Reformat the code, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
Desour
2024-03-20 19:35:52 +01:00
parent eb4dec46c2
commit 2bf1d12353
292 changed files with 37376 additions and 42421 deletions

View File

@ -11,49 +11,45 @@ namespace irr
namespace scene
{
class CDummyTransformationSceneNode : public IDummyTransformationSceneNode
{
public:
class CDummyTransformationSceneNode : public IDummyTransformationSceneNode
{
public:
//! constructor
CDummyTransformationSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id);
//! constructor
CDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
//! returns the axis aligned bounding box of this node
const core::aabbox3d<f32> &getBoundingBox() const override;
//! returns the axis aligned bounding box of this node
const core::aabbox3d<f32>& getBoundingBox() const override;
//! Returns a reference to the current relative transformation matrix.
//! This is the matrix, this scene node uses instead of scale, translation
//! and rotation.
core::matrix4 &getRelativeTransformationMatrix() override;
//! Returns a reference to the current relative transformation matrix.
//! This is the matrix, this scene node uses instead of scale, translation
//! and rotation.
core::matrix4& getRelativeTransformationMatrix() override;
//! Returns the relative transformation of the scene node.
core::matrix4 getRelativeTransformation() const override;
//! Returns the relative transformation of the scene node.
core::matrix4 getRelativeTransformation() const override;
//! does nothing.
void render() override {}
//! does nothing.
void render() override {}
//! Returns type of the scene node
ESCENE_NODE_TYPE getType() const override { return ESNT_DUMMY_TRANSFORMATION; }
//! Returns type of the scene node
ESCENE_NODE_TYPE getType() const override { return ESNT_DUMMY_TRANSFORMATION; }
//! Creates a clone of this scene node and its children.
ISceneNode *clone(ISceneNode *newParent = 0, ISceneManager *newManager = 0) override;
//! Creates a clone of this scene node and its children.
ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) override;
private:
// TODO: We can add least add some warnings to find troubles faster until we have
// fixed bug id 2318691.
const core::vector3df &getScale() const override;
void setScale(const core::vector3df &scale) override;
const core::vector3df &getRotation() const override;
void setRotation(const core::vector3df &rotation) override;
const core::vector3df &getPosition() const override;
void setPosition(const core::vector3df &newpos) override;
private:
// TODO: We can add least add some warnings to find troubles faster until we have
// fixed bug id 2318691.
const core::vector3df& getScale() const override;
void setScale(const core::vector3df& scale) override;
const core::vector3df& getRotation() const override;
void setRotation(const core::vector3df& rotation) override;
const core::vector3df& getPosition() const override;
void setPosition(const core::vector3df& newpos) override;
core::matrix4 RelativeTransformationMatrix;
core::aabbox3d<f32> Box;
};
core::matrix4 RelativeTransformationMatrix;
core::aabbox3d<f32> Box;
};
} // end namespace scene
} // end namespace irr