mirror of
https://github.com/minetest/irrlicht.git
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Reformat the code, using:
find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
@ -12,164 +12,162 @@ namespace irr
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namespace gui
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{
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class IGUIFont;
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class IGUIScrollBar;
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class IGUIFont;
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class IGUIScrollBar;
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class CGUIListBox : public IGUIListBox
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class CGUIListBox : public IGUIListBox
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{
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public:
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//! constructor
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CGUIListBox(IGUIEnvironment *environment, IGUIElement *parent,
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s32 id, core::rect<s32> rectangle, bool clip = true,
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bool drawBack = false, bool moveOverSelect = false);
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//! destructor
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virtual ~CGUIListBox();
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//! returns amount of list items
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u32 getItemCount() const override;
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//! returns string of a list item. the id may be a value from 0 to itemCount-1
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const wchar_t *getListItem(u32 id) const override;
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//! adds an list item, returns id of item
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u32 addItem(const wchar_t *text) override;
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//! clears the list
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void clear() override;
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//! returns id of selected item. returns -1 if no item is selected.
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s32 getSelected() const override;
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//! sets the selected item. Set this to -1 if no item should be selected
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void setSelected(s32 id) override;
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//! sets the selected item. Set this to -1 if no item should be selected
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void setSelected(const wchar_t *item) override;
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//! called if an event happened.
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bool OnEvent(const SEvent &event) override;
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//! draws the element and its children
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void draw() override;
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//! adds an list item with an icon
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//! \param text Text of list entry
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//! \param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon
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//! \return
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//! returns the id of the new created item
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u32 addItem(const wchar_t *text, s32 icon) override;
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//! Returns the icon of an item
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s32 getIcon(u32 id) const override;
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//! removes an item from the list
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void removeItem(u32 id) override;
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//! get the the id of the item at the given absolute coordinates
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s32 getItemAt(s32 xpos, s32 ypos) const override;
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//! Sets the sprite bank which should be used to draw list icons. This font is set to the sprite bank of
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//! the built-in-font by default. A sprite can be displayed in front of every list item.
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//! An icon is an index within the icon sprite bank. Several default icons are available in the
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//! skin through getIcon
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void setSpriteBank(IGUISpriteBank *bank) override;
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//! set whether the listbox should scroll to newly selected items
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void setAutoScrollEnabled(bool scroll) override;
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//! returns true if automatic scrolling is enabled, false if not.
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bool isAutoScrollEnabled() const override;
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//! Update the position and size of the listbox, and update the scrollbar
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void updateAbsolutePosition() override;
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//! set all item colors at given index to color
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void setItemOverrideColor(u32 index, video::SColor color) override;
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//! set all item colors of specified type at given index to color
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void setItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType, video::SColor color) override;
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//! clear all item colors at index
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void clearItemOverrideColor(u32 index) override;
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//! clear item color at index for given colortype
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void clearItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) override;
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//! has the item at index its color overwritten?
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bool hasItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const override;
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//! return the overwrite color at given item index.
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video::SColor getItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const override;
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//! return the default color which is used for the given colorType
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video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const override;
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//! set the item at the given index
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void setItem(u32 index, const wchar_t *text, s32 icon) override;
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//! Insert the item at the given index
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//! Return the index on success or -1 on failure.
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s32 insertItem(u32 index, const wchar_t *text, s32 icon) override;
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//! Swap the items at the given indices
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void swapItems(u32 index1, u32 index2) override;
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//! set global itemHeight
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void setItemHeight(s32 height) override;
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//! Sets whether to draw the background
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void setDrawBackground(bool draw) override;
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//! Access the vertical scrollbar
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IGUIScrollBar *getVerticalScrollBar() const override;
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private:
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struct ListItem
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{
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public:
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//! constructor
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CGUIListBox(IGUIEnvironment* environment, IGUIElement* parent,
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s32 id, core::rect<s32> rectangle, bool clip=true,
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bool drawBack=false, bool moveOverSelect=false);
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core::stringw Text;
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s32 Icon = -1;
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//! destructor
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virtual ~CGUIListBox();
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//! returns amount of list items
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u32 getItemCount() const override;
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//! returns string of a list item. the id may be a value from 0 to itemCount-1
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const wchar_t* getListItem(u32 id) const override;
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//! adds an list item, returns id of item
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u32 addItem(const wchar_t* text) override;
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//! clears the list
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void clear() override;
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//! returns id of selected item. returns -1 if no item is selected.
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s32 getSelected() const override;
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//! sets the selected item. Set this to -1 if no item should be selected
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void setSelected(s32 id) override;
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//! sets the selected item. Set this to -1 if no item should be selected
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void setSelected(const wchar_t *item) override;
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//! called if an event happened.
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bool OnEvent(const SEvent& event) override;
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//! draws the element and its children
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void draw() override;
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//! adds an list item with an icon
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//! \param text Text of list entry
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//! \param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon
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//! \return
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//! returns the id of the new created item
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u32 addItem(const wchar_t* text, s32 icon) override;
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//! Returns the icon of an item
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s32 getIcon(u32 id) const override;
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//! removes an item from the list
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void removeItem(u32 id) override;
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//! get the the id of the item at the given absolute coordinates
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s32 getItemAt(s32 xpos, s32 ypos) const override;
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//! Sets the sprite bank which should be used to draw list icons. This font is set to the sprite bank of
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//! the built-in-font by default. A sprite can be displayed in front of every list item.
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//! An icon is an index within the icon sprite bank. Several default icons are available in the
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//! skin through getIcon
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void setSpriteBank(IGUISpriteBank* bank) override;
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//! set whether the listbox should scroll to newly selected items
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void setAutoScrollEnabled(bool scroll) override;
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//! returns true if automatic scrolling is enabled, false if not.
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bool isAutoScrollEnabled() const override;
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//! Update the position and size of the listbox, and update the scrollbar
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void updateAbsolutePosition() override;
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//! set all item colors at given index to color
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void setItemOverrideColor(u32 index, video::SColor color) override;
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//! set all item colors of specified type at given index to color
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void setItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType, video::SColor color) override;
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//! clear all item colors at index
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void clearItemOverrideColor(u32 index) override;
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//! clear item color at index for given colortype
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void clearItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) override;
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//! has the item at index its color overwritten?
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bool hasItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const override;
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//! return the overwrite color at given item index.
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video::SColor getItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const override;
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//! return the default color which is used for the given colorType
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video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const override;
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//! set the item at the given index
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void setItem(u32 index, const wchar_t* text, s32 icon) override;
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//! Insert the item at the given index
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//! Return the index on success or -1 on failure.
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s32 insertItem(u32 index, const wchar_t* text, s32 icon) override;
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//! Swap the items at the given indices
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void swapItems(u32 index1, u32 index2) override;
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//! set global itemHeight
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void setItemHeight( s32 height ) override;
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//! Sets whether to draw the background
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void setDrawBackground(bool draw) override;
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//! Access the vertical scrollbar
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IGUIScrollBar* getVerticalScrollBar() const override;
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private:
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struct ListItem
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// A multicolor extension
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struct ListItemOverrideColor
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{
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core::stringw Text;
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s32 Icon = -1;
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// A multicolor extension
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struct ListItemOverrideColor
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{
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bool Use = false;
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video::SColor Color;
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};
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ListItemOverrideColor OverrideColors[EGUI_LBC_COUNT]{};
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bool Use = false;
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video::SColor Color;
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};
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void recalculateItemHeight();
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void selectNew(s32 ypos, bool onlyHover=false);
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void recalculateScrollPos();
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void updateScrollBarSize(s32 size);
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// extracted that function to avoid copy&paste code
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void recalculateItemWidth(s32 icon);
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// get labels used for serialization
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bool getSerializationLabels(EGUI_LISTBOX_COLOR colorType, core::stringc & useColorLabel, core::stringc & colorLabel) const;
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core::array< ListItem > Items;
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s32 Selected;
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s32 ItemHeight;
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s32 ItemHeightOverride;
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s32 TotalItemHeight;
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s32 ItemsIconWidth;
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gui::IGUIFont* Font;
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gui::IGUISpriteBank* IconBank;
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gui::IGUIScrollBar* ScrollBar;
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u32 selectTime;
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u32 LastKeyTime;
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core::stringw KeyBuffer;
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bool Selecting;
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bool DrawBack;
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bool MoveOverSelect;
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bool AutoScroll;
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bool HighlightWhenNotFocused;
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ListItemOverrideColor OverrideColors[EGUI_LBC_COUNT]{};
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};
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void recalculateItemHeight();
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void selectNew(s32 ypos, bool onlyHover = false);
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void recalculateScrollPos();
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void updateScrollBarSize(s32 size);
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// extracted that function to avoid copy&paste code
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void recalculateItemWidth(s32 icon);
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// get labels used for serialization
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bool getSerializationLabels(EGUI_LISTBOX_COLOR colorType, core::stringc &useColorLabel, core::stringc &colorLabel) const;
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core::array<ListItem> Items;
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s32 Selected;
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s32 ItemHeight;
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s32 ItemHeightOverride;
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s32 TotalItemHeight;
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s32 ItemsIconWidth;
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gui::IGUIFont *Font;
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gui::IGUISpriteBank *IconBank;
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gui::IGUIScrollBar *ScrollBar;
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u32 selectTime;
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u32 LastKeyTime;
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core::stringw KeyBuffer;
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bool Selecting;
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bool DrawBack;
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bool MoveOverSelect;
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bool AutoScroll;
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bool HighlightWhenNotFocused;
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};
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} // end namespace gui
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} // end namespace irr
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