Reformat the code, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
Desour
2024-03-20 19:35:52 +01:00
parent eb4dec46c2
commit 2bf1d12353
292 changed files with 37376 additions and 42421 deletions

View File

@ -12,33 +12,30 @@ namespace scene
//! constructor
CDummyTransformationSceneNode::CDummyTransformationSceneNode(
ISceneNode* parent, ISceneManager* mgr, s32 id)
: IDummyTransformationSceneNode(parent, mgr, id)
ISceneNode *parent, ISceneManager *mgr, s32 id) :
IDummyTransformationSceneNode(parent, mgr, id)
{
#ifdef _DEBUG
#ifdef _DEBUG
setDebugName("CDummyTransformationSceneNode");
#endif
#endif
setAutomaticCulling(scene::EAC_OFF);
}
//! returns the axis aligned bounding box of this node
const core::aabbox3d<f32>& CDummyTransformationSceneNode::getBoundingBox() const
const core::aabbox3d<f32> &CDummyTransformationSceneNode::getBoundingBox() const
{
return Box;
}
//! Returns a reference to the current relative transformation matrix.
//! This is the matrix, this scene node uses instead of scale, translation
//! and rotation.
core::matrix4& CDummyTransformationSceneNode::getRelativeTransformationMatrix()
core::matrix4 &CDummyTransformationSceneNode::getRelativeTransformationMatrix()
{
return RelativeTransformationMatrix;
}
//! Returns the relative transformation of the scene node.
core::matrix4 CDummyTransformationSceneNode::getRelativeTransformation() const
{
@ -46,56 +43,56 @@ core::matrix4 CDummyTransformationSceneNode::getRelativeTransformation() const
}
//! Creates a clone of this scene node and its children.
ISceneNode* CDummyTransformationSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager)
ISceneNode *CDummyTransformationSceneNode::clone(ISceneNode *newParent, ISceneManager *newManager)
{
if (!newParent)
newParent = Parent;
if (!newManager)
newManager = SceneManager;
CDummyTransformationSceneNode* nb = new CDummyTransformationSceneNode(newParent,
newManager, ID);
CDummyTransformationSceneNode *nb = new CDummyTransformationSceneNode(newParent,
newManager, ID);
nb->cloneMembers(this, newManager);
nb->RelativeTransformationMatrix = RelativeTransformationMatrix;
nb->Box = Box;
if ( newParent )
if (newParent)
nb->drop();
return nb;
}
const core::vector3df& CDummyTransformationSceneNode::getScale() const
const core::vector3df &CDummyTransformationSceneNode::getScale() const
{
os::Printer::log("CDummyTransformationSceneNode::getScale() does not contain the relative transformation.", ELL_DEBUG);
return RelativeScale;
}
void CDummyTransformationSceneNode::setScale(const core::vector3df& scale)
void CDummyTransformationSceneNode::setScale(const core::vector3df &scale)
{
os::Printer::log("CDummyTransformationSceneNode::setScale() does not affect the relative transformation.", ELL_DEBUG);
RelativeScale = scale;
}
const core::vector3df& CDummyTransformationSceneNode::getRotation() const
const core::vector3df &CDummyTransformationSceneNode::getRotation() const
{
os::Printer::log("CDummyTransformationSceneNode::getRotation() does not contain the relative transformation.", ELL_DEBUG);
return RelativeRotation;
}
void CDummyTransformationSceneNode::setRotation(const core::vector3df& rotation)
void CDummyTransformationSceneNode::setRotation(const core::vector3df &rotation)
{
os::Printer::log("CDummyTransformationSceneNode::setRotation() does not affect the relative transformation.", ELL_DEBUG);
RelativeRotation = rotation;
}
const core::vector3df& CDummyTransformationSceneNode::getPosition() const
const core::vector3df &CDummyTransformationSceneNode::getPosition() const
{
os::Printer::log("CDummyTransformationSceneNode::getPosition() does not contain the relative transformation.", ELL_DEBUG);
return RelativeTranslation;
}
void CDummyTransformationSceneNode::setPosition(const core::vector3df& newpos)
void CDummyTransformationSceneNode::setPosition(const core::vector3df &newpos)
{
os::Printer::log("CDummyTransformationSceneNode::setPosition() does not affect the relative transformation.", ELL_DEBUG);
RelativeTranslation = newpos;