Add shaders for COpenGL3DriverBase

Currently, they are identical to OGLES2 shaders, except of version specification.
This commit is contained in:
numzero
2023-03-25 11:05:40 +03:00
parent d97d1708d6
commit 28d0e0644c
18 changed files with 1036 additions and 0 deletions

View File

@ -0,0 +1,23 @@
#version 100
precision mediump float;
/* Uniforms */
uniform int uTextureUsage;
uniform sampler2D uTextureUnit;
/* Varyings */
varying vec2 vTextureCoord;
varying vec4 vVertexColor;
void main()
{
vec4 Color = vVertexColor;
if (bool(uTextureUsage))
Color *= texture2D(uTextureUnit, vTextureCoord);
gl_FragColor = Color;
}