Make sure all headers in include can be compiled independently

Also adding some to VS2010 project file (for better project search)
Some empty line removal.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6228 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-07-29 18:50:03 +00:00
parent b0876d1e1a
commit 27db3a6a0c
9 changed files with 18 additions and 4 deletions

View File

@ -844,6 +844,7 @@
<ClInclude Include="..\..\include\fast_atof.h" />
<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
<ClInclude Include="..\..\include\IEventReceiver.h" />
<ClInclude Include="..\..\include\ILightManager.h" />
<ClInclude Include="..\..\include\ILogger.h" />
<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
<ClInclude Include="..\..\include\IOSOperator.h" />
@ -896,6 +897,7 @@
<ClInclude Include="..\..\include\rect.h" />
<ClInclude Include="..\..\include\SOverrideMaterial.h" />
<ClInclude Include="..\..\include\SSharedMeshBuffer.h" />
<ClInclude Include="..\..\include\SVertexManipulator.h" />
<ClInclude Include="..\..\include\triangle3d.h" />
<ClInclude Include="..\..\include\vector2d.h" />
<ClInclude Include="..\..\include\vector3d.h" />

View File

@ -1369,6 +1369,12 @@
<ClInclude Include="..\..\include\fast_atof.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ILightManager.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SVertexManipulator.h">
<Filter>include\scene</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\changes.txt">