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Make sure all headers in include can be compiled independently
Also adding some to VS2010 project file (for better project search) Some empty line removal. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6228 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -844,6 +844,7 @@
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<ClInclude Include="..\..\include\fast_atof.h" />
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<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
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<ClInclude Include="..\..\include\IEventReceiver.h" />
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<ClInclude Include="..\..\include\ILightManager.h" />
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<ClInclude Include="..\..\include\ILogger.h" />
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<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
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<ClInclude Include="..\..\include\IOSOperator.h" />
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@ -896,6 +897,7 @@
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<ClInclude Include="..\..\include\rect.h" />
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<ClInclude Include="..\..\include\SOverrideMaterial.h" />
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<ClInclude Include="..\..\include\SSharedMeshBuffer.h" />
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<ClInclude Include="..\..\include\SVertexManipulator.h" />
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<ClInclude Include="..\..\include\triangle3d.h" />
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<ClInclude Include="..\..\include\vector2d.h" />
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<ClInclude Include="..\..\include\vector3d.h" />
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@ -1369,6 +1369,12 @@
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<ClInclude Include="..\..\include\fast_atof.h">
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<Filter>include\core</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\ILightManager.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SVertexManipulator.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\changes.txt">
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