CSoftwareTexture::lock no longer returns image data when a mipmapLevel is requested

Returns now getMipMapsData instead which for now will always be 0 in this case (but might work one day)
Also removing comment about ITexture::lock() mipmapLevel parameter being broken. It got fixed in November 2019.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6563 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2023-10-17 17:55:39 +00:00
parent 614308e19c
commit 2b08c37f89
3 changed files with 6 additions and 4 deletions

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@ -211,8 +211,7 @@ public:
only mode or read from in write only mode. only mode or read from in write only mode.
Support for this feature depends on the driver, so don't rely on the Support for this feature depends on the driver, so don't rely on the
texture being write-protected when locking with read-only, etc. texture being write-protected when locking with read-only, etc.
\param mipmapLevel NOTE: Currently broken, sorry, we try if we can repair it for 1.9 release. \param mipmapLevel Number of the mipmapLevel to lock. 0 is main texture.
Number of the mipmapLevel to lock. 0 is main texture.
Non-existing levels will silently fail and return 0. Non-existing levels will silently fail and return 0.
\param layer It determines which cubemap face or texture array layer should be locked. \param layer It determines which cubemap face or texture array layer should be locked.
\param lockFlags See E_TEXTURE_LOCK_FLAGS documentation. \param lockFlags See E_TEXTURE_LOCK_FLAGS documentation.

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@ -78,7 +78,10 @@ CSoftwareTexture::~CSoftwareTexture()
//! lock function //! lock function
void* CSoftwareTexture::lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel, u32 layer, E_TEXTURE_LOCK_FLAGS lockFlags) void* CSoftwareTexture::lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel, u32 layer, E_TEXTURE_LOCK_FLAGS lockFlags)
{ {
if ( mipmapLevel == 0 )
return Image->getData(); return Image->getData();
else
return Image->getMipMapsData(mipmapLevel);
} }

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@ -1,4 +1,4 @@
Tests finished. 72 tests of 72 passed. Tests finished. 72 tests of 72 passed.
Compiled as DEBUG Compiled as DEBUG
Test suite pass at GMT Fri Sep 22 15:57:32 2023 Test suite pass at GMT Tue Oct 17 17:50:36 2023