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CSoftwareTexture::lock no longer returns image data when a mipmapLevel is requested
Returns now getMipMapsData instead which for now will always be 0 in this case (but might work one day) Also removing comment about ITexture::lock() mipmapLevel parameter being broken. It got fixed in November 2019. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6563 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -211,8 +211,7 @@ public:
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only mode or read from in write only mode.
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Support for this feature depends on the driver, so don't rely on the
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texture being write-protected when locking with read-only, etc.
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\param mipmapLevel NOTE: Currently broken, sorry, we try if we can repair it for 1.9 release.
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Number of the mipmapLevel to lock. 0 is main texture.
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\param mipmapLevel Number of the mipmapLevel to lock. 0 is main texture.
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Non-existing levels will silently fail and return 0.
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\param layer It determines which cubemap face or texture array layer should be locked.
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\param lockFlags See E_TEXTURE_LOCK_FLAGS documentation.
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