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Fix: r6469 broke fixed function materials when shader materials where created but not used
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6489 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -573,10 +573,14 @@ void COpenGLSLMaterialRenderer::startUseProgram()
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void COpenGLSLMaterialRenderer::stopUseProgram()
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{
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// Not going to reset irrGlUseProgram/extGlUseProgramObject as it shouldn't really matter
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// Necessary as fixed function pipeline breaks if programs are not reset to 0
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if (Program)
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Driver->extGlUseProgramObject(0);
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if (Program2)
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Driver->irrGlUseProgram(0);
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// Force reset of material to ensure OnSetMaterial will be called or we can miss
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// the next UseProgram call
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// the next UseProgram call as stopUseProgram can be called from anywhere
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Driver->DoResetRenderStates();
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}
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