Reformat the code, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
Desour
2024-03-20 19:35:52 +01:00
parent eb4dec46c2
commit 2bf1d12353
292 changed files with 37376 additions and 42421 deletions

View File

@ -2,15 +2,13 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CAndroidAssetReader.h"
#include "CReadFile.h"
#include "coreutil.h"
#include "CAndroidAssetFileArchive.h"
#include "CIrrDeviceAndroid.h"
#include "os.h" // for logging (just keep it in even when not needed right now as it's used all the time)
#include "os.h" // for logging (just keep it in even when not needed right now as it's used all the time)
#include <android_native_app_glue.h>
#include <android/native_activity.h>
@ -21,82 +19,78 @@ namespace irr
namespace io
{
CAndroidAssetFileArchive::CAndroidAssetFileArchive(AAssetManager *assetManager, bool ignoreCase, bool ignorePaths)
: CFileList("/asset", ignoreCase, ignorePaths), AssetManager(assetManager)
CAndroidAssetFileArchive::CAndroidAssetFileArchive(AAssetManager *assetManager, bool ignoreCase, bool ignorePaths) :
CFileList("/asset", ignoreCase, ignorePaths), AssetManager(assetManager)
{
}
CAndroidAssetFileArchive::~CAndroidAssetFileArchive()
{
}
//! get the archive type
E_FILE_ARCHIVE_TYPE CAndroidAssetFileArchive::getType() const
{
return EFAT_ANDROID_ASSET;
}
const IFileList* CAndroidAssetFileArchive::getFileList() const
const IFileList *CAndroidAssetFileArchive::getFileList() const
{
// The assert_manager can not read directory names, so
// getFileList returns only files in folders which have been added.
return this;
// The assert_manager can not read directory names, so
// getFileList returns only files in folders which have been added.
return this;
}
//! opens a file by file name
IReadFile* CAndroidAssetFileArchive::createAndOpenFile(const io::path& filename)
IReadFile *CAndroidAssetFileArchive::createAndOpenFile(const io::path &filename)
{
CAndroidAssetReader *reader = new CAndroidAssetReader(AssetManager, filename);
CAndroidAssetReader *reader = new CAndroidAssetReader(AssetManager, filename);
if(reader->isOpen())
if (reader->isOpen())
return reader;
reader->drop();
return NULL;
return NULL;
}
//! opens a file by index
IReadFile* CAndroidAssetFileArchive::createAndOpenFile(u32 index)
IReadFile *CAndroidAssetFileArchive::createAndOpenFile(u32 index)
{
const io::path& filename(getFullFileName(index));
if ( filename.empty() )
const io::path &filename(getFullFileName(index));
if (filename.empty())
return 0;
return createAndOpenFile(filename);
return createAndOpenFile(filename);
}
void CAndroidAssetFileArchive::addDirectoryToFileList(const io::path &dirname_)
{
io::path dirname(dirname_);
fschar_t lastChar = dirname.lastChar();
if ( lastChar == '/' || lastChar == '\\' )
dirname.erase(dirname.size()-1);
if (lastChar == '/' || lastChar == '\\')
dirname.erase(dirname.size() - 1);
// os::Printer::log("addDirectoryToFileList:", dirname.c_str(), ELL_DEBUG);
if (findFile(dirname, true) >= 0 )
return; // was already added
if (findFile(dirname, true) >= 0)
return; // was already added
AAssetDir *dir = AAssetManager_openDir(AssetManager, core::stringc(dirname).c_str());
if(!dir)
if (!dir)
return;
// add directory itself
addItem(dirname, 0, 0, /*isDir*/true, getFileCount());
addItem(dirname, 0, 0, /*isDir*/ true, getFileCount());
// add all files in folder.
// Note: AAssetDir_getNextFileName does not return directory names (neither does any other NDK function)
while(const char *filename = AAssetDir_getNextFileName(dir))
{
core::stringc full_filename= dirname=="" ? filename
: dirname+"/"+filename;
while (const char *filename = AAssetDir_getNextFileName(dir)) {
core::stringc full_filename = dirname == "" ? filename
: dirname + "/" + filename;
// We can't get the size without opening the file - so for performance
// reasons we set the file size to 0.
// TODO: Does this really cost so much performance that it's worth losing this information? Dirs are usually just added once at startup...
addItem(full_filename, /*offet*/0, /*size*/0, /*isDir*/false, getFileCount());
addItem(full_filename, /*offet*/ 0, /*size*/ 0, /*isDir*/ false, getFileCount());
// os::Printer::log("addItem:", full_filename.c_str(), ELL_DEBUG);
}
AAssetDir_close(dir);
@ -104,4 +98,3 @@ void CAndroidAssetFileArchive::addDirectoryToFileList(const io::path &dirname_)
} // end namespace io
} // end namespace irr