mirror of
https://github.com/minetest/irrlicht.git
synced 2025-06-28 14:26:06 +02:00
Merging r5975 through r6036 from trunk to ogl-es branch.
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
56
examples/19.MouseAndJoystick/Makefile
Normal file
56
examples/19.MouseAndJoystick/Makefile
Normal file
@ -0,0 +1,56 @@
|
||||
# Makefile for Irrlicht Examples
|
||||
# It's usually sufficient to change just the target name and source file list
|
||||
# and be sure that CXX is set to a valid compiler
|
||||
|
||||
# Name of the executable created (.exe will be added automatically if necessary)
|
||||
Target := 19.MouseAndJoystick
|
||||
# List of source files, separated by spaces
|
||||
Sources := main.cpp
|
||||
# Path to Irrlicht directory, should contain include/ and lib/
|
||||
IrrlichtHome := ../..
|
||||
# Path for the executable. Note that Irrlicht.dll should usually also be there for win32 systems
|
||||
BinPath = ../../bin/$(SYSTEM)
|
||||
|
||||
# general compiler settings (might need to be set when compiling the lib, too)
|
||||
CPPFLAGS += -I$(IrrlichtHome)/include -I/usr/X11R6/include
|
||||
ifndef NDEBUG
|
||||
CXXFLAGS += -g -Wall
|
||||
else
|
||||
CXXFLAGS += -O3
|
||||
endif
|
||||
|
||||
#default target is Linux
|
||||
all: all_linux
|
||||
|
||||
# target specific settings
|
||||
all_linux all_win32 static_win32: LDFLAGS += -L$(IrrlichtHome)/lib/$(SYSTEM) -lIrrlicht
|
||||
all_linux: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lEGL -lGLESv1_CM -lGLESv2 -lXxf86vm -lXext -lX11 -lXcursor
|
||||
all_linux clean_linux: SYSTEM=Linux
|
||||
all_win32 clean_win32 static_win32: SYSTEM=Win32-gcc
|
||||
all_win32 clean_win32 static_win32: SUF=.exe
|
||||
static_win32: CPPFLAGS += -D_IRR_STATIC_LIB_
|
||||
all_win32: LDFLAGS += -lopengl32 -lEGL -lGLESv1_CM -lGLESv2 -lm
|
||||
static_win32: LDFLAGS += -lgdi32 -lwinspool -lcomdlg32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 -lopengl32 -lEGL -lGLESv1_CM -lGLESv2
|
||||
# name of the binary - only valid for targets which set SYSTEM
|
||||
DESTPATH = $(BinPath)/$(Target)$(SUF)
|
||||
|
||||
all_linux all_win32 static_win32:
|
||||
$(warning Building...)
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
|
||||
|
||||
clean: clean_linux clean_win32
|
||||
$(warning Cleaning...)
|
||||
|
||||
clean_linux clean_win32:
|
||||
@$(RM) $(DESTPATH)
|
||||
|
||||
.PHONY: all all_win32 static_win32 clean clean_linux clean_win32
|
||||
|
||||
#multilib handling
|
||||
ifeq ($(HOSTTYPE), x86_64)
|
||||
LIBSELECT=64
|
||||
endif
|
||||
#solaris real-time features
|
||||
ifeq ($(HOSTTYPE), sun4)
|
||||
LDFLAGS += -lrt
|
||||
endif
|
56
examples/19.MouseAndJoystick/MouseAndJoystick.cbp
Normal file
56
examples/19.MouseAndJoystick/MouseAndJoystick.cbp
Normal file
@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
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||||
<Option title="Irrlicht Example 19 MouseAndJoystick" />
|
||||
<Option pch_mode="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Windows">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../../bin/Win32-gcc/MouseAndJoystick" prefix_auto="0" extension_auto="1" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Option projectResourceIncludeDirsRelation="1" />
|
||||
<Compiler>
|
||||
<Add option="-g" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add directory="../../lib/Win32-gcc" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Linux">
|
||||
<Option platforms="Unix;" />
|
||||
<Option output="../../bin/Linux/MouseAndJoystick" prefix_auto="0" extension_auto="0" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-g" />
|
||||
<Add option="-D_IRR_STATIC_LIB_" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add library="Xxf86vm" />
|
||||
<Add library="X11" />
|
||||
<Add library="GL" />
|
||||
<Add directory="../../lib/Linux" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<VirtualTargets>
|
||||
<Add alias="All" targets="Windows;Linux;" />
|
||||
</VirtualTargets>
|
||||
<Compiler>
|
||||
<Add option="-g" />
|
||||
<Add directory="../../include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add library="Irrlicht" />
|
||||
</Linker>
|
||||
<Unit filename="main.cpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<debugger />
|
||||
<envvars />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
162
examples/19.MouseAndJoystick/MouseAndJoystick.vcproj
Normal file
162
examples/19.MouseAndJoystick/MouseAndJoystick.vcproj
Normal file
@ -0,0 +1,162 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
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||||
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||||
SccProjectName=""
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||||
SccLocalPath="">
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||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
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||||
</Platforms>
|
||||
<Configurations>
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||||
<Configuration
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||||
Name="Debug|Win32"
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||||
OutputDirectory=".\Debug"
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||||
IntermediateDirectory=".\Debug"
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||||
ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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||||
Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\include"
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||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
BasicRuntimeChecks="3"
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||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="2"
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||||
PrecompiledHeaderFile=".\Debug/MouseAndJoystick.pch"
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||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
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||||
ProgramDataBaseFileName=".\Debug/"
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WarningLevel="3"
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||||
SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"
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||||
CompileAs="0"/>
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||||
<Tool
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Name="VCCustomBuildTool"/>
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||||
<Tool
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Name="VCLinkerTool"
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OutputFile="..\..\bin\Win32-VisualStudio\19.MouseAndJoystick.exe"
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LinkIncremental="0"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
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GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\Debug/MouseAndJoystick.pdb"
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SubSystem="1"
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||||
TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Debug/MouseAndJoystick.tlb"
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<Tool
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||||
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Culture="3079"/>
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<Tool
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release"
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ConfigurationType="1"
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UseOfMFC="0"
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InlineFunctionExpansion="1"
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||||
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||||
StringPooling="TRUE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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PrecompiledHeaderFile=".\Release/MouseAndJoystick.pch"
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ObjectFile=".\Release/"
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WarningLevel="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="..\..\bin\Win32-VisualStudio\19.MouseAndJoystick.exe"
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LinkIncremental="0"
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<Tool
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<Tool
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Name="VCResourceCompilerTool"
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<Tool
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<Tool
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<References>
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||||
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||||
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<File
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||||
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<FileConfiguration
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<FileConfiguration
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<Tool
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||||
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||||
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</VisualStudioProject>
|
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<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<OutputFile>..\..\bin\Win32-VisualStudio\19.MouseAndJoystick.exe</OutputFile>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Midl>
|
||||
<TypeLibraryName>.\Release/MouseAndJoystick.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
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|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<OutputFile>..\..\bin\Win64-VisualStudio\19.MouseAndJoystick.exe</OutputFile>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
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||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
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||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
|
||||
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</Project>
|
285
examples/19.MouseAndJoystick/main.cpp
Normal file
285
examples/19.MouseAndJoystick/main.cpp
Normal file
@ -0,0 +1,285 @@
|
||||
/** Example 019 Mouse and Joystick
|
||||
|
||||
This tutorial builds on example 04.Movement which showed how to
|
||||
handle keyboard events in Irrlicht. Here we'll handle mouse events
|
||||
and joystick events, if you have a joystick connected and a device
|
||||
that supports joysticks. These are currently Windows, Linux and SDL
|
||||
devices.
|
||||
*/
|
||||
|
||||
#ifdef _MSC_VER
|
||||
// We'll define this to stop MSVC complaining about sprintf().
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#pragma comment(lib, "Irrlicht.lib")
|
||||
#endif
|
||||
|
||||
#include <irrlicht.h>
|
||||
#include "driverChoice.h"
|
||||
|
||||
using namespace irr;
|
||||
|
||||
/*
|
||||
Just as we did in example 04.Movement, we'll store the latest state of the
|
||||
mouse and the first joystick, updating them as we receive events.
|
||||
*/
|
||||
class MyEventReceiver : public IEventReceiver
|
||||
{
|
||||
public:
|
||||
// We'll create a struct to record info on the mouse state
|
||||
struct SMouseState
|
||||
{
|
||||
core::position2di Position;
|
||||
bool LeftButtonDown;
|
||||
SMouseState() : LeftButtonDown(false) { }
|
||||
} MouseState;
|
||||
|
||||
// This is the one method that we have to implement
|
||||
virtual bool OnEvent(const SEvent& event)
|
||||
{
|
||||
// Remember the mouse state
|
||||
if (event.EventType == irr::EET_MOUSE_INPUT_EVENT)
|
||||
{
|
||||
switch(event.MouseInput.Event)
|
||||
{
|
||||
case EMIE_LMOUSE_PRESSED_DOWN:
|
||||
MouseState.LeftButtonDown = true;
|
||||
break;
|
||||
|
||||
case EMIE_LMOUSE_LEFT_UP:
|
||||
MouseState.LeftButtonDown = false;
|
||||
break;
|
||||
|
||||
case EMIE_MOUSE_MOVED:
|
||||
MouseState.Position.X = event.MouseInput.X;
|
||||
MouseState.Position.Y = event.MouseInput.Y;
|
||||
break;
|
||||
|
||||
default:
|
||||
// We won't use the wheel
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// The state of each connected joystick is sent to us
|
||||
// once every run() of the Irrlicht device. Store the
|
||||
// state of the first joystick, ignoring other joysticks.
|
||||
// This is currently only supported on Windows and Linux.
|
||||
if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT
|
||||
&& event.JoystickEvent.Joystick == 0)
|
||||
{
|
||||
JoystickState = event.JoystickEvent;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
const SEvent::SJoystickEvent & GetJoystickState(void) const
|
||||
{
|
||||
return JoystickState;
|
||||
}
|
||||
|
||||
const SMouseState & GetMouseState(void) const
|
||||
{
|
||||
return MouseState;
|
||||
}
|
||||
|
||||
|
||||
MyEventReceiver()
|
||||
{
|
||||
}
|
||||
|
||||
private:
|
||||
SEvent::SJoystickEvent JoystickState;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
The event receiver for keeping the pressed keys is ready, the actual responses
|
||||
will be made inside the render loop, right before drawing the scene. So lets
|
||||
just create an irr::IrrlichtDevice and the scene node we want to move. We also
|
||||
create some other additional scene nodes, to show that there are also some
|
||||
different possibilities to move and animate scene nodes.
|
||||
*/
|
||||
int main()
|
||||
{
|
||||
// ask user for driver
|
||||
video::E_DRIVER_TYPE driverType=driverChoiceConsole();
|
||||
if (driverType==video::EDT_COUNT)
|
||||
return 1;
|
||||
|
||||
// create device
|
||||
MyEventReceiver receiver;
|
||||
|
||||
IrrlichtDevice* device = createDevice(driverType,
|
||||
core::dimension2d<u32>(640, 480), 16, false, false, false, &receiver);
|
||||
|
||||
if (device == 0)
|
||||
return 1; // could not create selected driver.
|
||||
|
||||
|
||||
core::array<SJoystickInfo> joystickInfo;
|
||||
if(device->activateJoysticks(joystickInfo))
|
||||
{
|
||||
std::cout << "Joystick support is enabled and " << joystickInfo.size() << " joystick(s) are present." << std::endl;
|
||||
|
||||
for(u32 joystick = 0; joystick < joystickInfo.size(); ++joystick)
|
||||
{
|
||||
std::cout << "Joystick " << joystick << ":" << std::endl;
|
||||
std::cout << "\tName: '" << joystickInfo[joystick].Name.c_str() << "'" << std::endl;
|
||||
std::cout << "\tAxes: " << joystickInfo[joystick].Axes << std::endl;
|
||||
std::cout << "\tButtons: " << joystickInfo[joystick].Buttons << std::endl;
|
||||
|
||||
std::cout << "\tHat is: ";
|
||||
|
||||
switch(joystickInfo[joystick].PovHat)
|
||||
{
|
||||
case SJoystickInfo::POV_HAT_PRESENT:
|
||||
std::cout << "present" << std::endl;
|
||||
break;
|
||||
|
||||
case SJoystickInfo::POV_HAT_ABSENT:
|
||||
std::cout << "absent" << std::endl;
|
||||
break;
|
||||
|
||||
case SJoystickInfo::POV_HAT_UNKNOWN:
|
||||
default:
|
||||
std::cout << "unknown" << std::endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Joystick support is not enabled." << std::endl;
|
||||
}
|
||||
|
||||
core::stringw tmp = L"Irrlicht Joystick Example (";
|
||||
tmp += joystickInfo.size();
|
||||
tmp += " joysticks)";
|
||||
device->setWindowCaption(tmp.c_str());
|
||||
|
||||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
scene::ISceneManager* smgr = device->getSceneManager();
|
||||
|
||||
/*
|
||||
We'll create an arrow mesh and move it around either with the joystick axis/hat,
|
||||
or make it follow the mouse pointer. */
|
||||
scene::ISceneNode * node = smgr->addMeshSceneNode(
|
||||
smgr->addArrowMesh( "Arrow",
|
||||
video::SColor(255, 255, 0, 0),
|
||||
video::SColor(255, 0, 255, 0),
|
||||
16,16,
|
||||
2.f, 1.3f,
|
||||
0.1f, 0.6f
|
||||
)
|
||||
);
|
||||
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
|
||||
scene::ICameraSceneNode * camera = smgr->addCameraSceneNode();
|
||||
camera->setPosition(core::vector3df(0, 0, -10));
|
||||
|
||||
// As in example 04, we'll use framerate independent movement.
|
||||
u32 then = device->getTimer()->getTime();
|
||||
const f32 MOVEMENT_SPEED = 5.f;
|
||||
|
||||
while(device->run())
|
||||
{
|
||||
// Work out a frame delta time.
|
||||
const u32 now = device->getTimer()->getTime();
|
||||
const f32 frameDeltaTime = (f32)(now - then) / 1000.f; // Time in seconds
|
||||
then = now;
|
||||
|
||||
bool movedWithJoystick = false;
|
||||
core::vector3df nodePosition = node->getPosition();
|
||||
|
||||
if(joystickInfo.size() > 0)
|
||||
{
|
||||
f32 moveHorizontal = 0.f; // Range is -1.f for full left to +1.f for full right
|
||||
f32 moveVertical = 0.f; // -1.f for full down to +1.f for full up.
|
||||
|
||||
const SEvent::SJoystickEvent & joystickData = receiver.GetJoystickState();
|
||||
|
||||
// We receive the full analog range of the axes, and so have to implement our
|
||||
// own dead zone. This is an empirical value, since some joysticks have more
|
||||
// jitter or creep around the center point than others. We'll use 5% of the
|
||||
// range as the dead zone, but generally you would want to give the user the
|
||||
// option to change this.
|
||||
const f32 DEAD_ZONE = 0.05f;
|
||||
|
||||
moveHorizontal =
|
||||
(f32)joystickData.Axis[SEvent::SJoystickEvent::AXIS_X] / 32767.f;
|
||||
if(fabs(moveHorizontal) < DEAD_ZONE)
|
||||
moveHorizontal = 0.f;
|
||||
|
||||
moveVertical =
|
||||
(f32)joystickData.Axis[SEvent::SJoystickEvent::AXIS_Y] / -32767.f;
|
||||
if(fabs(moveVertical) < DEAD_ZONE)
|
||||
moveVertical = 0.f;
|
||||
|
||||
// POV hat info is only currently supported on Windows, but the value is
|
||||
// guaranteed to be 65535 if it's not supported, so we can check its range.
|
||||
const u16 povDegrees = joystickData.POV / 100;
|
||||
if(povDegrees < 360)
|
||||
{
|
||||
if(povDegrees > 0 && povDegrees < 180)
|
||||
moveHorizontal = 1.f;
|
||||
else if(povDegrees > 180)
|
||||
moveHorizontal = -1.f;
|
||||
|
||||
if(povDegrees > 90 && povDegrees < 270)
|
||||
moveVertical = -1.f;
|
||||
else if(povDegrees > 270 || povDegrees < 90)
|
||||
moveVertical = +1.f;
|
||||
}
|
||||
|
||||
if(!core::equals(moveHorizontal, 0.f) || !core::equals(moveVertical, 0.f))
|
||||
{
|
||||
nodePosition.X += MOVEMENT_SPEED * frameDeltaTime * moveHorizontal;
|
||||
nodePosition.Y += MOVEMENT_SPEED * frameDeltaTime * moveVertical;
|
||||
movedWithJoystick = true;
|
||||
}
|
||||
}
|
||||
|
||||
// If the arrow node isn't being moved with the joystick, then have it follow the mouse cursor.
|
||||
if(!movedWithJoystick)
|
||||
{
|
||||
// Create a ray through the mouse cursor.
|
||||
core::line3df ray = smgr->getSceneCollisionManager()->getRayFromScreenCoordinates(
|
||||
receiver.GetMouseState().Position, camera);
|
||||
|
||||
// And intersect the ray with a plane around the node facing towards the camera.
|
||||
core::plane3df plane(nodePosition, core::vector3df(0, 0, -1));
|
||||
core::vector3df mousePosition;
|
||||
if(plane.getIntersectionWithLine(ray.start, ray.getVector(), mousePosition))
|
||||
{
|
||||
// We now have a mouse position in 3d space; move towards it.
|
||||
core::vector3df toMousePosition(mousePosition - nodePosition);
|
||||
const f32 availableMovement = MOVEMENT_SPEED * frameDeltaTime;
|
||||
|
||||
if(toMousePosition.getLength() <= availableMovement)
|
||||
nodePosition = mousePosition; // Jump to the final position
|
||||
else
|
||||
nodePosition += toMousePosition.normalize() * availableMovement; // Move towards it
|
||||
}
|
||||
}
|
||||
|
||||
node->setPosition(nodePosition);
|
||||
|
||||
// Turn lighting on and off depending on whether the left mouse button is down.
|
||||
node->setMaterialFlag(video::EMF_LIGHTING, receiver.GetMouseState().LeftButtonDown);
|
||||
|
||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,113,113,133));
|
||||
smgr->drawAll(); // draw the 3d scene
|
||||
driver->endScene();
|
||||
}
|
||||
|
||||
/*
|
||||
In the end, delete the Irrlicht device.
|
||||
*/
|
||||
device->drop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
**/
|
Reference in New Issue
Block a user