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Reformat the code, using:
find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
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@ -15,59 +15,56 @@ namespace irr
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namespace scene
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{
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class CBoneSceneNode : public IBoneSceneNode
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{
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public:
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//! constructor
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CBoneSceneNode(ISceneNode* parent, ISceneManager* mgr,
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s32 id=-1, u32 boneIndex=0,
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class CBoneSceneNode : public IBoneSceneNode
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{
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public:
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//! constructor
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CBoneSceneNode(ISceneNode *parent, ISceneManager *mgr,
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s32 id = -1, u32 boneIndex = 0,
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const std::optional<std::string> &boneName = std::nullopt);
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//! Returns the index of the bone
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u32 getBoneIndex() const override;
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//! Returns the index of the bone
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u32 getBoneIndex() const override;
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//! Sets the animation mode of the bone. Returns true if successful.
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bool setAnimationMode(E_BONE_ANIMATION_MODE mode) override;
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//! Sets the animation mode of the bone. Returns true if successful.
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bool setAnimationMode(E_BONE_ANIMATION_MODE mode) override;
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//! Gets the current animation mode of the bone
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E_BONE_ANIMATION_MODE getAnimationMode() const override;
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//! Gets the current animation mode of the bone
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E_BONE_ANIMATION_MODE getAnimationMode() const override;
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//! returns the axis aligned bounding box of this node
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const core::aabbox3d<f32>& getBoundingBox() const override;
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//! returns the axis aligned bounding box of this node
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const core::aabbox3d<f32> &getBoundingBox() const override;
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/*
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//! Returns the relative transformation of the scene node.
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//core::matrix4 getRelativeTransformation() const override;
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*/
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/*
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//! Returns the relative transformation of the scene node.
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//core::matrix4 getRelativeTransformation() const override;
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*/
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void OnAnimate(u32 timeMs) override;
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void OnAnimate(u32 timeMs) override;
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void updateAbsolutePositionOfAllChildren() override;
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void updateAbsolutePositionOfAllChildren() override;
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//! How the relative transformation of the bone is used
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void setSkinningSpace(E_BONE_SKINNING_SPACE space) override
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{
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SkinningSpace=space;
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}
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//! How the relative transformation of the bone is used
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void setSkinningSpace(E_BONE_SKINNING_SPACE space) override
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{
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SkinningSpace = space;
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}
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E_BONE_SKINNING_SPACE getSkinningSpace() const override
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{
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return SkinningSpace;
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}
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E_BONE_SKINNING_SPACE getSkinningSpace() const override
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{
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return SkinningSpace;
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}
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private:
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void helper_updateAbsolutePositionOfAllChildren(ISceneNode *Node);
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private:
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void helper_updateAbsolutePositionOfAllChildren(ISceneNode *Node);
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u32 BoneIndex;
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u32 BoneIndex;
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core::aabbox3d<f32> Box;
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E_BONE_ANIMATION_MODE AnimationMode;
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E_BONE_SKINNING_SPACE SkinningSpace;
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};
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core::aabbox3d<f32> Box;
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E_BONE_ANIMATION_MODE AnimationMode;
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E_BONE_SKINNING_SPACE SkinningSpace;
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};
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} // end namespace scene
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} // end namespace irr
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