Vertex texture sampling support in Direct3D 9 now controlled via texture-flag ETCF_SUPPORT_VERTEXT_TEXTURE

It's no longer enabled by default as it causes some costs to all texture switches.
Thanks @ edo9300 for reporting (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=52721)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6219 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-06-04 12:17:01 +00:00
parent ca48a1ac69
commit 224d7c5e2c
5 changed files with 31 additions and 12 deletions

View File

@ -1,5 +1,7 @@
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Changes in 1.9 (not yet released)
- Add ETCF_SUPPORT_VERTEXT_TEXTURE flag which can be used to enable vertex texture sampling support in Direct3D 9.
Note that this was enabled for a long time in 1.9 svn, but is now disabled by default.
- CGUIListBox now serializes the state of "Selected". Feature wish by chronologicaldot (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=52719)
- Bugfix: Changing focus with tab-keys now also work when elements are inside a modal screen.
- COBJMeshFileLoader using a bit more exact color conversion for 0-1 to 0-255 range (same now as SColorf::toSColor uses).