Add shaders for COpenGL3DriverBase

Currently, they are identical to OGLES2 shaders, except of version specification.
This commit is contained in:
numzero
2023-03-25 11:05:40 +03:00
parent d97d1708d6
commit 28d0e0644c
18 changed files with 1036 additions and 0 deletions

View File

@ -0,0 +1,24 @@
#version 100
/* Attributes */
attribute vec4 inVertexPosition;
attribute vec4 inVertexColor;
attribute vec2 inTexCoord0;
/* Uniforms */
uniform float uThickness;
/* Varyings */
varying vec2 vTextureCoord;
varying vec4 vVertexColor;
void main()
{
gl_Position = inVertexPosition;
gl_PointSize = uThickness;
vTextureCoord = inTexCoord0;
vVertexColor = inVertexColor.bgra;
}