mirror of
https://github.com/minetest/irrlicht.git
synced 2025-06-28 14:26:06 +02:00
Merging r5975 through r6036 from trunk to ogl-es branch.
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
57
examples/24.CursorControl/CursorControl.cbp
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57
examples/24.CursorControl/CursorControl.cbp
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132
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||||
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|
56
examples/24.CursorControl/Makefile
Normal file
56
examples/24.CursorControl/Makefile
Normal file
@ -0,0 +1,56 @@
|
||||
# Makefile for Irrlicht Examples
|
||||
# It's usually sufficient to change just the target name and source file list
|
||||
# and be sure that CXX is set to a valid compiler
|
||||
|
||||
# Name of the executable created (.exe will be added automatically if necessary)
|
||||
Target := 24.CursorControl
|
||||
# List of source files, separated by spaces
|
||||
Sources := main.cpp
|
||||
# Path to Irrlicht directory, should contain include/ and lib/
|
||||
IrrlichtHome := ../..
|
||||
# Path for the executable. Note that Irrlicht.dll should usually also be there for win32 systems
|
||||
BinPath = ../../bin/$(SYSTEM)
|
||||
|
||||
# general compiler settings (might need to be set when compiling the lib, too)
|
||||
CPPFLAGS += -I$(IrrlichtHome)/include -I/usr/X11R6/include
|
||||
ifndef NDEBUG
|
||||
CXXFLAGS += -g -Wall
|
||||
else
|
||||
CXXFLAGS += -O3
|
||||
endif
|
||||
|
||||
#default target is Linux
|
||||
all: all_linux
|
||||
|
||||
# target specific settings
|
||||
all_linux all_win32 static_win32: LDFLAGS += -L$(IrrlichtHome)/lib/$(SYSTEM) -lIrrlicht
|
||||
all_linux: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lEGL -lGLESv1_CM -lGLESv2 -lXxf86vm -lXext -lX11 -lXcursor
|
||||
all_linux clean_linux: SYSTEM=Linux
|
||||
all_win32 clean_win32 static_win32: SYSTEM=Win32-gcc
|
||||
all_win32 clean_win32 static_win32: SUF=.exe
|
||||
static_win32: CPPFLAGS += -D_IRR_STATIC_LIB_
|
||||
all_win32: LDFLAGS += -lopengl32 -lEGL -lGLESv1_CM -lGLESv2 -lm
|
||||
static_win32: LDFLAGS += -lgdi32 -lwinspool -lcomdlg32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 -lopengl32 -lEGL -lGLESv1_CM -lGLESv2
|
||||
# name of the binary - only valid for targets which set SYSTEM
|
||||
DESTPATH = $(BinPath)/$(Target)$(SUF)
|
||||
|
||||
all_linux all_win32 static_win32:
|
||||
$(warning Building...)
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
|
||||
|
||||
clean: clean_linux clean_win32
|
||||
$(warning Cleaning...)
|
||||
|
||||
clean_linux clean_win32:
|
||||
@$(RM) $(DESTPATH)
|
||||
|
||||
.PHONY: all all_win32 static_win32 clean clean_linux clean_win32
|
||||
|
||||
#multilib handling
|
||||
ifeq ($(HOSTTYPE), x86_64)
|
||||
LIBSELECT=64
|
||||
endif
|
||||
#solaris real-time features
|
||||
ifeq ($(HOSTTYPE), sun4)
|
||||
LDFLAGS += -lrt
|
||||
endif
|
566
examples/24.CursorControl/main.cpp
Normal file
566
examples/24.CursorControl/main.cpp
Normal file
@ -0,0 +1,566 @@
|
||||
/** Example 024 CursorControl
|
||||
|
||||
Show how to modify cursors and offer some useful tool-functions for creating cursors.
|
||||
It can also be used for experiments with the mouse in general.
|
||||
*/
|
||||
|
||||
#include <irrlicht.h>
|
||||
#include "driverChoice.h"
|
||||
#include "exampleHelper.h"
|
||||
|
||||
using namespace irr;
|
||||
using namespace core;
|
||||
using namespace scene;
|
||||
using namespace video;
|
||||
using namespace io;
|
||||
using namespace gui;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "Irrlicht.lib")
|
||||
#endif
|
||||
|
||||
const int DELAY_TIME = 3000;
|
||||
|
||||
enum ETimerAction
|
||||
{
|
||||
ETA_MOUSE_VISIBLE,
|
||||
ETA_MOUSE_INVISIBLE,
|
||||
};
|
||||
|
||||
/*
|
||||
Structure to allow delayed execution of some actions.
|
||||
*/
|
||||
struct TimerAction
|
||||
{
|
||||
u32 TargetTime;
|
||||
ETimerAction Action;
|
||||
};
|
||||
|
||||
/*
|
||||
*/
|
||||
struct SAppContext
|
||||
{
|
||||
SAppContext()
|
||||
: Device(0), InfoStatic(0), EventBox(0), CursorBox(0), SpriteBox(0)
|
||||
, ButtonSetVisible(0), ButtonSetInvisible(0), ButtonSimulateBadFps(0)
|
||||
, ButtonChangeIcon(0)
|
||||
, SimulateBadFps(false)
|
||||
{
|
||||
}
|
||||
|
||||
void update()
|
||||
{
|
||||
if (!Device)
|
||||
return;
|
||||
u32 timeNow = Device->getTimer()->getTime();
|
||||
for ( u32 i=0; i < TimerActions.size(); ++i )
|
||||
{
|
||||
if ( timeNow >= TimerActions[i].TargetTime )
|
||||
{
|
||||
runTimerAction(TimerActions[i]);
|
||||
TimerActions.erase(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void runTimerAction(const TimerAction& action)
|
||||
{
|
||||
if (ETA_MOUSE_VISIBLE == action.Action)
|
||||
{
|
||||
Device->getCursorControl()->setVisible(true);
|
||||
ButtonSetVisible->setEnabled(true);
|
||||
}
|
||||
else if ( ETA_MOUSE_INVISIBLE == action.Action)
|
||||
{
|
||||
Device->getCursorControl()->setVisible(false);
|
||||
ButtonSetInvisible->setEnabled(true);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Add another icon which the user can click and select as cursor later on.
|
||||
*/
|
||||
void addIcon(const stringw& name, const SCursorSprite &sprite, bool addCursor=true)
|
||||
{
|
||||
// Sprites are just icons - not yet cursors. They can be displayed by Irrlicht sprite functions and be used to create cursors.
|
||||
SpriteBox->addItem(name.c_str(), sprite.SpriteId);
|
||||
Sprites.push_back(sprite);
|
||||
|
||||
// create the cursor together with the icon?
|
||||
if ( addCursor )
|
||||
{
|
||||
/* Here we create a hardware cursor from a sprite */
|
||||
Device->getCursorControl()->addIcon(sprite);
|
||||
|
||||
// ... and add it to the cursors selection listbox to the other system cursors.
|
||||
CursorBox->addItem(name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
IrrlichtDevice * Device;
|
||||
gui::IGUIStaticText * InfoStatic;
|
||||
gui::IGUIListBox * EventBox;
|
||||
gui::IGUIListBox * CursorBox;
|
||||
gui::IGUIListBox * SpriteBox;
|
||||
gui::IGUIButton * ButtonSetVisible;
|
||||
gui::IGUIButton * ButtonSetInvisible;
|
||||
gui::IGUIButton * ButtonSimulateBadFps;
|
||||
gui::IGUIButton * ButtonChangeIcon;
|
||||
array<TimerAction> TimerActions;
|
||||
bool SimulateBadFps;
|
||||
array<SCursorSprite> Sprites;
|
||||
};
|
||||
|
||||
/*
|
||||
Helper function to print mouse event names into a stringw
|
||||
*/
|
||||
void PrintMouseEventName(const SEvent& event, stringw &result)
|
||||
{
|
||||
switch ( event.MouseInput.Event )
|
||||
{
|
||||
case EMIE_LMOUSE_PRESSED_DOWN: result += stringw(L"EMIE_LMOUSE_PRESSED_DOWN"); break;
|
||||
case EMIE_RMOUSE_PRESSED_DOWN: result += stringw(L"EMIE_RMOUSE_PRESSED_DOWN"); break;
|
||||
case EMIE_MMOUSE_PRESSED_DOWN: result += stringw(L"EMIE_MMOUSE_PRESSED_DOWN"); break;
|
||||
case EMIE_LMOUSE_LEFT_UP: result += stringw(L"EMIE_LMOUSE_LEFT_UP"); break;
|
||||
case EMIE_RMOUSE_LEFT_UP: result += stringw(L"EMIE_RMOUSE_LEFT_UP"); break;
|
||||
case EMIE_MMOUSE_LEFT_UP: result += stringw(L"EMIE_MMOUSE_LEFT_UP"); break;
|
||||
case EMIE_MOUSE_MOVED: result += stringw(L"EMIE_MOUSE_MOVED"); break;
|
||||
case EMIE_MOUSE_WHEEL: result += stringw(L"EMIE_MOUSE_WHEEL"); break;
|
||||
case EMIE_LMOUSE_DOUBLE_CLICK: result += stringw(L"EMIE_LMOUSE_DOUBLE_CLICK"); break;
|
||||
case EMIE_RMOUSE_DOUBLE_CLICK: result += stringw(L"EMIE_RMOUSE_DOUBLE_CLICK"); break;
|
||||
case EMIE_MMOUSE_DOUBLE_CLICK: result += stringw(L"EMIE_MMOUSE_DOUBLE_CLICK"); break;
|
||||
case EMIE_LMOUSE_TRIPLE_CLICK: result += stringw(L"EMIE_LMOUSE_TRIPLE_CLICK"); break;
|
||||
case EMIE_RMOUSE_TRIPLE_CLICK: result += stringw(L"EMIE_RMOUSE_TRIPLE_CLICK"); break;
|
||||
case EMIE_MMOUSE_TRIPLE_CLICK: result += stringw(L"EMIE_MMOUSE_TRIPLE_CLICK"); break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Helper function to print all the state information which get from a mouse-event into a stringw
|
||||
*/
|
||||
void PrintMouseState(const SEvent& event, stringw &result)
|
||||
{
|
||||
result += stringw(L"X: ");
|
||||
result += stringw(event.MouseInput.X);
|
||||
result += stringw(L"\n");
|
||||
|
||||
result += stringw(L"Y: ");
|
||||
result += stringw(event.MouseInput.Y);
|
||||
result += stringw(L"\n");
|
||||
|
||||
|
||||
result += stringw(L"Wheel: ");
|
||||
result += stringw(event.MouseInput.Wheel);
|
||||
result += stringw(L"\n");
|
||||
|
||||
result += stringw(L"Shift: ");
|
||||
if ( event.MouseInput.Shift )
|
||||
result += stringw(L"true\n");
|
||||
else
|
||||
result += stringw(L"false\n");
|
||||
|
||||
result += stringw(L"Control: ");
|
||||
if ( event.MouseInput.Control )
|
||||
result += stringw(L"true\n");
|
||||
else
|
||||
result += stringw(L"false\n");
|
||||
|
||||
result += stringw(L"ButtonStates: ");
|
||||
result += stringw(event.MouseInput.ButtonStates);
|
||||
result += stringw(L"\n");
|
||||
|
||||
result += stringw(L"isLeftPressed: ");
|
||||
if ( event.MouseInput.isLeftPressed() )
|
||||
result += stringw(L"true\n");
|
||||
else
|
||||
result += stringw(L"false\n");
|
||||
|
||||
result += stringw(L"isRightPressed: ");
|
||||
if ( event.MouseInput.isRightPressed() )
|
||||
result += stringw(L"true\n");
|
||||
else
|
||||
result += stringw(L"false\n");
|
||||
|
||||
result += stringw(L"isMiddlePressed: ");
|
||||
if ( event.MouseInput.isMiddlePressed() )
|
||||
result += stringw(L"true\n");
|
||||
else
|
||||
result += stringw(L"false\n");
|
||||
|
||||
result += stringw(L"Event: ");
|
||||
|
||||
PrintMouseEventName(event, result);
|
||||
|
||||
result += stringw(L"\n");
|
||||
}
|
||||
|
||||
/*
|
||||
A typical event receiver.
|
||||
*/
|
||||
class MyEventReceiver : public IEventReceiver
|
||||
{
|
||||
public:
|
||||
MyEventReceiver(SAppContext & context) : Context(context) { }
|
||||
|
||||
virtual bool OnEvent(const SEvent& event)
|
||||
{
|
||||
if (event.EventType == EET_GUI_EVENT )
|
||||
{
|
||||
switch ( event.GUIEvent.EventType )
|
||||
{
|
||||
case EGET_BUTTON_CLICKED:
|
||||
{
|
||||
u32 timeNow = Context.Device->getTimer()->getTime();
|
||||
TimerAction action;
|
||||
action.TargetTime = timeNow + DELAY_TIME;
|
||||
if ( event.GUIEvent.Caller == Context.ButtonSetVisible )
|
||||
{
|
||||
action.Action = ETA_MOUSE_VISIBLE;
|
||||
Context.TimerActions.push_back(action);
|
||||
Context.ButtonSetVisible->setEnabled(false);
|
||||
}
|
||||
else if ( event.GUIEvent.Caller == Context.ButtonSetInvisible )
|
||||
{
|
||||
action.Action = ETA_MOUSE_INVISIBLE;
|
||||
Context.TimerActions.push_back(action);
|
||||
Context.ButtonSetInvisible->setEnabled(false);
|
||||
}
|
||||
else if ( event.GUIEvent.Caller == Context.ButtonSimulateBadFps )
|
||||
{
|
||||
Context.SimulateBadFps = Context.ButtonSimulateBadFps->isPressed();
|
||||
}
|
||||
else if ( event.GUIEvent.Caller == Context.ButtonChangeIcon )
|
||||
{
|
||||
/*
|
||||
Replace an existing cursor icon by another icon.
|
||||
The user has to select both - the icon which should be replaced and the icon which will replace it.
|
||||
*/
|
||||
s32 selectedCursor = Context.CursorBox->getSelected();
|
||||
s32 selectedSprite = Context.SpriteBox->getSelected();
|
||||
if ( selectedCursor >= 0 && selectedSprite >= 0 )
|
||||
{
|
||||
/*
|
||||
This does replace the icon.
|
||||
*/
|
||||
Context.Device->getCursorControl()->changeIcon((ECURSOR_ICON)selectedCursor, Context.Sprites[selectedSprite] );
|
||||
|
||||
/*
|
||||
Do also show the new icon.
|
||||
*/
|
||||
Context.Device->getCursorControl()->setActiveIcon( ECURSOR_ICON(selectedCursor) );
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EGET_LISTBOX_CHANGED:
|
||||
case EGET_LISTBOX_SELECTED_AGAIN:
|
||||
{
|
||||
if ( event.GUIEvent.Caller == Context.CursorBox )
|
||||
{
|
||||
/*
|
||||
Find out which cursor the user selected
|
||||
*/
|
||||
s32 selected = Context.CursorBox->getSelected();
|
||||
if ( selected >= 0 )
|
||||
{
|
||||
/*
|
||||
Here we set the new cursor icon which will now be used within our window.
|
||||
*/
|
||||
Context.Device->getCursorControl()->setActiveIcon( ECURSOR_ICON(selected) );
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (event.EventType == EET_MOUSE_INPUT_EVENT)
|
||||
{
|
||||
stringw infoText;
|
||||
PrintMouseState(event, infoText);
|
||||
Context.InfoStatic->setText(infoText.c_str());
|
||||
if ( event.MouseInput.Event != EMIE_MOUSE_MOVED && event.MouseInput.Event != EMIE_MOUSE_WHEEL ) // no spam
|
||||
{
|
||||
infoText = L"";
|
||||
PrintMouseEventName(event, infoText);
|
||||
Context.EventBox->insertItem(0, infoText.c_str(), -1);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
SAppContext & Context;
|
||||
};
|
||||
|
||||
/*
|
||||
Use several imagefiles as animation frames for a sprite which can be used as cursor icon.
|
||||
The images in those files all need to have the same size.
|
||||
Return sprite index on success or -1 on failure
|
||||
*/
|
||||
s32 AddAnimatedIconToSpriteBank( gui::IGUISpriteBank * spriteBank, video::IVideoDriver* driver, const array< io::path >& files, u32 frameTime )
|
||||
{
|
||||
if ( !spriteBank || !driver || !files.size() )
|
||||
return -1;
|
||||
|
||||
video::ITexture * tex = driver->getTexture( files[0] );
|
||||
if ( tex )
|
||||
{
|
||||
array< rect<s32> >& spritePositions = spriteBank->getPositions();
|
||||
u32 idxRect = spritePositions.size();
|
||||
spritePositions.push_back( rect<s32>(0,0, tex->getSize().Width, tex->getSize().Height) );
|
||||
|
||||
SGUISprite sprite;
|
||||
sprite.frameTime = frameTime;
|
||||
|
||||
array< SGUISprite >& sprites = spriteBank->getSprites();
|
||||
u32 startIdx = spriteBank->getTextureCount();
|
||||
for ( u32 f=0; f < files.size(); ++f )
|
||||
{
|
||||
tex = driver->getTexture( files[f] );
|
||||
if ( tex )
|
||||
{
|
||||
spriteBank->addTexture( driver->getTexture(files[f]) );
|
||||
gui::SGUISpriteFrame frame;
|
||||
frame.rectNumber = idxRect;
|
||||
frame.textureNumber = startIdx+f;
|
||||
sprite.Frames.push_back( frame );
|
||||
}
|
||||
}
|
||||
|
||||
sprites.push_back( sprite );
|
||||
return sprites.size()-1;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*
|
||||
Use several images within one imagefile as animation frames for a sprite which can be used as cursor icon
|
||||
The sizes of the icons within that file all need to have the same size
|
||||
Return sprite index on success or -1 on failure
|
||||
*/
|
||||
s32 AddAnimatedIconToSpriteBank( gui::IGUISpriteBank * spriteBank, video::IVideoDriver* driver, const io::path& file, const array< rect<s32> >& rects, u32 frameTime )
|
||||
{
|
||||
if ( !spriteBank || !driver || !rects.size() )
|
||||
return -1;
|
||||
|
||||
video::ITexture * tex = driver->getTexture( file );
|
||||
if ( tex )
|
||||
{
|
||||
array< rect<s32> >& spritePositions = spriteBank->getPositions();
|
||||
u32 idxRect = spritePositions.size();
|
||||
u32 idxTex = spriteBank->getTextureCount();
|
||||
spriteBank->addTexture( tex );
|
||||
|
||||
SGUISprite sprite;
|
||||
sprite.frameTime = frameTime;
|
||||
|
||||
array< SGUISprite >& sprites = spriteBank->getSprites();
|
||||
for ( u32 i=0; i < rects.size(); ++i )
|
||||
{
|
||||
spritePositions.push_back( rects[i] );
|
||||
|
||||
gui::SGUISpriteFrame frame;
|
||||
frame.rectNumber = idxRect+i;
|
||||
frame.textureNumber = idxTex;
|
||||
sprite.Frames.push_back( frame );
|
||||
}
|
||||
|
||||
sprites.push_back( sprite );
|
||||
return sprites.size()-1;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*
|
||||
Create a non-animated icon from the given file and position and put it into the spritebank.
|
||||
We can use this icon later on in a cursor.
|
||||
*/
|
||||
s32 AddIconToSpriteBank( gui::IGUISpriteBank * spriteBank, video::IVideoDriver* driver, const io::path& file, const core::rect<s32>& rect )
|
||||
{
|
||||
if ( !spriteBank || !driver )
|
||||
return -1;
|
||||
|
||||
video::ITexture * tex = driver->getTexture( file );
|
||||
if ( tex )
|
||||
{
|
||||
core::array< core::rect<irr::s32> >& spritePositions = spriteBank->getPositions();
|
||||
spritePositions.push_back( rect );
|
||||
array< SGUISprite >& sprites = spriteBank->getSprites();
|
||||
spriteBank->addTexture( tex );
|
||||
|
||||
gui::SGUISpriteFrame frame;
|
||||
frame.rectNumber = spritePositions.size()-1;
|
||||
frame.textureNumber = spriteBank->getTextureCount()-1;
|
||||
|
||||
SGUISprite sprite;
|
||||
sprite.frameTime = 0;
|
||||
sprite.Frames.push_back( frame );
|
||||
|
||||
sprites.push_back( sprite );
|
||||
|
||||
return sprites.size()-1;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
video::E_DRIVER_TYPE driverType = driverChoiceConsole();
|
||||
if (driverType==video::EDT_COUNT)
|
||||
return 1;
|
||||
|
||||
IrrlichtDevice * device = createDevice(driverType, dimension2d<u32>(640, 480));
|
||||
if (device == 0)
|
||||
return 1; // could not create selected driver.
|
||||
|
||||
// It's sometimes of interest to know how the mouse behaves after a resize
|
||||
device->setResizable(true);
|
||||
|
||||
device->setWindowCaption(L"Cursor control - Irrlicht engine tutorial");
|
||||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
IGUIEnvironment* env = device->getGUIEnvironment();
|
||||
|
||||
gui::IGUISpriteBank * SpriteBankIcons;
|
||||
|
||||
SAppContext context;
|
||||
context.Device = device;
|
||||
|
||||
rect< s32 > rectInfoStatic(10,10, 200, 200);
|
||||
env->addStaticText (L"Cursor state information", rectInfoStatic, true, true);
|
||||
rectInfoStatic.UpperLeftCorner += dimension2di(0, 15);
|
||||
context.InfoStatic = env->addStaticText (L"", rectInfoStatic, true, true);
|
||||
rect< s32 > rectEventBox(10,210, 200, 400);
|
||||
env->addStaticText (L"click events (new on top)", rectEventBox, true, true);
|
||||
rectEventBox.UpperLeftCorner += dimension2di(0, 15);
|
||||
context.EventBox = env->addListBox(rectEventBox);
|
||||
rect< s32 > rectCursorBox(210,10, 400, 250);
|
||||
env->addStaticText (L"cursors, click to set the active one", rectCursorBox, true, true);
|
||||
rectCursorBox.UpperLeftCorner += dimension2di(0, 15);
|
||||
context.CursorBox = env->addListBox(rectCursorBox);
|
||||
rect< s32 > rectSpriteBox(210,260, 400, 400);
|
||||
env->addStaticText (L"sprites", rectSpriteBox, true, true);
|
||||
rectSpriteBox.UpperLeftCorner += dimension2di(0, 15);
|
||||
context.SpriteBox = env->addListBox(rectSpriteBox);
|
||||
|
||||
context.ButtonSetVisible = env->addButton( rect<s32>( 410, 20, 560, 40 ), 0, -1, L"set visible (delayed)" );
|
||||
context.ButtonSetInvisible = env->addButton( rect<s32>( 410, 50, 560, 70 ), 0, -1, L"set invisible (delayed)" );
|
||||
context.ButtonSimulateBadFps = env->addButton( rect<s32>( 410, 80, 560, 100 ), 0, -1, L"simulate bad FPS" );
|
||||
context.ButtonSimulateBadFps->setIsPushButton(true);
|
||||
context.ButtonChangeIcon = env->addButton( rect<s32>( 410, 140, 560, 160 ), 0, -1, L"replace cursor icon\n(cursor+sprite must be selected)" );
|
||||
|
||||
// set the names for all the system cursors
|
||||
for ( int i=0; i < (int)gui::ECI_COUNT; ++i )
|
||||
{
|
||||
context.CursorBox->addItem(stringw( GUICursorIconNames[i] ).c_str());
|
||||
}
|
||||
|
||||
/*
|
||||
Create sprites which then can be used as cursor icons.
|
||||
*/
|
||||
SpriteBankIcons = env->addEmptySpriteBank(io::path("cursor_icons"));
|
||||
context.SpriteBox->setSpriteBank(SpriteBankIcons);
|
||||
|
||||
const io::path mediaPath = getExampleMediaPath();
|
||||
|
||||
// create one animated icon from several files
|
||||
array< io::path > files;
|
||||
files.push_back( io::path(mediaPath + "icon_crosshairs16x16bw1.png") );
|
||||
files.push_back( io::path(mediaPath + "icon_crosshairs16x16bw2.png") );
|
||||
files.push_back( io::path(mediaPath + "icon_crosshairs16x16bw3.png") );
|
||||
files.push_back( io::path(mediaPath + "icon_crosshairs16x16bw3.png") );
|
||||
files.push_back( io::path(mediaPath + "icon_crosshairs16x16bw2.png") );
|
||||
SCursorSprite spriteBw; // the sprite + some additional information needed for cursors
|
||||
spriteBw.SpriteId = AddAnimatedIconToSpriteBank( SpriteBankIcons, driver, files, 200 );
|
||||
spriteBw.SpriteBank = SpriteBankIcons;
|
||||
spriteBw.HotSpot = position2d<s32>(7,7);
|
||||
context.addIcon(L"crosshair_bw", spriteBw);
|
||||
|
||||
// create one animated icon from one file
|
||||
array< rect<s32> > iconRects;
|
||||
iconRects.push_back( rect<s32>(0,0, 16, 16) );
|
||||
iconRects.push_back( rect<s32>(16,0, 32, 16) );
|
||||
iconRects.push_back( rect<s32>(0,16, 16, 32) );
|
||||
iconRects.push_back( rect<s32>(0,16, 16, 32) );
|
||||
iconRects.push_back( rect<s32>(16,0, 32, 16) );
|
||||
SCursorSprite spriteCol; // the sprite + some additional information needed for cursors
|
||||
spriteCol.SpriteId = AddAnimatedIconToSpriteBank( SpriteBankIcons, driver, io::path(mediaPath + "icon_crosshairs16x16col.png"), iconRects, 200 );
|
||||
spriteCol.HotSpot = position2d<s32>(7,7);
|
||||
spriteCol.SpriteBank = SpriteBankIcons;
|
||||
context.addIcon(L"crosshair_colored", spriteCol);
|
||||
|
||||
// Create some non-animated icons
|
||||
rect<s32> rectIcon;
|
||||
SCursorSprite spriteNonAnimated(SpriteBankIcons, 0, position2d<s32>(7,7));
|
||||
|
||||
rectIcon = rect<s32>(0,0, 16, 16);
|
||||
spriteNonAnimated.SpriteId = AddIconToSpriteBank( SpriteBankIcons, driver, io::path(mediaPath + "icon_crosshairs16x16col.png"), rectIcon );
|
||||
context.addIcon(L"crosshair_col1", spriteNonAnimated, false);
|
||||
|
||||
rectIcon = rect<s32>(16,0, 32, 16);
|
||||
spriteNonAnimated.SpriteId = AddIconToSpriteBank( SpriteBankIcons, driver, io::path(mediaPath + "icon_crosshairs16x16col.png"), rectIcon );
|
||||
context.addIcon(L"crosshair_col2", spriteNonAnimated, false);
|
||||
|
||||
rectIcon = rect<s32>(0,16, 16, 32);
|
||||
spriteNonAnimated.SpriteId = AddIconToSpriteBank( SpriteBankIcons, driver, io::path(mediaPath + "icon_crosshairs16x16col.png"), rectIcon );
|
||||
context.addIcon(L"crosshair_col3", spriteNonAnimated, false);
|
||||
|
||||
|
||||
MyEventReceiver receiver(context);
|
||||
device->setEventReceiver(&receiver);
|
||||
|
||||
while(device->run() && driver)
|
||||
{
|
||||
// if (device->isWindowActive())
|
||||
{
|
||||
u32 realTimeNow = device->getTimer()->getRealTime();
|
||||
|
||||
context.update();
|
||||
|
||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(0,200,200,200));
|
||||
|
||||
env->drawAll();
|
||||
|
||||
// draw custom sprite with Irrlicht functions for comparison. It should usually look the same as the cursors.
|
||||
if ( context.SpriteBox )
|
||||
{
|
||||
s32 selectedSprite = context.SpriteBox->getSelected();
|
||||
if ( selectedSprite >= 0 && context.Sprites[selectedSprite].SpriteId >= 0 )
|
||||
{
|
||||
SpriteBankIcons->draw2DSprite(u32(context.Sprites[selectedSprite].SpriteId), position2di(580, 140), 0, video::SColor(255, 255, 255, 255), 0, realTimeNow);
|
||||
}
|
||||
}
|
||||
|
||||
driver->endScene();
|
||||
}
|
||||
|
||||
// By simulating bad fps we can find out if hardware-support for cursors works or not. If it works the cursor will move as usual,while it otherwise will just update with 2 fps now.
|
||||
if ( context.SimulateBadFps )
|
||||
{
|
||||
device->sleep(500); // 2 fps
|
||||
}
|
||||
else
|
||||
{
|
||||
device->sleep(10);
|
||||
}
|
||||
}
|
||||
|
||||
device->drop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
**/
|
Reference in New Issue
Block a user