mirror of
https://github.com/minetest/irrlicht.git
synced 2025-07-02 00:00:26 +02:00
Merging r5975 through r6036 from trunk to ogl-es branch.
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
182
include/SOverrideMaterial.h
Normal file
182
include/SOverrideMaterial.h
Normal file
@ -0,0 +1,182 @@
|
||||
// Copyright (C) 2017 Michael Zeilfelder
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_OVERRIDE_MATERIAL_H_INCLUDED__
|
||||
#define __S_OVERRIDE_MATERIAL_H_INCLUDED__
|
||||
|
||||
#include "SMaterial.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
struct SOverrideMaterial
|
||||
{
|
||||
//! The Material values
|
||||
SMaterial Material;
|
||||
|
||||
//! Which values are overridden
|
||||
/** OR'ed values from E_MATERIAL_FLAGS. */
|
||||
u32 EnableFlags;
|
||||
|
||||
//! For those flags in EnableFlags which affect layers, set which of the layers are affected
|
||||
bool EnableLayerFlags[MATERIAL_MAX_TEXTURES];
|
||||
|
||||
//! Which textures are overridden
|
||||
bool EnableTextures[MATERIAL_MAX_TEXTURES];
|
||||
|
||||
//! Overwrite complete layers (settings of EnableLayerFlags and EnableTextures don't matter then for layer data)
|
||||
bool EnableLayers[MATERIAL_MAX_TEXTURES];
|
||||
|
||||
//! Set in which render passes the material override is active.
|
||||
/** OR'ed values from E_SCENE_NODE_RENDER_PASS. */
|
||||
u16 EnablePasses;
|
||||
|
||||
//! Global enable flag, overwritten by the SceneManager in each pass
|
||||
/** NOTE: This is generally _not_ set by users of the engine, but the
|
||||
Scenemanager uses the EnablePass array and sets Enabled to true if the
|
||||
Override material is enabled in the current pass.
|
||||
As user you generally _only_ set EnablePasses.
|
||||
The exception is when rendering without SceneManager but using draw calls in the VideoDriver. */
|
||||
bool Enabled;
|
||||
|
||||
struct SMaterialTypeReplacement
|
||||
{
|
||||
SMaterialTypeReplacement(s32 original, u32 replacement) : Original(original), Replacement(replacement) {}
|
||||
SMaterialTypeReplacement(u32 replacement) : Original(-1), Replacement(replacement) {}
|
||||
|
||||
//! SMaterial.MaterialType to replace.
|
||||
//! -1 for all types or a specific value to only replace that one (which is either one of E_MATERIAL_TYPE or a shader material id)
|
||||
s32 Original;
|
||||
|
||||
//! MaterialType to used to override Original (either one of E_MATERIAL_TYPE or a shader material id)
|
||||
u32 Replacement;
|
||||
};
|
||||
|
||||
//! To overwrite SMaterial::MaterialType
|
||||
core::array<SMaterialTypeReplacement> MaterialTypes;
|
||||
|
||||
//! Default constructor
|
||||
SOverrideMaterial() : EnableFlags(0), EnablePasses(0), Enabled(false)
|
||||
{
|
||||
}
|
||||
|
||||
//! disable overrides and reset all flags
|
||||
void reset()
|
||||
{
|
||||
EnableFlags = 0;
|
||||
EnablePasses = 0;
|
||||
Enabled = false;
|
||||
for (u32 i = 0; i < MATERIAL_MAX_TEXTURES; ++i)
|
||||
{
|
||||
EnableLayerFlags[i] = true; // doesn't do anything unless EnableFlags is set, just saying by default all texture layers are affected by flags
|
||||
EnableTextures[i] = false;
|
||||
EnableLayers[i] = false;
|
||||
}
|
||||
MaterialTypes.clear();
|
||||
}
|
||||
|
||||
//! Apply the enabled overrides
|
||||
void apply(SMaterial& material)
|
||||
{
|
||||
if (Enabled)
|
||||
{
|
||||
for (u32 i = 0; i < MaterialTypes.size(); ++i)
|
||||
{
|
||||
const SMaterialTypeReplacement& mtr = MaterialTypes[i];
|
||||
if (mtr.Original < 0 || (s32)mtr.Original == material.MaterialType)
|
||||
material.MaterialType = (E_MATERIAL_TYPE)mtr.Replacement;
|
||||
}
|
||||
for (u32 f=0; f<32; ++f)
|
||||
{
|
||||
const u32 num=(1<<f);
|
||||
if (EnableFlags & num)
|
||||
{
|
||||
switch (num)
|
||||
{
|
||||
case EMF_WIREFRAME: material.Wireframe = Material.Wireframe; break;
|
||||
case EMF_POINTCLOUD: material.PointCloud = Material.PointCloud; break;
|
||||
case EMF_GOURAUD_SHADING: material.GouraudShading = Material.GouraudShading; break;
|
||||
case EMF_LIGHTING: material.Lighting = Material.Lighting; break;
|
||||
case EMF_ZBUFFER: material.ZBuffer = Material.ZBuffer; break;
|
||||
case EMF_ZWRITE_ENABLE: material.ZWriteEnable = Material.ZWriteEnable; break;
|
||||
case EMF_BACK_FACE_CULLING: material.BackfaceCulling = Material.BackfaceCulling; break;
|
||||
case EMF_FRONT_FACE_CULLING: material.FrontfaceCulling = Material.FrontfaceCulling; break;
|
||||
case EMF_BILINEAR_FILTER:
|
||||
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
{
|
||||
if ( EnableLayerFlags[i] )
|
||||
{
|
||||
material.TextureLayer[i].BilinearFilter = Material.TextureLayer[i].BilinearFilter;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EMF_TRILINEAR_FILTER:
|
||||
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
{
|
||||
if ( EnableLayerFlags[i] )
|
||||
{
|
||||
material.TextureLayer[i].TrilinearFilter = Material.TextureLayer[i].TrilinearFilter;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EMF_ANISOTROPIC_FILTER:
|
||||
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
{
|
||||
if ( EnableLayerFlags[i] )
|
||||
{
|
||||
material.TextureLayer[i].AnisotropicFilter = Material.TextureLayer[i].AnisotropicFilter;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EMF_FOG_ENABLE: material.FogEnable = Material.FogEnable; break;
|
||||
case EMF_NORMALIZE_NORMALS: material.NormalizeNormals = Material.NormalizeNormals; break;
|
||||
case EMF_TEXTURE_WRAP:
|
||||
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
{
|
||||
if ( EnableLayerFlags[i] )
|
||||
{
|
||||
material.TextureLayer[i].TextureWrapU = Material.TextureLayer[i].TextureWrapU;
|
||||
material.TextureLayer[i].TextureWrapV = Material.TextureLayer[i].TextureWrapV;
|
||||
material.TextureLayer[i].TextureWrapW = Material.TextureLayer[i].TextureWrapW;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EMF_ANTI_ALIASING: material.AntiAliasing = Material.AntiAliasing; break;
|
||||
case EMF_COLOR_MASK: material.ColorMask = Material.ColorMask; break;
|
||||
case EMF_COLOR_MATERIAL: material.ColorMaterial = Material.ColorMaterial; break;
|
||||
case EMF_USE_MIP_MAPS: material.UseMipMaps = Material.UseMipMaps; break;
|
||||
case EMF_BLEND_OPERATION: material.BlendOperation = Material.BlendOperation; break;
|
||||
case EMF_BLEND_FACTOR: material.BlendFactor = Material.BlendFactor; break;
|
||||
case EMF_POLYGON_OFFSET:
|
||||
material.PolygonOffsetDirection = Material.PolygonOffsetDirection;
|
||||
material.PolygonOffsetFactor = Material.PolygonOffsetFactor;
|
||||
material.PolygonOffsetDepthBias = Material.PolygonOffsetDepthBias;
|
||||
material.PolygonOffsetSlopeScale = Material.PolygonOffsetSlopeScale;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
for(u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i )
|
||||
{
|
||||
if ( EnableLayers[i] )
|
||||
{
|
||||
material.TextureLayer[i] = Material.TextureLayer[i];
|
||||
}
|
||||
else if ( EnableTextures[i] )
|
||||
{
|
||||
material.TextureLayer[i].Texture = Material.TextureLayer[i].Texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __S_OVERRIDE_MATERIAL_H_INCLUDED__
|
||||
|
Reference in New Issue
Block a user