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Make this more readable
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@ -50,45 +50,37 @@ bool CB3DJSONMeshFileLoader::isALoadableFileExtension(
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// Returns if errored.
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// Returns if errored.
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bool parseNode(json data, SMeshBuffer* meshBuffer) {
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bool parseNode(json data, SMeshBuffer* meshBuffer) {
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auto position = irr::core::vector3df{0,0,0};
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auto position = irr::core::vector3df{0,0,0};
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auto scale = irr::core::vector3df{1,1,1};
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auto scale = irr::core::vector3df{1,1,1};
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auto rotation = irr::core::quaternion{0,0,0,1};
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auto rotation = irr::core::quaternion{0,0,0,1};
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if (data.contains("position") && data["position"].is_array()) {
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if (data.contains("position") && data["position"].is_array() && data["position"].size() == 3) {
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auto positionJSON = data["position"];
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auto positionJSON = data["position"].array();
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if (!positionJSON.size() == 3) {
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os::Printer::log("Error, position in NODE must be an array of 3 integers!", ELL_WARNING);
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return true;
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}
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println("found a position data!");
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int i = 0;
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int i = 0;
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for (auto p = positionJSON.begin(); p != positionJSON.end(); ++p) {
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for (auto reference = positionJSON.begin(); reference != positionJSON.end(); ++reference) {
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auto value = *reference;
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auto dereffed = *p;
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if (!value.is_number_integer()) {
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if (!dereffed.is_number_integer()) {
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os::Printer::log("Error, position in NODE must be an array of 3 integers!", ELL_WARNING);
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os::Printer::log("Error, position in NODE must be an array of 3 integers!", ELL_WARNING);
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return true;
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return true;
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}
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}
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switch (i){
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switch (i){
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case 0:
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case 0:
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position.X = dereffed;
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position.X = value;
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println(std::string("x is: ").append(std::to_string(position.X)).c_str());
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break;
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break;
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case 1:
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case 1:
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position.Y = dereffed;
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position.Y = value;
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break;
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break;
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case 2:
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case 2:
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position.Z = dereffed;
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position.Z = value;
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break;
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break;
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}
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}
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i++;
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i++;
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}
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}
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} else {
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os::Printer::log("Error, position in NODE must be an array of 3 integers!", ELL_WARNING);
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return true;
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}
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}
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return false;
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return false;
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}
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}
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@ -108,6 +100,7 @@ IAnimatedMesh* parseModel(json data) {
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if (data.contains("NODE") && data["NODE"].is_object()) {
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if (data.contains("NODE") && data["NODE"].is_object()) {
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println("Yep, that's a node!");
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println("Yep, that's a node!");
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// If it fails, give up basically.
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if (parseNode(data["NODE"], meshBuffer)) {
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if (parseNode(data["NODE"], meshBuffer)) {
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return nullptr;
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return nullptr;
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}
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}
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@ -139,7 +132,7 @@ IAnimatedMesh* CB3DJSONMeshFileLoader::createMesh(io::IReadFile* file) {
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char* output = buffer.get();
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char* output = buffer.get();
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// Irrlicht doesn't null terminate the raw output. So we must doe it ourself.
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// Irrlicht doesn't null terminate the raw output. So we must doe it ourself.
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buffer[file->getSize()] = '\0';
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output[file->getSize()] = '\0';
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// We have to catch a JSON parse error or else the game will segfault.
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// We have to catch a JSON parse error or else the game will segfault.
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json data;
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json data;
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