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Now we start building off the normal B3D loader
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@ -1,5 +1,8 @@
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#pragma once
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#include "IAnimatedMesh.h"
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#include "IMeshLoader.h"
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#include "CSkinnedMesh.h"
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#include "IReadFile.h"
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#include "path.h"
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@ -11,6 +14,9 @@ namespace scene
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class CB3DJSONMeshFileLoader : public IMeshLoader
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{
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private:
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CSkinnedMesh* AnimatedMesh;
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public:
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CB3DJSONMeshFileLoader();
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