Reformat the code, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
Desour
2024-03-20 19:35:52 +01:00
parent eb4dec46c2
commit 2bf1d12353
292 changed files with 37376 additions and 42421 deletions

View File

@ -4,55 +4,47 @@
#include "CGUIImageList.h"
namespace irr
{
namespace gui
{
//! constructor
CGUIImageList::CGUIImageList( video::IVideoDriver* driver )
: Driver( driver ),
Texture( 0 ),
ImageCount( 0 ),
ImageSize( 0, 0 ),
ImagesPerRow( 0 ),
UseAlphaChannel( false )
CGUIImageList::CGUIImageList(video::IVideoDriver *driver) :
Driver(driver),
Texture(0),
ImageCount(0),
ImageSize(0, 0),
ImagesPerRow(0),
UseAlphaChannel(false)
{
#ifdef _DEBUG
setDebugName( "CGUIImageList" );
#endif
#ifdef _DEBUG
setDebugName("CGUIImageList");
#endif
if( Driver )
{
if (Driver) {
Driver->grab();
}
}
//! destructor
CGUIImageList::~CGUIImageList()
{
if( Driver )
{
if (Driver) {
Driver->drop();
}
if( Texture )
{
if (Texture) {
Texture->drop();
}
}
//! Creates the image list from texture.
bool CGUIImageList::createImageList(video::ITexture* texture,
core::dimension2d<s32> imageSize,
bool useAlphaChannel)
bool CGUIImageList::createImageList(video::ITexture *texture,
core::dimension2d<s32> imageSize,
bool useAlphaChannel)
{
if( !texture )
{
if (!texture) {
return false;
}
@ -70,23 +62,22 @@ bool CGUIImageList::createImageList(video::ITexture* texture,
}
//! Draws an image and clips it to the specified rectangle if wanted
void CGUIImageList::draw( s32 index, const core::position2d<s32>& destPos,
const core::rect<s32>* clip /*= 0*/ )
void CGUIImageList::draw(s32 index, const core::position2d<s32> &destPos,
const core::rect<s32> *clip /*= 0*/)
{
core::rect<s32> sourceRect;
if( !Driver || index < 0 || index >= ImageCount )
{
if (!Driver || index < 0 || index >= ImageCount) {
return;
}
sourceRect.UpperLeftCorner.X = ( index % ImagesPerRow ) * ImageSize.Width;
sourceRect.UpperLeftCorner.Y = ( index / ImagesPerRow ) * ImageSize.Height;
sourceRect.UpperLeftCorner.X = (index % ImagesPerRow) * ImageSize.Width;
sourceRect.UpperLeftCorner.Y = (index / ImagesPerRow) * ImageSize.Height;
sourceRect.LowerRightCorner.X = sourceRect.UpperLeftCorner.X + ImageSize.Width;
sourceRect.LowerRightCorner.Y = sourceRect.UpperLeftCorner.Y + ImageSize.Height;
Driver->draw2DImage( Texture, destPos, sourceRect, clip,
video::SColor( 255, 255, 255, 255 ), UseAlphaChannel );
Driver->draw2DImage(Texture, destPos, sourceRect, clip,
video::SColor(255, 255, 255, 255), UseAlphaChannel);
}
} // end namespace gui