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Reformat the code, using:
find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
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@ -11,49 +11,45 @@ namespace irr
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namespace scene
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{
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class CDummyTransformationSceneNode : public IDummyTransformationSceneNode
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{
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public:
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class CDummyTransformationSceneNode : public IDummyTransformationSceneNode
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{
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public:
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//! constructor
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CDummyTransformationSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id);
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//! constructor
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CDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
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//! returns the axis aligned bounding box of this node
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const core::aabbox3d<f32> &getBoundingBox() const override;
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//! returns the axis aligned bounding box of this node
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const core::aabbox3d<f32>& getBoundingBox() const override;
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//! Returns a reference to the current relative transformation matrix.
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//! This is the matrix, this scene node uses instead of scale, translation
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//! and rotation.
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core::matrix4 &getRelativeTransformationMatrix() override;
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//! Returns a reference to the current relative transformation matrix.
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//! This is the matrix, this scene node uses instead of scale, translation
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//! and rotation.
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core::matrix4& getRelativeTransformationMatrix() override;
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//! Returns the relative transformation of the scene node.
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core::matrix4 getRelativeTransformation() const override;
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//! Returns the relative transformation of the scene node.
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core::matrix4 getRelativeTransformation() const override;
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//! does nothing.
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void render() override {}
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//! does nothing.
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void render() override {}
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//! Returns type of the scene node
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ESCENE_NODE_TYPE getType() const override { return ESNT_DUMMY_TRANSFORMATION; }
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//! Returns type of the scene node
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ESCENE_NODE_TYPE getType() const override { return ESNT_DUMMY_TRANSFORMATION; }
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//! Creates a clone of this scene node and its children.
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ISceneNode *clone(ISceneNode *newParent = 0, ISceneManager *newManager = 0) override;
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//! Creates a clone of this scene node and its children.
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ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) override;
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private:
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// TODO: We can add least add some warnings to find troubles faster until we have
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// fixed bug id 2318691.
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const core::vector3df &getScale() const override;
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void setScale(const core::vector3df &scale) override;
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const core::vector3df &getRotation() const override;
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void setRotation(const core::vector3df &rotation) override;
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const core::vector3df &getPosition() const override;
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void setPosition(const core::vector3df &newpos) override;
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private:
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// TODO: We can add least add some warnings to find troubles faster until we have
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// fixed bug id 2318691.
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const core::vector3df& getScale() const override;
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void setScale(const core::vector3df& scale) override;
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const core::vector3df& getRotation() const override;
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void setRotation(const core::vector3df& rotation) override;
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const core::vector3df& getPosition() const override;
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void setPosition(const core::vector3df& newpos) override;
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core::matrix4 RelativeTransformationMatrix;
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core::aabbox3d<f32> Box;
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};
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core::matrix4 RelativeTransformationMatrix;
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core::aabbox3d<f32> Box;
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};
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} // end namespace scene
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} // end namespace irr
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