderers();
|
||||||
|
|
||||||
void loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData);
|
void loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData);
|
||||||
|
|
||||||
bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture);
|
bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture);
|
||||||
|
|
||||||
//! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
|
//! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
|
||||||
virtual void setViewPortRaw(u32 width, u32 height);
|
virtual void setViewPortRaw(u32 width, u32 height);
|
||||||
|
|
||||||
void drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4]);
|
void drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4]);
|
||||||
void drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount);
|
void drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount);
|
||||||
void drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount);
|
void drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount);
|
||||||
void drawElements(GLenum primitiveType, const VertexType &vertexType, uintptr_t vertices, uintptr_t indices, int indexCount);
|
void drawElements(GLenum primitiveType, const VertexType &vertexType, uintptr_t vertices, uintptr_t indices, int indexCount);
|
||||||
|
|
||||||
void beginDraw(const VertexType &vertexType, uintptr_t verticesBase);
|
void beginDraw(const VertexType &vertexType, uintptr_t verticesBase);
|
||||||
void endDraw(const VertexType &vertexType);
|
void endDraw(const VertexType &vertexType);
|
||||||
|
|
||||||
COpenGL3CacheHandler* CacheHandler;
|
COpenGL3CacheHandler* CacheHandler;
|
||||||
core::stringw Name;
|
core::stringw Name;
|
||||||
core::stringc VendorName;
|
core::stringc VendorName;
|
||||||
SIrrlichtCreationParameters Params;
|
SIrrlichtCreationParameters Params;
|
||||||
|
|
||||||
//! bool to make all renderstates reset if set to true.
|
//! bool to make all renderstates reset if set to true.
|
||||||
bool ResetRenderStates;
|
bool ResetRenderStates;
|
||||||
bool LockRenderStateMode;
|
bool LockRenderStateMode;
|
||||||
u8 AntiAlias;
|
u8 AntiAlias;
|
||||||
|
|
||||||
struct SUserClipPlane
|
struct SUserClipPlane
|
||||||
{
|
{
|
||||||
core::plane3df Plane;
|
core::plane3df Plane;
|
||||||
bool Enabled;
|
bool Enabled;
|
||||||
};
|
};
|
||||||
|
|
||||||
core::array<SUserClipPlane> UserClipPlane;
|
core::array<SUserClipPlane> UserClipPlane;
|
||||||
|
|
||||||
core::matrix4 TextureFlipMatrix;
|
core::matrix4 TextureFlipMatrix;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
COpenGL3Renderer2D* MaterialRenderer2DActive;
|
COpenGL3Renderer2D* MaterialRenderer2DActive;
|
||||||
COpenGL3Renderer2D* MaterialRenderer2DTexture;
|
COpenGL3Renderer2D* MaterialRenderer2DTexture;
|
||||||
COpenGL3Renderer2D* MaterialRenderer2DNoTexture;
|
COpenGL3Renderer2D* MaterialRenderer2DNoTexture;
|
||||||
|
|
||||||
core::matrix4 Matrices[ETS_COUNT];
|
core::matrix4 Matrices[ETS_COUNT];
|
||||||
|
|
||||||
//! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
|
//! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
|
||||||
enum E_RENDER_MODE
|
enum E_RENDER_MODE
|
||||||
{
|
{
|
||||||
ERM_NONE = 0, // no render state has been set yet.
|
ERM_NONE = 0, // no render state has been set yet.
|
||||||
ERM_2D, // 2d drawing rendermode
|
ERM_2D, // 2d drawing rendermode
|
||||||
ERM_3D // 3d rendering mode
|
ERM_3D // 3d rendering mode
|
||||||
};
|
};
|
||||||
|
|
||||||
E_RENDER_MODE CurrentRenderMode;
|
E_RENDER_MODE CurrentRenderMode;
|
||||||
bool Transformation3DChanged;
|
bool Transformation3DChanged;
|
||||||
irr::io::path OGLES2ShaderPath;
|
irr::io::path OGLES2ShaderPath;
|
||||||
|
|
||||||
SMaterial Material, LastMaterial;
|
SMaterial Material, LastMaterial;
|
||||||
|
|
||||||
//! Color buffer format
|
//! Color buffer format
|
||||||
ECOLOR_FORMAT ColorFormat;
|
ECOLOR_FORMAT ColorFormat;
|
||||||
|
|
||||||
IContextManager* ContextManager;
|
IContextManager* ContextManager;
|
||||||
|
|
||||||
std::vector<u16> QuadsIndices;
|
std::vector<u16> QuadsIndices;
|
||||||
void initQuadsIndices(int max_vertex_count = 65536);
|
void initQuadsIndices(int max_vertex_count = 65536);
|
||||||
|
|
||||||
void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);
|
void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);
|
||||||
static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
|
static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
@ -1,66 +1,66 @@
|
|||||||
// Copyright (C) 2015 Patryk Nadrowski
|
// Copyright (C) 2015 Patryk Nadrowski
|
||||||
// Copyright (C) 2009-2010 Amundis
|
// Copyright (C) 2009-2010 Amundis
|
||||||
// 2017 modified by Michael Zeilfelder (unifying extension handlers)
|
// 2017 modified by Michael Zeilfelder (unifying extension handlers)
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||||
|
|
||||||
#include "ExtensionHandler.h"
|
#include "ExtensionHandler.h"
|
||||||
|
|
||||||
#include "irrString.h"
|
#include "irrString.h"
|
||||||
#include "SMaterial.h"
|
#include "SMaterial.h"
|
||||||
#include "fast_atof.h"
|
#include "fast_atof.h"
|
||||||
#include <mt_opengl.h>
|
#include <mt_opengl.h>
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
void COpenGL3ExtensionHandler::initExtensions()
|
void COpenGL3ExtensionHandler::initExtensions()
|
||||||
{
|
{
|
||||||
GLint major, minor;
|
GLint major, minor;
|
||||||
glGetIntegerv(GL_MAJOR_VERSION, &major);
|
glGetIntegerv(GL_MAJOR_VERSION, &major);
|
||||||
glGetIntegerv(GL_MINOR_VERSION, &minor);
|
glGetIntegerv(GL_MINOR_VERSION, &minor);
|
||||||
Version = 100 * major + 10 * minor;
|
Version = 100 * major + 10 * minor;
|
||||||
|
|
||||||
GLint ext_count = 0;
|
GLint ext_count = 0;
|
||||||
GL.GetIntegerv(GL_NUM_EXTENSIONS, &ext_count);
|
GL.GetIntegerv(GL_NUM_EXTENSIONS, &ext_count);
|
||||||
for (int k = 0; k < ext_count; k++) {
|
for (int k = 0; k < ext_count; k++) {
|
||||||
auto ext_name = (char *)GL.GetStringi(GL_EXTENSIONS, k);
|
auto ext_name = (char *)GL.GetStringi(GL_EXTENSIONS, k);
|
||||||
for (size_t j=0; j<IRR_OGLES_Feature_Count; ++j) {
|
for (size_t j=0; j<IRR_OGLES_Feature_Count; ++j) {
|
||||||
if (!strcmp(getFeatureString(j), ext_name)) {
|
if (!strcmp(getFeatureString(j), ext_name)) {
|
||||||
FeatureAvailable[j] = true;
|
FeatureAvailable[j] = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GLint val=0;
|
GLint val=0;
|
||||||
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &val);
|
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &val);
|
||||||
Feature.MaxTextureUnits = static_cast<u8>(val);
|
Feature.MaxTextureUnits = static_cast<u8>(val);
|
||||||
|
|
||||||
#ifdef GL_EXT_texture_filter_anisotropic
|
#ifdef GL_EXT_texture_filter_anisotropic
|
||||||
if (FeatureAvailable[IRR_GL_EXT_texture_filter_anisotropic])
|
if (FeatureAvailable[IRR_GL_EXT_texture_filter_anisotropic])
|
||||||
{
|
{
|
||||||
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &val);
|
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &val);
|
||||||
MaxAnisotropy = static_cast<u8>(val);
|
MaxAnisotropy = static_cast<u8>(val);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#ifdef GL_MAX_ELEMENTS_INDICES
|
#ifdef GL_MAX_ELEMENTS_INDICES
|
||||||
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &val);
|
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &val);
|
||||||
MaxIndices=val;
|
MaxIndices=val;
|
||||||
#endif
|
#endif
|
||||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &val);
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &val);
|
||||||
MaxTextureSize=static_cast<u32>(val);
|
MaxTextureSize=static_cast<u32>(val);
|
||||||
#ifdef GL_EXT_texture_lod_bias
|
#ifdef GL_EXT_texture_lod_bias
|
||||||
if (FeatureAvailable[IRR_GL_EXT_texture_lod_bias])
|
if (FeatureAvailable[IRR_GL_EXT_texture_lod_bias])
|
||||||
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &MaxTextureLODBias);
|
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &MaxTextureLODBias);
|
||||||
#endif
|
#endif
|
||||||
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine);
|
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine);
|
||||||
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);
|
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);
|
||||||
|
|
||||||
Feature.MaxTextureUnits = core::min_(Feature.MaxTextureUnits, static_cast<u8>(MATERIAL_MAX_TEXTURES));
|
Feature.MaxTextureUnits = core::min_(Feature.MaxTextureUnits, static_cast<u8>(MATERIAL_MAX_TEXTURES));
|
||||||
Feature.ColorAttachment = 1;
|
Feature.ColorAttachment = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
@ -1,187 +1,187 @@
|
|||||||
// Copyright (C) 2023 Vitaliy Lobachevskiy
|
// Copyright (C) 2023 Vitaliy Lobachevskiy
|
||||||
// Copyright (C) 2015 Patryk Nadrowski
|
// Copyright (C) 2015 Patryk Nadrowski
|
||||||
// Copyright (C) 2009-2010 Amundis
|
// Copyright (C) 2009-2010 Amundis
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "EDriverFeatures.h"
|
#include "EDriverFeatures.h"
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
#include "os.h"
|
#include "os.h"
|
||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
|
|
||||||
#include "COGLESCoreExtensionHandler.h"
|
#include "COGLESCoreExtensionHandler.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
class COpenGL3ExtensionHandler : public COGLESCoreExtensionHandler
|
class COpenGL3ExtensionHandler : public COGLESCoreExtensionHandler
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
COpenGL3ExtensionHandler() : COGLESCoreExtensionHandler() {}
|
COpenGL3ExtensionHandler() : COGLESCoreExtensionHandler() {}
|
||||||
|
|
||||||
void initExtensions();
|
void initExtensions();
|
||||||
|
|
||||||
bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const
|
bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const
|
||||||
{
|
{
|
||||||
switch (feature)
|
switch (feature)
|
||||||
{
|
{
|
||||||
case EVDF_RENDER_TO_TARGET:
|
case EVDF_RENDER_TO_TARGET:
|
||||||
case EVDF_HARDWARE_TL:
|
case EVDF_HARDWARE_TL:
|
||||||
case EVDF_MULTITEXTURE:
|
case EVDF_MULTITEXTURE:
|
||||||
case EVDF_BILINEAR_FILTER:
|
case EVDF_BILINEAR_FILTER:
|
||||||
case EVDF_MIP_MAP:
|
case EVDF_MIP_MAP:
|
||||||
case EVDF_MIP_MAP_AUTO_UPDATE:
|
case EVDF_MIP_MAP_AUTO_UPDATE:
|
||||||
case EVDF_VERTEX_SHADER_1_1:
|
case EVDF_VERTEX_SHADER_1_1:
|
||||||
case EVDF_PIXEL_SHADER_1_1:
|
case EVDF_PIXEL_SHADER_1_1:
|
||||||
case EVDF_PIXEL_SHADER_1_2:
|
case EVDF_PIXEL_SHADER_1_2:
|
||||||
case EVDF_PIXEL_SHADER_2_0:
|
case EVDF_PIXEL_SHADER_2_0:
|
||||||
case EVDF_VERTEX_SHADER_2_0:
|
case EVDF_VERTEX_SHADER_2_0:
|
||||||
case EVDF_ARB_GLSL:
|
case EVDF_ARB_GLSL:
|
||||||
case EVDF_TEXTURE_NSQUARE:
|
case EVDF_TEXTURE_NSQUARE:
|
||||||
case EVDF_TEXTURE_NPOT:
|
case EVDF_TEXTURE_NPOT:
|
||||||
case EVDF_FRAMEBUFFER_OBJECT:
|
case EVDF_FRAMEBUFFER_OBJECT:
|
||||||
case EVDF_VERTEX_BUFFER_OBJECT:
|
case EVDF_VERTEX_BUFFER_OBJECT:
|
||||||
case EVDF_COLOR_MASK:
|
case EVDF_COLOR_MASK:
|
||||||
case EVDF_ALPHA_TO_COVERAGE:
|
case EVDF_ALPHA_TO_COVERAGE:
|
||||||
case EVDF_POLYGON_OFFSET:
|
case EVDF_POLYGON_OFFSET:
|
||||||
case EVDF_BLEND_OPERATIONS:
|
case EVDF_BLEND_OPERATIONS:
|
||||||
case EVDF_BLEND_SEPARATE:
|
case EVDF_BLEND_SEPARATE:
|
||||||
case EVDF_TEXTURE_MATRIX:
|
case EVDF_TEXTURE_MATRIX:
|
||||||
case EVDF_TEXTURE_CUBEMAP:
|
case EVDF_TEXTURE_CUBEMAP:
|
||||||
return true;
|
return true;
|
||||||
case EVDF_ARB_VERTEX_PROGRAM_1:
|
case EVDF_ARB_VERTEX_PROGRAM_1:
|
||||||
case EVDF_ARB_FRAGMENT_PROGRAM_1:
|
case EVDF_ARB_FRAGMENT_PROGRAM_1:
|
||||||
case EVDF_GEOMETRY_SHADER:
|
case EVDF_GEOMETRY_SHADER:
|
||||||
case EVDF_MULTIPLE_RENDER_TARGETS:
|
case EVDF_MULTIPLE_RENDER_TARGETS:
|
||||||
case EVDF_MRT_BLEND:
|
case EVDF_MRT_BLEND:
|
||||||
case EVDF_MRT_COLOR_MASK:
|
case EVDF_MRT_COLOR_MASK:
|
||||||
case EVDF_MRT_BLEND_FUNC:
|
case EVDF_MRT_BLEND_FUNC:
|
||||||
case EVDF_OCCLUSION_QUERY:
|
case EVDF_OCCLUSION_QUERY:
|
||||||
return false;
|
return false;
|
||||||
case EVDF_TEXTURE_COMPRESSED_DXT:
|
case EVDF_TEXTURE_COMPRESSED_DXT:
|
||||||
return false; // NV Tegra need improvements here
|
return false; // NV Tegra need improvements here
|
||||||
case EVDF_TEXTURE_COMPRESSED_PVRTC:
|
case EVDF_TEXTURE_COMPRESSED_PVRTC:
|
||||||
return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc];
|
return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc];
|
||||||
case EVDF_TEXTURE_COMPRESSED_PVRTC2:
|
case EVDF_TEXTURE_COMPRESSED_PVRTC2:
|
||||||
return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc2];
|
return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc2];
|
||||||
case EVDF_TEXTURE_COMPRESSED_ETC1:
|
case EVDF_TEXTURE_COMPRESSED_ETC1:
|
||||||
return FeatureAvailable[IRR_GL_OES_compressed_ETC1_RGB8_texture];
|
return FeatureAvailable[IRR_GL_OES_compressed_ETC1_RGB8_texture];
|
||||||
case EVDF_TEXTURE_COMPRESSED_ETC2:
|
case EVDF_TEXTURE_COMPRESSED_ETC2:
|
||||||
return false;
|
return false;
|
||||||
case EVDF_STENCIL_BUFFER:
|
case EVDF_STENCIL_BUFFER:
|
||||||
return StencilBuffer;
|
return StencilBuffer;
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlActiveTexture(GLenum texture)
|
inline void irrGlActiveTexture(GLenum texture)
|
||||||
{
|
{
|
||||||
glActiveTexture(texture);
|
glActiveTexture(texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
|
inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
|
||||||
GLsizei imageSize, const void* data)
|
GLsizei imageSize, const void* data)
|
||||||
{
|
{
|
||||||
glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
|
glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
inline void irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
||||||
GLenum format, GLsizei imageSize, const void* data)
|
GLenum format, GLsizei imageSize, const void* data)
|
||||||
{
|
{
|
||||||
glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlUseProgram(GLuint prog)
|
inline void irrGlUseProgram(GLuint prog)
|
||||||
{
|
{
|
||||||
glUseProgram(prog);
|
glUseProgram(prog);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer)
|
inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer)
|
||||||
{
|
{
|
||||||
glBindFramebuffer(target, framebuffer);
|
glBindFramebuffer(target, framebuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
|
inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
|
||||||
{
|
{
|
||||||
glDeleteFramebuffers(n, framebuffers);
|
glDeleteFramebuffers(n, framebuffers);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers)
|
inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers)
|
||||||
{
|
{
|
||||||
glGenFramebuffers(n, framebuffers);
|
glGenFramebuffers(n, framebuffers);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline GLenum irrGlCheckFramebufferStatus(GLenum target)
|
inline GLenum irrGlCheckFramebufferStatus(GLenum target)
|
||||||
{
|
{
|
||||||
return glCheckFramebufferStatus(target);
|
return glCheckFramebufferStatus(target);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
||||||
{
|
{
|
||||||
glFramebufferTexture2D(target, attachment, textarget, texture, level);
|
glFramebufferTexture2D(target, attachment, textarget, texture, level);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlGenerateMipmap(GLenum target)
|
inline void irrGlGenerateMipmap(GLenum target)
|
||||||
{
|
{
|
||||||
glGenerateMipmap(target);
|
glGenerateMipmap(target);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlActiveStencilFace(GLenum face)
|
inline void irrGlActiveStencilFace(GLenum face)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlDrawBuffer(GLenum mode)
|
inline void irrGlDrawBuffer(GLenum mode)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlDrawBuffers(GLsizei n, const GLenum *bufs)
|
inline void irrGlDrawBuffers(GLsizei n, const GLenum *bufs)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
|
inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
|
||||||
{
|
{
|
||||||
glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlBlendEquation(GLenum mode)
|
inline void irrGlBlendEquation(GLenum mode)
|
||||||
{
|
{
|
||||||
glBlendEquation(mode);
|
glBlendEquation(mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlEnableIndexed(GLenum target, GLuint index)
|
inline void irrGlEnableIndexed(GLenum target, GLuint index)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlDisableIndexed(GLenum target, GLuint index)
|
inline void irrGlDisableIndexed(GLenum target, GLuint index)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
|
inline void irrGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst)
|
inline void irrGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlBlendFuncSeparateIndexed(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
inline void irrGlBlendFuncSeparateIndexed(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlBlendEquationIndexed(GLuint buf, GLenum mode)
|
inline void irrGlBlendEquationIndexed(GLuint buf, GLenum mode)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void irrGlBlendEquationSeparateIndexed(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
|
inline void irrGlBlendEquationSeparateIndexed(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,334 +1,334 @@
|
|||||||
// Copyright (C) 2014 Patryk Nadrowski
|
// Copyright (C) 2014 Patryk Nadrowski
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||||
|
|
||||||
#include "FixedPipelineRenderer.h"
|
#include "FixedPipelineRenderer.h"
|
||||||
|
|
||||||
#include "IVideoDriver.h"
|
#include "IVideoDriver.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
// Base callback
|
// Base callback
|
||||||
|
|
||||||
COpenGL3MaterialBaseCB::COpenGL3MaterialBaseCB() :
|
COpenGL3MaterialBaseCB::COpenGL3MaterialBaseCB() :
|
||||||
FirstUpdateBase(true), WVPMatrixID(-1), WVMatrixID(-1), NMatrixID(-1), GlobalAmbientID(-1), MaterialAmbientID(-1), MaterialDiffuseID(-1), MaterialEmissiveID(-1), MaterialSpecularID(-1), MaterialShininessID(-1),
|
FirstUpdateBase(true), WVPMatrixID(-1), WVMatrixID(-1), NMatrixID(-1), GlobalAmbientID(-1), MaterialAmbientID(-1), MaterialDiffuseID(-1), MaterialEmissiveID(-1), MaterialSpecularID(-1), MaterialShininessID(-1),
|
||||||
FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1),
|
FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1),
|
||||||
FogEndID(-1), FogDensityID(-1), ThicknessID(-1), LightEnable(false), MaterialAmbient(SColorf(0.f, 0.f, 0.f)), MaterialDiffuse(SColorf(0.f, 0.f, 0.f)), MaterialEmissive(SColorf(0.f, 0.f, 0.f)), MaterialSpecular(SColorf(0.f, 0.f, 0.f)),
|
FogEndID(-1), FogDensityID(-1), ThicknessID(-1), LightEnable(false), MaterialAmbient(SColorf(0.f, 0.f, 0.f)), MaterialDiffuse(SColorf(0.f, 0.f, 0.f)), MaterialEmissive(SColorf(0.f, 0.f, 0.f)), MaterialSpecular(SColorf(0.f, 0.f, 0.f)),
|
||||||
MaterialShininess(0.f), FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f), Thickness(1.f)
|
MaterialShininess(0.f), FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f), Thickness(1.f)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3MaterialBaseCB::OnSetMaterial(const SMaterial& material)
|
void COpenGL3MaterialBaseCB::OnSetMaterial(const SMaterial& material)
|
||||||
{
|
{
|
||||||
LightEnable = material.Lighting;
|
LightEnable = material.Lighting;
|
||||||
MaterialAmbient = SColorf(material.AmbientColor);
|
MaterialAmbient = SColorf(material.AmbientColor);
|
||||||
MaterialDiffuse = SColorf(material.DiffuseColor);
|
MaterialDiffuse = SColorf(material.DiffuseColor);
|
||||||
MaterialEmissive = SColorf(material.EmissiveColor);
|
MaterialEmissive = SColorf(material.EmissiveColor);
|
||||||
MaterialSpecular = SColorf(material.SpecularColor);
|
MaterialSpecular = SColorf(material.SpecularColor);
|
||||||
MaterialShininess = material.Shininess;
|
MaterialShininess = material.Shininess;
|
||||||
|
|
||||||
FogEnable = material.FogEnable ? 1 : 0;
|
FogEnable = material.FogEnable ? 1 : 0;
|
||||||
|
|
||||||
Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
|
Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
void COpenGL3MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||||
{
|
{
|
||||||
IVideoDriver* driver = services->getVideoDriver();
|
IVideoDriver* driver = services->getVideoDriver();
|
||||||
|
|
||||||
if (FirstUpdateBase)
|
if (FirstUpdateBase)
|
||||||
{
|
{
|
||||||
WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
|
WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
|
||||||
WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
|
WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
|
||||||
NMatrixID = services->getVertexShaderConstantID("uNMatrix");
|
NMatrixID = services->getVertexShaderConstantID("uNMatrix");
|
||||||
GlobalAmbientID = services->getVertexShaderConstantID("uGlobalAmbient");
|
GlobalAmbientID = services->getVertexShaderConstantID("uGlobalAmbient");
|
||||||
MaterialAmbientID = services->getVertexShaderConstantID("uMaterialAmbient");
|
MaterialAmbientID = services->getVertexShaderConstantID("uMaterialAmbient");
|
||||||
MaterialDiffuseID = services->getVertexShaderConstantID("uMaterialDiffuse");
|
MaterialDiffuseID = services->getVertexShaderConstantID("uMaterialDiffuse");
|
||||||
MaterialEmissiveID = services->getVertexShaderConstantID("uMaterialEmissive");
|
MaterialEmissiveID = services->getVertexShaderConstantID("uMaterialEmissive");
|
||||||
MaterialSpecularID = services->getVertexShaderConstantID("uMaterialSpecular");
|
MaterialSpecularID = services->getVertexShaderConstantID("uMaterialSpecular");
|
||||||
MaterialShininessID = services->getVertexShaderConstantID("uMaterialShininess");
|
MaterialShininessID = services->getVertexShaderConstantID("uMaterialShininess");
|
||||||
FogEnableID = services->getVertexShaderConstantID("uFogEnable");
|
FogEnableID = services->getVertexShaderConstantID("uFogEnable");
|
||||||
FogTypeID = services->getVertexShaderConstantID("uFogType");
|
FogTypeID = services->getVertexShaderConstantID("uFogType");
|
||||||
FogColorID = services->getVertexShaderConstantID("uFogColor");
|
FogColorID = services->getVertexShaderConstantID("uFogColor");
|
||||||
FogStartID = services->getVertexShaderConstantID("uFogStart");
|
FogStartID = services->getVertexShaderConstantID("uFogStart");
|
||||||
FogEndID = services->getVertexShaderConstantID("uFogEnd");
|
FogEndID = services->getVertexShaderConstantID("uFogEnd");
|
||||||
FogDensityID = services->getVertexShaderConstantID("uFogDensity");
|
FogDensityID = services->getVertexShaderConstantID("uFogDensity");
|
||||||
ThicknessID = services->getVertexShaderConstantID("uThickness");
|
ThicknessID = services->getVertexShaderConstantID("uThickness");
|
||||||
|
|
||||||
FirstUpdateBase = false;
|
FirstUpdateBase = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
const core::matrix4 W = driver->getTransform(ETS_WORLD);
|
const core::matrix4 W = driver->getTransform(ETS_WORLD);
|
||||||
const core::matrix4 V = driver->getTransform(ETS_VIEW);
|
const core::matrix4 V = driver->getTransform(ETS_VIEW);
|
||||||
const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
|
const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
|
||||||
|
|
||||||
core::matrix4 Matrix = P * V * W;
|
core::matrix4 Matrix = P * V * W;
|
||||||
services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
|
services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
|
||||||
|
|
||||||
Matrix = V * W;
|
Matrix = V * W;
|
||||||
services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
|
services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
|
||||||
|
|
||||||
Matrix.makeInverse();
|
Matrix.makeInverse();
|
||||||
services->setPixelShaderConstant(NMatrixID, Matrix.getTransposed().pointer(), 16);
|
services->setPixelShaderConstant(NMatrixID, Matrix.getTransposed().pointer(), 16);
|
||||||
|
|
||||||
services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
|
services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
|
||||||
|
|
||||||
if (FogEnable)
|
if (FogEnable)
|
||||||
{
|
{
|
||||||
SColor TempColor(0);
|
SColor TempColor(0);
|
||||||
E_FOG_TYPE TempType = EFT_FOG_LINEAR;
|
E_FOG_TYPE TempType = EFT_FOG_LINEAR;
|
||||||
bool TempPerFragment = false;
|
bool TempPerFragment = false;
|
||||||
bool TempRange = false;
|
bool TempRange = false;
|
||||||
|
|
||||||
driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
|
driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
|
||||||
|
|
||||||
FogType = (s32)TempType;
|
FogType = (s32)TempType;
|
||||||
FogColor = SColorf(TempColor);
|
FogColor = SColorf(TempColor);
|
||||||
|
|
||||||
services->setPixelShaderConstant(FogTypeID, &FogType, 1);
|
services->setPixelShaderConstant(FogTypeID, &FogType, 1);
|
||||||
services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
|
services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
|
||||||
services->setPixelShaderConstant(FogStartID, &FogStart, 1);
|
services->setPixelShaderConstant(FogStartID, &FogStart, 1);
|
||||||
services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
|
services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
|
||||||
services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
|
services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
services->setPixelShaderConstant(ThicknessID, &Thickness, 1);
|
services->setPixelShaderConstant(ThicknessID, &Thickness, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// EMT_SOLID + EMT_TRANSPARENT_ADD_COLOR + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA
|
// EMT_SOLID + EMT_TRANSPARENT_ADD_COLOR + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA
|
||||||
|
|
||||||
COpenGL3MaterialSolidCB::COpenGL3MaterialSolidCB() :
|
COpenGL3MaterialSolidCB::COpenGL3MaterialSolidCB() :
|
||||||
FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0)
|
FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3MaterialSolidCB::OnSetMaterial(const SMaterial& material)
|
void COpenGL3MaterialSolidCB::OnSetMaterial(const SMaterial& material)
|
||||||
{
|
{
|
||||||
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
||||||
|
|
||||||
AlphaRef = material.MaterialTypeParam;
|
AlphaRef = material.MaterialTypeParam;
|
||||||
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
void COpenGL3MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||||
{
|
{
|
||||||
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
|
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
|
||||||
|
|
||||||
IVideoDriver* driver = services->getVideoDriver();
|
IVideoDriver* driver = services->getVideoDriver();
|
||||||
|
|
||||||
if (FirstUpdate)
|
if (FirstUpdate)
|
||||||
{
|
{
|
||||||
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
||||||
AlphaRefID = services->getVertexShaderConstantID("uAlphaRef");
|
AlphaRefID = services->getVertexShaderConstantID("uAlphaRef");
|
||||||
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
||||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||||
|
|
||||||
FirstUpdate = false;
|
FirstUpdate = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
||||||
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
||||||
|
|
||||||
services->setPixelShaderConstant(AlphaRefID, &AlphaRef, 1);
|
services->setPixelShaderConstant(AlphaRefID, &AlphaRef, 1);
|
||||||
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
||||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// EMT_SOLID_2_LAYER + EMT_DETAIL_MAP
|
// EMT_SOLID_2_LAYER + EMT_DETAIL_MAP
|
||||||
|
|
||||||
COpenGL3MaterialSolid2CB::COpenGL3MaterialSolid2CB() :
|
COpenGL3MaterialSolid2CB::COpenGL3MaterialSolid2CB() :
|
||||||
FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
||||||
TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
|
TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3MaterialSolid2CB::OnSetMaterial(const SMaterial& material)
|
void COpenGL3MaterialSolid2CB::OnSetMaterial(const SMaterial& material)
|
||||||
{
|
{
|
||||||
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
||||||
|
|
||||||
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
||||||
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
|
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3MaterialSolid2CB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
void COpenGL3MaterialSolid2CB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||||
{
|
{
|
||||||
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
|
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
|
||||||
|
|
||||||
IVideoDriver* driver = services->getVideoDriver();
|
IVideoDriver* driver = services->getVideoDriver();
|
||||||
|
|
||||||
if (FirstUpdate)
|
if (FirstUpdate)
|
||||||
{
|
{
|
||||||
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
||||||
TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
|
TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
|
||||||
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
||||||
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
|
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
|
||||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||||
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
||||||
|
|
||||||
FirstUpdate = false;
|
FirstUpdate = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
||||||
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
||||||
|
|
||||||
Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
|
Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
|
||||||
services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
|
services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
|
||||||
|
|
||||||
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
||||||
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
|
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
|
||||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||||
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// EMT_LIGHTMAP + EMT_LIGHTMAP_ADD + EMT_LIGHTMAP_M2 + EMT_LIGHTMAP_M4
|
// EMT_LIGHTMAP + EMT_LIGHTMAP_ADD + EMT_LIGHTMAP_M2 + EMT_LIGHTMAP_M4
|
||||||
|
|
||||||
COpenGL3MaterialLightmapCB::COpenGL3MaterialLightmapCB(float modulate) :
|
COpenGL3MaterialLightmapCB::COpenGL3MaterialLightmapCB(float modulate) :
|
||||||
FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), ModulateID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), ModulateID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
||||||
Modulate(modulate), TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
|
Modulate(modulate), TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3MaterialLightmapCB::OnSetMaterial(const SMaterial& material)
|
void COpenGL3MaterialLightmapCB::OnSetMaterial(const SMaterial& material)
|
||||||
{
|
{
|
||||||
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
||||||
|
|
||||||
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
||||||
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
|
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3MaterialLightmapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
void COpenGL3MaterialLightmapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||||
{
|
{
|
||||||
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
|
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
|
||||||
|
|
||||||
IVideoDriver* driver = services->getVideoDriver();
|
IVideoDriver* driver = services->getVideoDriver();
|
||||||
|
|
||||||
if (FirstUpdate)
|
if (FirstUpdate)
|
||||||
{
|
{
|
||||||
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
||||||
TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
|
TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
|
||||||
ModulateID = services->getVertexShaderConstantID("uModulate");
|
ModulateID = services->getVertexShaderConstantID("uModulate");
|
||||||
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
||||||
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
|
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
|
||||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||||
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
||||||
|
|
||||||
FirstUpdate = false;
|
FirstUpdate = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
||||||
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
||||||
|
|
||||||
Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
|
Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
|
||||||
services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
|
services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
|
||||||
|
|
||||||
services->setPixelShaderConstant(ModulateID, &Modulate, 1);
|
services->setPixelShaderConstant(ModulateID, &Modulate, 1);
|
||||||
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
||||||
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
|
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
|
||||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||||
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// EMT_SPHERE_MAP + EMT_REFLECTION_2_LAYER + EMT_TRANSPARENT_REFLECTION_2_LAYER
|
// EMT_SPHERE_MAP + EMT_REFLECTION_2_LAYER + EMT_TRANSPARENT_REFLECTION_2_LAYER
|
||||||
|
|
||||||
COpenGL3MaterialReflectionCB::COpenGL3MaterialReflectionCB() :
|
COpenGL3MaterialReflectionCB::COpenGL3MaterialReflectionCB() :
|
||||||
FirstUpdate(true), TMatrix0ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
FirstUpdate(true), TMatrix0ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
||||||
TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
|
TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3MaterialReflectionCB::OnSetMaterial(const SMaterial& material)
|
void COpenGL3MaterialReflectionCB::OnSetMaterial(const SMaterial& material)
|
||||||
{
|
{
|
||||||
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
||||||
|
|
||||||
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
||||||
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
|
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3MaterialReflectionCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
void COpenGL3MaterialReflectionCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||||
{
|
{
|
||||||
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
|
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
|
||||||
|
|
||||||
IVideoDriver* driver = services->getVideoDriver();
|
IVideoDriver* driver = services->getVideoDriver();
|
||||||
|
|
||||||
if (FirstUpdate)
|
if (FirstUpdate)
|
||||||
{
|
{
|
||||||
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
||||||
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
||||||
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
|
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
|
||||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||||
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
||||||
|
|
||||||
FirstUpdate = false;
|
FirstUpdate = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
||||||
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
||||||
|
|
||||||
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
||||||
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
|
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
|
||||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||||
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// EMT_ONETEXTURE_BLEND
|
// EMT_ONETEXTURE_BLEND
|
||||||
|
|
||||||
COpenGL3MaterialOneTextureBlendCB::COpenGL3MaterialOneTextureBlendCB() :
|
COpenGL3MaterialOneTextureBlendCB::COpenGL3MaterialOneTextureBlendCB() :
|
||||||
FirstUpdate(true), TMatrix0ID(-1), BlendTypeID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), BlendType(0), TextureUsage0(0), TextureUnit0(0)
|
FirstUpdate(true), TMatrix0ID(-1), BlendTypeID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), BlendType(0), TextureUsage0(0), TextureUnit0(0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material)
|
void COpenGL3MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material)
|
||||||
{
|
{
|
||||||
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
||||||
|
|
||||||
BlendType = 0;
|
BlendType = 0;
|
||||||
|
|
||||||
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
|
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
|
||||||
E_MODULATE_FUNC modulate;
|
E_MODULATE_FUNC modulate;
|
||||||
u32 alphaSource;
|
u32 alphaSource;
|
||||||
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
|
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
|
||||||
|
|
||||||
if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact))
|
if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact))
|
||||||
{
|
{
|
||||||
if (alphaSource == EAS_VERTEX_COLOR)
|
if (alphaSource == EAS_VERTEX_COLOR)
|
||||||
{
|
{
|
||||||
BlendType = 1;
|
BlendType = 1;
|
||||||
}
|
}
|
||||||
else if (alphaSource == EAS_TEXTURE)
|
else if (alphaSource == EAS_TEXTURE)
|
||||||
{
|
{
|
||||||
BlendType = 2;
|
BlendType = 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
void COpenGL3MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||||
{
|
{
|
||||||
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
|
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
|
||||||
|
|
||||||
IVideoDriver* driver = services->getVideoDriver();
|
IVideoDriver* driver = services->getVideoDriver();
|
||||||
|
|
||||||
if (FirstUpdate)
|
if (FirstUpdate)
|
||||||
{
|
{
|
||||||
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
||||||
BlendTypeID = services->getVertexShaderConstantID("uBlendType");
|
BlendTypeID = services->getVertexShaderConstantID("uBlendType");
|
||||||
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
||||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||||
|
|
||||||
FirstUpdate = false;
|
FirstUpdate = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
||||||
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
||||||
|
|
||||||
services->setPixelShaderConstant(BlendTypeID, &BlendType, 1);
|
services->setPixelShaderConstant(BlendTypeID, &BlendType, 1);
|
||||||
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
||||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,180 +1,180 @@
|
|||||||
// Copyright (C) 2014 Patryk Nadrowski
|
// Copyright (C) 2014 Patryk Nadrowski
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "IShaderConstantSetCallBack.h"
|
#include "IShaderConstantSetCallBack.h"
|
||||||
#include "IMaterialRendererServices.h"
|
#include "IMaterialRendererServices.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
class COpenGL3MaterialBaseCB : public IShaderConstantSetCallBack
|
class COpenGL3MaterialBaseCB : public IShaderConstantSetCallBack
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
COpenGL3MaterialBaseCB();
|
COpenGL3MaterialBaseCB();
|
||||||
|
|
||||||
virtual void OnSetMaterial(const SMaterial& material);
|
virtual void OnSetMaterial(const SMaterial& material);
|
||||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool FirstUpdateBase;
|
bool FirstUpdateBase;
|
||||||
|
|
||||||
s32 WVPMatrixID;
|
s32 WVPMatrixID;
|
||||||
s32 WVMatrixID;
|
s32 WVMatrixID;
|
||||||
s32 NMatrixID;
|
s32 NMatrixID;
|
||||||
|
|
||||||
s32 GlobalAmbientID;
|
s32 GlobalAmbientID;
|
||||||
s32 MaterialAmbientID;
|
s32 MaterialAmbientID;
|
||||||
s32 MaterialDiffuseID;
|
s32 MaterialDiffuseID;
|
||||||
s32 MaterialEmissiveID;
|
s32 MaterialEmissiveID;
|
||||||
s32 MaterialSpecularID;
|
s32 MaterialSpecularID;
|
||||||
s32 MaterialShininessID;
|
s32 MaterialShininessID;
|
||||||
|
|
||||||
s32 FogEnableID;
|
s32 FogEnableID;
|
||||||
s32 FogTypeID;
|
s32 FogTypeID;
|
||||||
s32 FogColorID;
|
s32 FogColorID;
|
||||||
s32 FogStartID;
|
s32 FogStartID;
|
||||||
s32 FogEndID;
|
s32 FogEndID;
|
||||||
s32 FogDensityID;
|
s32 FogDensityID;
|
||||||
|
|
||||||
s32 ThicknessID;
|
s32 ThicknessID;
|
||||||
|
|
||||||
bool LightEnable;
|
bool LightEnable;
|
||||||
SColorf GlobalAmbient;
|
SColorf GlobalAmbient;
|
||||||
SColorf MaterialAmbient;
|
SColorf MaterialAmbient;
|
||||||
SColorf MaterialDiffuse;
|
SColorf MaterialDiffuse;
|
||||||
SColorf MaterialEmissive;
|
SColorf MaterialEmissive;
|
||||||
SColorf MaterialSpecular;
|
SColorf MaterialSpecular;
|
||||||
f32 MaterialShininess;
|
f32 MaterialShininess;
|
||||||
|
|
||||||
s32 FogEnable;
|
s32 FogEnable;
|
||||||
s32 FogType;
|
s32 FogType;
|
||||||
SColorf FogColor;
|
SColorf FogColor;
|
||||||
f32 FogStart;
|
f32 FogStart;
|
||||||
f32 FogEnd;
|
f32 FogEnd;
|
||||||
f32 FogDensity;
|
f32 FogDensity;
|
||||||
|
|
||||||
f32 Thickness;
|
f32 Thickness;
|
||||||
};
|
};
|
||||||
|
|
||||||
class COpenGL3MaterialSolidCB : public COpenGL3MaterialBaseCB
|
class COpenGL3MaterialSolidCB : public COpenGL3MaterialBaseCB
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
COpenGL3MaterialSolidCB();
|
COpenGL3MaterialSolidCB();
|
||||||
|
|
||||||
virtual void OnSetMaterial(const SMaterial& material);
|
virtual void OnSetMaterial(const SMaterial& material);
|
||||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool FirstUpdate;
|
bool FirstUpdate;
|
||||||
|
|
||||||
s32 TMatrix0ID;
|
s32 TMatrix0ID;
|
||||||
s32 AlphaRefID;
|
s32 AlphaRefID;
|
||||||
s32 TextureUsage0ID;
|
s32 TextureUsage0ID;
|
||||||
s32 TextureUnit0ID;
|
s32 TextureUnit0ID;
|
||||||
|
|
||||||
f32 AlphaRef;
|
f32 AlphaRef;
|
||||||
s32 TextureUsage0;
|
s32 TextureUsage0;
|
||||||
s32 TextureUnit0;
|
s32 TextureUnit0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class COpenGL3MaterialSolid2CB : public COpenGL3MaterialBaseCB
|
class COpenGL3MaterialSolid2CB : public COpenGL3MaterialBaseCB
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
COpenGL3MaterialSolid2CB();
|
COpenGL3MaterialSolid2CB();
|
||||||
|
|
||||||
virtual void OnSetMaterial(const SMaterial& material);
|
virtual void OnSetMaterial(const SMaterial& material);
|
||||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool FirstUpdate;
|
bool FirstUpdate;
|
||||||
|
|
||||||
s32 TMatrix0ID;
|
s32 TMatrix0ID;
|
||||||
s32 TMatrix1ID;
|
s32 TMatrix1ID;
|
||||||
s32 TextureUsage0ID;
|
s32 TextureUsage0ID;
|
||||||
s32 TextureUsage1ID;
|
s32 TextureUsage1ID;
|
||||||
s32 TextureUnit0ID;
|
s32 TextureUnit0ID;
|
||||||
s32 TextureUnit1ID;
|
s32 TextureUnit1ID;
|
||||||
|
|
||||||
s32 TextureUsage0;
|
s32 TextureUsage0;
|
||||||
s32 TextureUsage1;
|
s32 TextureUsage1;
|
||||||
s32 TextureUnit0;
|
s32 TextureUnit0;
|
||||||
s32 TextureUnit1;
|
s32 TextureUnit1;
|
||||||
};
|
};
|
||||||
|
|
||||||
class COpenGL3MaterialLightmapCB : public COpenGL3MaterialBaseCB
|
class COpenGL3MaterialLightmapCB : public COpenGL3MaterialBaseCB
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
COpenGL3MaterialLightmapCB(float modulate);
|
COpenGL3MaterialLightmapCB(float modulate);
|
||||||
|
|
||||||
virtual void OnSetMaterial(const SMaterial& material);
|
virtual void OnSetMaterial(const SMaterial& material);
|
||||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool FirstUpdate;
|
bool FirstUpdate;
|
||||||
|
|
||||||
s32 TMatrix0ID;
|
s32 TMatrix0ID;
|
||||||
s32 TMatrix1ID;
|
s32 TMatrix1ID;
|
||||||
s32 ModulateID;
|
s32 ModulateID;
|
||||||
s32 TextureUsage0ID;
|
s32 TextureUsage0ID;
|
||||||
s32 TextureUsage1ID;
|
s32 TextureUsage1ID;
|
||||||
s32 TextureUnit0ID;
|
s32 TextureUnit0ID;
|
||||||
s32 TextureUnit1ID;
|
s32 TextureUnit1ID;
|
||||||
|
|
||||||
f32 Modulate;
|
f32 Modulate;
|
||||||
s32 TextureUsage0;
|
s32 TextureUsage0;
|
||||||
s32 TextureUsage1;
|
s32 TextureUsage1;
|
||||||
s32 TextureUnit0;
|
s32 TextureUnit0;
|
||||||
s32 TextureUnit1;
|
s32 TextureUnit1;
|
||||||
};
|
};
|
||||||
|
|
||||||
class COpenGL3MaterialReflectionCB : public COpenGL3MaterialBaseCB
|
class COpenGL3MaterialReflectionCB : public COpenGL3MaterialBaseCB
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
COpenGL3MaterialReflectionCB();
|
COpenGL3MaterialReflectionCB();
|
||||||
|
|
||||||
virtual void OnSetMaterial(const SMaterial& material);
|
virtual void OnSetMaterial(const SMaterial& material);
|
||||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool FirstUpdate;
|
bool FirstUpdate;
|
||||||
|
|
||||||
s32 TMatrix0ID;
|
s32 TMatrix0ID;
|
||||||
s32 TextureUsage0ID;
|
s32 TextureUsage0ID;
|
||||||
s32 TextureUsage1ID;
|
s32 TextureUsage1ID;
|
||||||
s32 TextureUnit0ID;
|
s32 TextureUnit0ID;
|
||||||
s32 TextureUnit1ID;
|
s32 TextureUnit1ID;
|
||||||
|
|
||||||
s32 TextureUsage0;
|
s32 TextureUsage0;
|
||||||
s32 TextureUsage1;
|
s32 TextureUsage1;
|
||||||
s32 TextureUnit0;
|
s32 TextureUnit0;
|
||||||
s32 TextureUnit1;
|
s32 TextureUnit1;
|
||||||
};
|
};
|
||||||
|
|
||||||
class COpenGL3MaterialOneTextureBlendCB : public COpenGL3MaterialBaseCB
|
class COpenGL3MaterialOneTextureBlendCB : public COpenGL3MaterialBaseCB
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
COpenGL3MaterialOneTextureBlendCB();
|
COpenGL3MaterialOneTextureBlendCB();
|
||||||
|
|
||||||
virtual void OnSetMaterial(const SMaterial& material);
|
virtual void OnSetMaterial(const SMaterial& material);
|
||||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool FirstUpdate;
|
bool FirstUpdate;
|
||||||
|
|
||||||
s32 TMatrix0ID;
|
s32 TMatrix0ID;
|
||||||
s32 BlendTypeID;
|
s32 BlendTypeID;
|
||||||
s32 TextureUsage0ID;
|
s32 TextureUsage0ID;
|
||||||
s32 TextureUnit0ID;
|
s32 TextureUnit0ID;
|
||||||
|
|
||||||
s32 BlendType;
|
s32 BlendType;
|
||||||
s32 TextureUsage0;
|
s32 TextureUsage0;
|
||||||
s32 TextureUnit0;
|
s32 TextureUnit0;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,481 +1,481 @@
|
|||||||
// Copyright (C) 2014 Patryk Nadrowski
|
// Copyright (C) 2014 Patryk Nadrowski
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#include "MaterialRenderer.h"
|
#include "MaterialRenderer.h"
|
||||||
|
|
||||||
#include "EVertexAttributes.h"
|
#include "EVertexAttributes.h"
|
||||||
#include "IGPUProgrammingServices.h"
|
#include "IGPUProgrammingServices.h"
|
||||||
#include "IShaderConstantSetCallBack.h"
|
#include "IShaderConstantSetCallBack.h"
|
||||||
#include "IVideoDriver.h"
|
#include "IVideoDriver.h"
|
||||||
#include "os.h"
|
#include "os.h"
|
||||||
|
|
||||||
#include "Driver.h"
|
#include "Driver.h"
|
||||||
|
|
||||||
#include "COpenGLCoreTexture.h"
|
#include "COpenGLCoreTexture.h"
|
||||||
#include "COpenGLCoreCacheHandler.h"
|
#include "COpenGLCoreCacheHandler.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
|
COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
|
||||||
s32& outMaterialTypeNr,
|
s32& outMaterialTypeNr,
|
||||||
const c8* vertexShaderProgram,
|
const c8* vertexShaderProgram,
|
||||||
const c8* pixelShaderProgram,
|
const c8* pixelShaderProgram,
|
||||||
IShaderConstantSetCallBack* callback,
|
IShaderConstantSetCallBack* callback,
|
||||||
E_MATERIAL_TYPE baseMaterial,
|
E_MATERIAL_TYPE baseMaterial,
|
||||||
s32 userData)
|
s32 userData)
|
||||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
|
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
|
||||||
{
|
{
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
setDebugName("MaterialRenderer");
|
setDebugName("MaterialRenderer");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
switch (baseMaterial)
|
switch (baseMaterial)
|
||||||
{
|
{
|
||||||
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
||||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||||
Alpha = true;
|
Alpha = true;
|
||||||
break;
|
break;
|
||||||
case EMT_TRANSPARENT_ADD_COLOR:
|
case EMT_TRANSPARENT_ADD_COLOR:
|
||||||
FixedBlending = true;
|
FixedBlending = true;
|
||||||
break;
|
break;
|
||||||
case EMT_ONETEXTURE_BLEND:
|
case EMT_ONETEXTURE_BLEND:
|
||||||
Blending = true;
|
Blending = true;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CallBack)
|
if (CallBack)
|
||||||
CallBack->grab();
|
CallBack->grab();
|
||||||
|
|
||||||
init(outMaterialTypeNr, vertexShaderProgram, pixelShaderProgram);
|
init(outMaterialTypeNr, vertexShaderProgram, pixelShaderProgram);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
|
COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
|
||||||
IShaderConstantSetCallBack* callback,
|
IShaderConstantSetCallBack* callback,
|
||||||
E_MATERIAL_TYPE baseMaterial, s32 userData)
|
E_MATERIAL_TYPE baseMaterial, s32 userData)
|
||||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
|
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
|
||||||
{
|
{
|
||||||
switch (baseMaterial)
|
switch (baseMaterial)
|
||||||
{
|
{
|
||||||
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
||||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||||
Alpha = true;
|
Alpha = true;
|
||||||
break;
|
break;
|
||||||
case EMT_TRANSPARENT_ADD_COLOR:
|
case EMT_TRANSPARENT_ADD_COLOR:
|
||||||
FixedBlending = true;
|
FixedBlending = true;
|
||||||
break;
|
break;
|
||||||
case EMT_ONETEXTURE_BLEND:
|
case EMT_ONETEXTURE_BLEND:
|
||||||
Blending = true;
|
Blending = true;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CallBack)
|
if (CallBack)
|
||||||
CallBack->grab();
|
CallBack->grab();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
COpenGL3MaterialRenderer::~COpenGL3MaterialRenderer()
|
COpenGL3MaterialRenderer::~COpenGL3MaterialRenderer()
|
||||||
{
|
{
|
||||||
if (CallBack)
|
if (CallBack)
|
||||||
CallBack->drop();
|
CallBack->drop();
|
||||||
|
|
||||||
if (Program)
|
if (Program)
|
||||||
{
|
{
|
||||||
GLuint shaders[8];
|
GLuint shaders[8];
|
||||||
GLint count;
|
GLint count;
|
||||||
glGetAttachedShaders(Program, 8, &count, shaders);
|
glGetAttachedShaders(Program, 8, &count, shaders);
|
||||||
|
|
||||||
count=core::min_(count,8);
|
count=core::min_(count,8);
|
||||||
for (GLint i=0; i<count; ++i)
|
for (GLint i=0; i<count; ++i)
|
||||||
glDeleteShader(shaders[i]);
|
glDeleteShader(shaders[i]);
|
||||||
glDeleteProgram(Program);
|
glDeleteProgram(Program);
|
||||||
Program = 0;
|
Program = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
UniformInfo.clear();
|
UniformInfo.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
GLuint COpenGL3MaterialRenderer::getProgram() const
|
GLuint COpenGL3MaterialRenderer::getProgram() const
|
||||||
{
|
{
|
||||||
return Program;
|
return Program;
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3MaterialRenderer::init(s32& outMaterialTypeNr,
|
void COpenGL3MaterialRenderer::init(s32& outMaterialTypeNr,
|
||||||
const c8* vertexShaderProgram,
|
const c8* vertexShaderProgram,
|
||||||
const c8* pixelShaderProgram,
|
const c8* pixelShaderProgram,
|
||||||
bool addMaterial)
|
bool addMaterial)
|
||||||
{
|
{
|
||||||
outMaterialTypeNr = -1;
|
outMaterialTypeNr = -1;
|
||||||
|
|
||||||
Program = glCreateProgram();
|
Program = glCreateProgram();
|
||||||
|
|
||||||
if (!Program)
|
if (!Program)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (vertexShaderProgram)
|
if (vertexShaderProgram)
|
||||||
if (!createShader(GL_VERTEX_SHADER, vertexShaderProgram))
|
if (!createShader(GL_VERTEX_SHADER, vertexShaderProgram))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (pixelShaderProgram)
|
if (pixelShaderProgram)
|
||||||
if (!createShader(GL_FRAGMENT_SHADER, pixelShaderProgram))
|
if (!createShader(GL_FRAGMENT_SHADER, pixelShaderProgram))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
for ( size_t i = 0; i < EVA_COUNT; ++i )
|
for ( size_t i = 0; i < EVA_COUNT; ++i )
|
||||||
glBindAttribLocation( Program, i, sBuiltInVertexAttributeNames[i]);
|
glBindAttribLocation( Program, i, sBuiltInVertexAttributeNames[i]);
|
||||||
|
|
||||||
if (!linkProgram())
|
if (!linkProgram())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (addMaterial)
|
if (addMaterial)
|
||||||
outMaterialTypeNr = Driver->addMaterialRenderer(this);
|
outMaterialTypeNr = Driver->addMaterialRenderer(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool COpenGL3MaterialRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
|
bool COpenGL3MaterialRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
|
||||||
{
|
{
|
||||||
if (CallBack && Program)
|
if (CallBack && Program)
|
||||||
CallBack->OnSetConstants(this, UserData);
|
CallBack->OnSetConstants(this, UserData);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void COpenGL3MaterialRenderer::OnSetMaterial(const video::SMaterial& material,
|
void COpenGL3MaterialRenderer::OnSetMaterial(const video::SMaterial& material,
|
||||||
const video::SMaterial& lastMaterial,
|
const video::SMaterial& lastMaterial,
|
||||||
bool resetAllRenderstates,
|
bool resetAllRenderstates,
|
||||||
video::IMaterialRendererServices* services)
|
video::IMaterialRendererServices* services)
|
||||||
{
|
{
|
||||||
COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
|
COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
|
||||||
|
|
||||||
cacheHandler->setProgram(Program);
|
cacheHandler->setProgram(Program);
|
||||||
|
|
||||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||||
|
|
||||||
if (Alpha)
|
if (Alpha)
|
||||||
{
|
{
|
||||||
cacheHandler->setBlend(true);
|
cacheHandler->setBlend(true);
|
||||||
cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
}
|
}
|
||||||
else if (FixedBlending)
|
else if (FixedBlending)
|
||||||
{
|
{
|
||||||
cacheHandler->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
cacheHandler->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
||||||
cacheHandler->setBlend(true);
|
cacheHandler->setBlend(true);
|
||||||
}
|
}
|
||||||
else if (Blending)
|
else if (Blending)
|
||||||
{
|
{
|
||||||
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
|
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
|
||||||
E_MODULATE_FUNC modulate;
|
E_MODULATE_FUNC modulate;
|
||||||
u32 alphaSource;
|
u32 alphaSource;
|
||||||
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
|
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
|
||||||
|
|
||||||
cacheHandler->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
|
cacheHandler->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
|
||||||
Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
|
Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
|
||||||
|
|
||||||
cacheHandler->setBlend(true);
|
cacheHandler->setBlend(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CallBack)
|
if (CallBack)
|
||||||
CallBack->OnSetMaterial(material);
|
CallBack->OnSetMaterial(material);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void COpenGL3MaterialRenderer::OnUnsetMaterial()
|
void COpenGL3MaterialRenderer::OnUnsetMaterial()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool COpenGL3MaterialRenderer::isTransparent() const
|
bool COpenGL3MaterialRenderer::isTransparent() const
|
||||||
{
|
{
|
||||||
return (Alpha || Blending || FixedBlending);
|
return (Alpha || Blending || FixedBlending);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
s32 COpenGL3MaterialRenderer::getRenderCapability() const
|
s32 COpenGL3MaterialRenderer::getRenderCapability() const
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool COpenGL3MaterialRenderer::createShader(GLenum shaderType, const char* shader)
|
bool COpenGL3MaterialRenderer::createShader(GLenum shaderType, const char* shader)
|
||||||
{
|
{
|
||||||
if (Program)
|
if (Program)
|
||||||
{
|
{
|
||||||
GLuint shaderHandle = glCreateShader(shaderType);
|
GLuint shaderHandle = glCreateShader(shaderType);
|
||||||
glShaderSource(shaderHandle, 1, &shader, NULL);
|
glShaderSource(shaderHandle, 1, &shader, NULL);
|
||||||
glCompileShader(shaderHandle);
|
glCompileShader(shaderHandle);
|
||||||
|
|
||||||
GLint status = 0;
|
GLint status = 0;
|
||||||
|
|
||||||
glGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &status);
|
glGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &status);
|
||||||
|
|
||||||
if (status != GL_TRUE)
|
if (status != GL_TRUE)
|
||||||
{
|
{
|
||||||
os::Printer::log("GLSL shader failed to compile", ELL_ERROR);
|
os::Printer::log("GLSL shader failed to compile", ELL_ERROR);
|
||||||
|
|
||||||
GLint maxLength=0;
|
GLint maxLength=0;
|
||||||
GLint length;
|
GLint length;
|
||||||
|
|
||||||
glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH,
|
glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH,
|
||||||
&maxLength);
|
&maxLength);
|
||||||
|
|
||||||
if (maxLength)
|
if (maxLength)
|
||||||
{
|
{
|
||||||
GLchar *infoLog = new GLchar[maxLength];
|
GLchar *infoLog = new GLchar[maxLength];
|
||||||
glGetShaderInfoLog(shaderHandle, maxLength, &length, infoLog);
|
glGetShaderInfoLog(shaderHandle, maxLength, &length, infoLog);
|
||||||
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
|
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
|
||||||
delete [] infoLog;
|
delete [] infoLog;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
glAttachShader(Program, shaderHandle);
|
glAttachShader(Program, shaderHandle);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool COpenGL3MaterialRenderer::linkProgram()
|
bool COpenGL3MaterialRenderer::linkProgram()
|
||||||
{
|
{
|
||||||
if (Program)
|
if (Program)
|
||||||
{
|
{
|
||||||
glLinkProgram(Program);
|
glLinkProgram(Program);
|
||||||
|
|
||||||
GLint status = 0;
|
GLint status = 0;
|
||||||
|
|
||||||
glGetProgramiv(Program, GL_LINK_STATUS, &status);
|
glGetProgramiv(Program, GL_LINK_STATUS, &status);
|
||||||
|
|
||||||
if (!status)
|
if (!status)
|
||||||
{
|
{
|
||||||
os::Printer::log("GLSL shader program failed to link", ELL_ERROR);
|
os::Printer::log("GLSL shader program failed to link", ELL_ERROR);
|
||||||
|
|
||||||
GLint maxLength=0;
|
GLint maxLength=0;
|
||||||
GLsizei length;
|
GLsizei length;
|
||||||
|
|
||||||
glGetProgramiv(Program, GL_INFO_LOG_LENGTH, &maxLength);
|
glGetProgramiv(Program, GL_INFO_LOG_LENGTH, &maxLength);
|
||||||
|
|
||||||
if (maxLength)
|
if (maxLength)
|
||||||
{
|
{
|
||||||
GLchar *infoLog = new GLchar[maxLength];
|
GLchar *infoLog = new GLchar[maxLength];
|
||||||
glGetProgramInfoLog(Program, maxLength, &length, infoLog);
|
glGetProgramInfoLog(Program, maxLength, &length, infoLog);
|
||||||
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
|
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
|
||||||
delete [] infoLog;
|
delete [] infoLog;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
GLint num = 0;
|
GLint num = 0;
|
||||||
|
|
||||||
glGetProgramiv(Program, GL_ACTIVE_UNIFORMS, &num);
|
glGetProgramiv(Program, GL_ACTIVE_UNIFORMS, &num);
|
||||||
|
|
||||||
if (num == 0)
|
if (num == 0)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
GLint maxlen = 0;
|
GLint maxlen = 0;
|
||||||
|
|
||||||
glGetProgramiv(Program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen);
|
glGetProgramiv(Program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen);
|
||||||
|
|
||||||
if (maxlen == 0)
|
if (maxlen == 0)
|
||||||
{
|
{
|
||||||
os::Printer::log("GLSL: failed to retrieve uniform information", ELL_ERROR);
|
os::Printer::log("GLSL: failed to retrieve uniform information", ELL_ERROR);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// seems that some implementations use an extra null terminator.
|
// seems that some implementations use an extra null terminator.
|
||||||
++maxlen;
|
++maxlen;
|
||||||
c8 *buf = new c8[maxlen];
|
c8 *buf = new c8[maxlen];
|
||||||
|
|
||||||
UniformInfo.clear();
|
UniformInfo.clear();
|
||||||
UniformInfo.reallocate(num);
|
UniformInfo.reallocate(num);
|
||||||
|
|
||||||
for (GLint i=0; i < num; ++i)
|
for (GLint i=0; i < num; ++i)
|
||||||
{
|
{
|
||||||
SUniformInfo ui;
|
SUniformInfo ui;
|
||||||
memset(buf, 0, maxlen);
|
memset(buf, 0, maxlen);
|
||||||
|
|
||||||
GLint size;
|
GLint size;
|
||||||
glGetActiveUniform(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLchar*>(buf));
|
glGetActiveUniform(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLchar*>(buf));
|
||||||
|
|
||||||
core::stringc name = "";
|
core::stringc name = "";
|
||||||
|
|
||||||
// array support, workaround for some bugged drivers.
|
// array support, workaround for some bugged drivers.
|
||||||
for (s32 i = 0; i < maxlen; ++i)
|
for (s32 i = 0; i < maxlen; ++i)
|
||||||
{
|
{
|
||||||
if (buf[i] == '[' || buf[i] == '\0')
|
if (buf[i] == '[' || buf[i] == '\0')
|
||||||
break;
|
break;
|
||||||
|
|
||||||
name += buf[i];
|
name += buf[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
ui.name = name;
|
ui.name = name;
|
||||||
ui.location = glGetUniformLocation(Program, buf);
|
ui.location = glGetUniformLocation(Program, buf);
|
||||||
|
|
||||||
UniformInfo.push_back(ui);
|
UniformInfo.push_back(ui);
|
||||||
}
|
}
|
||||||
|
|
||||||
delete [] buf;
|
delete [] buf;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void COpenGL3MaterialRenderer::setBasicRenderStates(const SMaterial& material,
|
void COpenGL3MaterialRenderer::setBasicRenderStates(const SMaterial& material,
|
||||||
const SMaterial& lastMaterial,
|
const SMaterial& lastMaterial,
|
||||||
bool resetAllRenderstates)
|
bool resetAllRenderstates)
|
||||||
{
|
{
|
||||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 COpenGL3MaterialRenderer::getVertexShaderConstantID(const c8* name)
|
s32 COpenGL3MaterialRenderer::getVertexShaderConstantID(const c8* name)
|
||||||
{
|
{
|
||||||
return getPixelShaderConstantID(name);
|
return getPixelShaderConstantID(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 COpenGL3MaterialRenderer::getPixelShaderConstantID(const c8* name)
|
s32 COpenGL3MaterialRenderer::getPixelShaderConstantID(const c8* name)
|
||||||
{
|
{
|
||||||
for (u32 i = 0; i < UniformInfo.size(); ++i)
|
for (u32 i = 0; i < UniformInfo.size(); ++i)
|
||||||
{
|
{
|
||||||
if (UniformInfo[i].name == name)
|
if (UniformInfo[i].name == name)
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3MaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
void COpenGL3MaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
||||||
{
|
{
|
||||||
os::Printer::log("Cannot set constant, please use high level shader call instead.", ELL_WARNING);
|
os::Printer::log("Cannot set constant, please use high level shader call instead.", ELL_WARNING);
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3MaterialRenderer::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
void COpenGL3MaterialRenderer::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
||||||
{
|
{
|
||||||
os::Printer::log("Cannot set constant, use high level shader call.", ELL_WARNING);
|
os::Printer::log("Cannot set constant, use high level shader call.", ELL_WARNING);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count)
|
bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count)
|
||||||
{
|
{
|
||||||
return setPixelShaderConstant(index, floats, count);
|
return setPixelShaderConstant(index, floats, count);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count)
|
bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count)
|
||||||
{
|
{
|
||||||
return setPixelShaderConstant(index, ints, count);
|
return setPixelShaderConstant(index, ints, count);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const u32* ints, int count)
|
bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const u32* ints, int count)
|
||||||
{
|
{
|
||||||
return setPixelShaderConstant(index, ints, count);
|
return setPixelShaderConstant(index, ints, count);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const f32* floats, int count)
|
bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const f32* floats, int count)
|
||||||
{
|
{
|
||||||
if(index < 0 || UniformInfo[index].location < 0)
|
if(index < 0 || UniformInfo[index].location < 0)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
bool status = true;
|
bool status = true;
|
||||||
|
|
||||||
switch (UniformInfo[index].type)
|
switch (UniformInfo[index].type)
|
||||||
{
|
{
|
||||||
case GL_FLOAT:
|
case GL_FLOAT:
|
||||||
glUniform1fv(UniformInfo[index].location, count, floats);
|
glUniform1fv(UniformInfo[index].location, count, floats);
|
||||||
break;
|
break;
|
||||||
case GL_FLOAT_VEC2:
|
case GL_FLOAT_VEC2:
|
||||||
glUniform2fv(UniformInfo[index].location, count/2, floats);
|
glUniform2fv(UniformInfo[index].location, count/2, floats);
|
||||||
break;
|
break;
|
||||||
case GL_FLOAT_VEC3:
|
case GL_FLOAT_VEC3:
|
||||||
glUniform3fv(UniformInfo[index].location, count/3, floats);
|
glUniform3fv(UniformInfo[index].location, count/3, floats);
|
||||||
break;
|
break;
|
||||||
case GL_FLOAT_VEC4:
|
case GL_FLOAT_VEC4:
|
||||||
glUniform4fv(UniformInfo[index].location, count/4, floats);
|
glUniform4fv(UniformInfo[index].location, count/4, floats);
|
||||||
break;
|
break;
|
||||||
case GL_FLOAT_MAT2:
|
case GL_FLOAT_MAT2:
|
||||||
glUniformMatrix2fv(UniformInfo[index].location, count/4, false, floats);
|
glUniformMatrix2fv(UniformInfo[index].location, count/4, false, floats);
|
||||||
break;
|
break;
|
||||||
case GL_FLOAT_MAT3:
|
case GL_FLOAT_MAT3:
|
||||||
glUniformMatrix3fv(UniformInfo[index].location, count/9, false, floats);
|
glUniformMatrix3fv(UniformInfo[index].location, count/9, false, floats);
|
||||||
break;
|
break;
|
||||||
case GL_FLOAT_MAT4:
|
case GL_FLOAT_MAT4:
|
||||||
glUniformMatrix4fv(UniformInfo[index].location, count/16, false, floats);
|
glUniformMatrix4fv(UniformInfo[index].location, count/16, false, floats);
|
||||||
break;
|
break;
|
||||||
case GL_SAMPLER_2D:
|
case GL_SAMPLER_2D:
|
||||||
case GL_SAMPLER_CUBE:
|
case GL_SAMPLER_CUBE:
|
||||||
{
|
{
|
||||||
if(floats)
|
if(floats)
|
||||||
{
|
{
|
||||||
const GLint id = (GLint)(*floats);
|
const GLint id = (GLint)(*floats);
|
||||||
glUniform1iv(UniformInfo[index].location, 1, &id);
|
glUniform1iv(UniformInfo[index].location, 1, &id);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
status = false;
|
status = false;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
status = false;
|
status = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return status;
|
return status;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints, int count)
|
bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints, int count)
|
||||||
{
|
{
|
||||||
if(index < 0 || UniformInfo[index].location < 0)
|
if(index < 0 || UniformInfo[index].location < 0)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
bool status = true;
|
bool status = true;
|
||||||
|
|
||||||
switch (UniformInfo[index].type)
|
switch (UniformInfo[index].type)
|
||||||
{
|
{
|
||||||
case GL_INT:
|
case GL_INT:
|
||||||
case GL_BOOL:
|
case GL_BOOL:
|
||||||
glUniform1iv(UniformInfo[index].location, count, ints);
|
glUniform1iv(UniformInfo[index].location, count, ints);
|
||||||
break;
|
break;
|
||||||
case GL_INT_VEC2:
|
case GL_INT_VEC2:
|
||||||
case GL_BOOL_VEC2:
|
case GL_BOOL_VEC2:
|
||||||
glUniform2iv(UniformInfo[index].location, count/2, ints);
|
glUniform2iv(UniformInfo[index].location, count/2, ints);
|
||||||
break;
|
break;
|
||||||
case GL_INT_VEC3:
|
case GL_INT_VEC3:
|
||||||
case GL_BOOL_VEC3:
|
case GL_BOOL_VEC3:
|
||||||
glUniform3iv(UniformInfo[index].location, count/3, ints);
|
glUniform3iv(UniformInfo[index].location, count/3, ints);
|
||||||
break;
|
break;
|
||||||
case GL_INT_VEC4:
|
case GL_INT_VEC4:
|
||||||
case GL_BOOL_VEC4:
|
case GL_BOOL_VEC4:
|
||||||
glUniform4iv(UniformInfo[index].location, count/4, ints);
|
glUniform4iv(UniformInfo[index].location, count/4, ints);
|
||||||
break;
|
break;
|
||||||
case GL_SAMPLER_2D:
|
case GL_SAMPLER_2D:
|
||||||
case GL_SAMPLER_CUBE:
|
case GL_SAMPLER_CUBE:
|
||||||
glUniform1iv(UniformInfo[index].location, 1, ints);
|
glUniform1iv(UniformInfo[index].location, 1, ints);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
status = false;
|
status = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return status;
|
return status;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const u32* ints, int count)
|
bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const u32* ints, int count)
|
||||||
{
|
{
|
||||||
os::Printer::log("Unsigned int support needs at least GLES 3.0", ELL_WARNING);
|
os::Printer::log("Unsigned int support needs at least GLES 3.0", ELL_WARNING);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
IVideoDriver* COpenGL3MaterialRenderer::getVideoDriver()
|
IVideoDriver* COpenGL3MaterialRenderer::getVideoDriver()
|
||||||
{
|
{
|
||||||
return Driver;
|
return Driver;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,99 +1,99 @@
|
|||||||
// Copyright (C) 2014 Patryk Nadrowski
|
// Copyright (C) 2014 Patryk Nadrowski
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "EMaterialTypes.h"
|
#include "EMaterialTypes.h"
|
||||||
#include "IMaterialRenderer.h"
|
#include "IMaterialRenderer.h"
|
||||||
#include "IMaterialRendererServices.h"
|
#include "IMaterialRendererServices.h"
|
||||||
#include "IGPUProgrammingServices.h"
|
#include "IGPUProgrammingServices.h"
|
||||||
#include "irrArray.h"
|
#include "irrArray.h"
|
||||||
#include "irrString.h"
|
#include "irrString.h"
|
||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
class COpenGL3DriverBase;
|
class COpenGL3DriverBase;
|
||||||
|
|
||||||
class COpenGL3MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
|
class COpenGL3MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
COpenGL3MaterialRenderer(
|
COpenGL3MaterialRenderer(
|
||||||
COpenGL3DriverBase* driver,
|
COpenGL3DriverBase* driver,
|
||||||
s32& outMaterialTypeNr,
|
s32& outMaterialTypeNr,
|
||||||
const c8* vertexShaderProgram = 0,
|
const c8* vertexShaderProgram = 0,
|
||||||
const c8* pixelShaderProgram = 0,
|
const c8* pixelShaderProgram = 0,
|
||||||
IShaderConstantSetCallBack* callback = 0,
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
|
||||||
s32 userData = 0);
|
s32 userData = 0);
|
||||||
|
|
||||||
virtual ~COpenGL3MaterialRenderer();
|
virtual ~COpenGL3MaterialRenderer();
|
||||||
|
|
||||||
GLuint getProgram() const;
|
GLuint getProgram() const;
|
||||||
|
|
||||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||||
bool resetAllRenderstates, IMaterialRendererServices* services);
|
bool resetAllRenderstates, IMaterialRendererServices* services);
|
||||||
|
|
||||||
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
|
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
|
||||||
|
|
||||||
virtual void OnUnsetMaterial();
|
virtual void OnUnsetMaterial();
|
||||||
|
|
||||||
virtual bool isTransparent() const;
|
virtual bool isTransparent() const;
|
||||||
|
|
||||||
virtual s32 getRenderCapability() const;
|
virtual s32 getRenderCapability() const;
|
||||||
|
|
||||||
void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) override;
|
void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) override;
|
||||||
|
|
||||||
s32 getVertexShaderConstantID(const c8* name) override;
|
s32 getVertexShaderConstantID(const c8* name) override;
|
||||||
s32 getPixelShaderConstantID(const c8* name) override;
|
s32 getPixelShaderConstantID(const c8* name) override;
|
||||||
void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
|
void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
|
||||||
void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
|
void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
|
||||||
bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
|
bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
|
||||||
bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
|
bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
|
||||||
bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
|
bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
|
||||||
bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
|
bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
|
||||||
bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
|
bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
|
||||||
bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
|
bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
|
||||||
|
|
||||||
IVideoDriver* getVideoDriver() override;
|
IVideoDriver* getVideoDriver() override;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
|
COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
|
||||||
IShaderConstantSetCallBack* callback = 0,
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
|
||||||
s32 userData = 0);
|
s32 userData = 0);
|
||||||
|
|
||||||
void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, bool addMaterial = true);
|
void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, bool addMaterial = true);
|
||||||
|
|
||||||
bool createShader(GLenum shaderType, const char* shader);
|
bool createShader(GLenum shaderType, const char* shader);
|
||||||
bool linkProgram();
|
bool linkProgram();
|
||||||
|
|
||||||
COpenGL3DriverBase* Driver;
|
COpenGL3DriverBase* Driver;
|
||||||
IShaderConstantSetCallBack* CallBack;
|
IShaderConstantSetCallBack* CallBack;
|
||||||
|
|
||||||
bool Alpha;
|
bool Alpha;
|
||||||
bool Blending;
|
bool Blending;
|
||||||
bool FixedBlending;
|
bool FixedBlending;
|
||||||
|
|
||||||
struct SUniformInfo
|
struct SUniformInfo
|
||||||
{
|
{
|
||||||
core::stringc name;
|
core::stringc name;
|
||||||
GLenum type;
|
GLenum type;
|
||||||
GLint location;
|
GLint location;
|
||||||
};
|
};
|
||||||
|
|
||||||
GLuint Program;
|
GLuint Program;
|
||||||
core::array<SUniformInfo> UniformInfo;
|
core::array<SUniformInfo> UniformInfo;
|
||||||
s32 UserData;
|
s32 UserData;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,83 +1,83 @@
|
|||||||
// Copyright (C) 2014 Patryk Nadrowski
|
// Copyright (C) 2014 Patryk Nadrowski
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||||
|
|
||||||
#include "Renderer2D.h"
|
#include "Renderer2D.h"
|
||||||
|
|
||||||
#include "IGPUProgrammingServices.h"
|
#include "IGPUProgrammingServices.h"
|
||||||
#include "os.h"
|
#include "os.h"
|
||||||
|
|
||||||
#include "Driver.h"
|
#include "Driver.h"
|
||||||
|
|
||||||
#include "COpenGLCoreFeature.h"
|
#include "COpenGLCoreFeature.h"
|
||||||
#include "COpenGLCoreTexture.h"
|
#include "COpenGLCoreTexture.h"
|
||||||
#include "COpenGLCoreCacheHandler.h"
|
#include "COpenGLCoreCacheHandler.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture) :
|
COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture) :
|
||||||
COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
|
COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
|
||||||
WithTexture(withTexture)
|
WithTexture(withTexture)
|
||||||
{
|
{
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
setDebugName("Renderer2D");
|
setDebugName("Renderer2D");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
int Temp = 0;
|
int Temp = 0;
|
||||||
|
|
||||||
init(Temp, vertexShaderProgram, pixelShaderProgram, false);
|
init(Temp, vertexShaderProgram, pixelShaderProgram, false);
|
||||||
|
|
||||||
COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
|
COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
|
||||||
|
|
||||||
cacheHandler->setProgram(Program);
|
cacheHandler->setProgram(Program);
|
||||||
|
|
||||||
// These states don't change later.
|
// These states don't change later.
|
||||||
|
|
||||||
ThicknessID = getPixelShaderConstantID("uThickness");
|
ThicknessID = getPixelShaderConstantID("uThickness");
|
||||||
if ( WithTexture )
|
if ( WithTexture )
|
||||||
{
|
{
|
||||||
TextureUsageID = getPixelShaderConstantID("uTextureUsage");
|
TextureUsageID = getPixelShaderConstantID("uTextureUsage");
|
||||||
s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit");
|
s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit");
|
||||||
|
|
||||||
s32 TextureUnit = 0;
|
s32 TextureUnit = 0;
|
||||||
setPixelShaderConstant(TextureUnitID, &TextureUnit, 1);
|
setPixelShaderConstant(TextureUnitID, &TextureUnit, 1);
|
||||||
|
|
||||||
s32 TextureUsage = 0;
|
s32 TextureUsage = 0;
|
||||||
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
|
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
cacheHandler->setProgram(0);
|
cacheHandler->setProgram(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
COpenGL3Renderer2D::~COpenGL3Renderer2D()
|
COpenGL3Renderer2D::~COpenGL3Renderer2D()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial& material,
|
void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial& material,
|
||||||
const video::SMaterial& lastMaterial,
|
const video::SMaterial& lastMaterial,
|
||||||
bool resetAllRenderstates,
|
bool resetAllRenderstates,
|
||||||
video::IMaterialRendererServices* services)
|
video::IMaterialRendererServices* services)
|
||||||
{
|
{
|
||||||
Driver->getCacheHandler()->setProgram(Program);
|
Driver->getCacheHandler()->setProgram(Program);
|
||||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||||
|
|
||||||
f32 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
|
f32 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
|
||||||
setPixelShaderConstant(ThicknessID, &Thickness, 1);
|
setPixelShaderConstant(ThicknessID, &Thickness, 1);
|
||||||
|
|
||||||
if ( WithTexture )
|
if ( WithTexture )
|
||||||
{
|
{
|
||||||
s32 TextureUsage = material.TextureLayer[0].Texture ? 1 : 0;
|
s32 TextureUsage = material.TextureLayer[0].Texture ? 1 : 0;
|
||||||
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
|
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool COpenGL3Renderer2D::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
|
bool COpenGL3Renderer2D::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,33 +1,33 @@
|
|||||||
// Copyright (C) 2014 Patryk Nadrowski
|
// Copyright (C) 2014 Patryk Nadrowski
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "MaterialRenderer.h"
|
#include "MaterialRenderer.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
class COpenGL3Renderer2D : public COpenGL3MaterialRenderer
|
class COpenGL3Renderer2D : public COpenGL3MaterialRenderer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture);
|
COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture);
|
||||||
~COpenGL3Renderer2D();
|
~COpenGL3Renderer2D();
|
||||||
|
|
||||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||||
bool resetAllRenderstates, IMaterialRendererServices* services);
|
bool resetAllRenderstates, IMaterialRendererServices* services);
|
||||||
|
|
||||||
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
|
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool WithTexture;
|
bool WithTexture;
|
||||||
s32 ThicknessID;
|
s32 ThicknessID;
|
||||||
s32 TextureUsageID;
|
s32 TextureUsageID;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user