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Add shaders for COpenGL3DriverBase
Currently, they are identical to OGLES2 shaders, except of version specification.
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11
media/Shaders/Renderer2D_noTex.fsh
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11
media/Shaders/Renderer2D_noTex.fsh
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#version 100
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precision mediump float;
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/* Varyings */
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varying vec4 vVertexColor;
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void main()
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{
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gl_FragColor = vVertexColor;
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}
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