Reformat the code, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
Desour
2024-03-20 19:35:52 +01:00
parent eb4dec46c2
commit 2bf1d12353
292 changed files with 37376 additions and 42421 deletions

View File

@ -11,59 +11,57 @@ namespace irr
namespace video
{
class IVideoDriver;
class ITexture;
class IVideoDriver;
class ITexture;
}
namespace gui
{
class IGUIEnvironment;
class IGUIEnvironment;
//! Sprite bank interface.
class CGUISpriteBank : public IGUISpriteBank
{
public:
CGUISpriteBank(IGUIEnvironment* env);
CGUISpriteBank(IGUIEnvironment *env);
virtual ~CGUISpriteBank();
core::array< core::rect<s32> >& getPositions() override;
core::array< SGUISprite >& getSprites() override;
core::array<core::rect<s32>> &getPositions() override;
core::array<SGUISprite> &getSprites() override;
u32 getTextureCount() const override;
video::ITexture* getTexture(u32 index) const override;
void addTexture(video::ITexture* texture) override;
void setTexture(u32 index, video::ITexture* texture) override;
video::ITexture *getTexture(u32 index) const override;
void addTexture(video::ITexture *texture) override;
void setTexture(u32 index, video::ITexture *texture) override;
//! Add the texture and use it for a single non-animated sprite.
s32 addTextureAsSprite(video::ITexture* texture) override;
s32 addTextureAsSprite(video::ITexture *texture) override;
//! clears sprites, rectangles and textures
void clear() override;
//! Draws a sprite in 2d with position and color
virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect<s32>* clip=0,
const video::SColor& color= video::SColor(255,255,255,255),
u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false) override;
virtual void draw2DSprite(u32 index, const core::position2di &pos, const core::rect<s32> *clip = 0,
const video::SColor &color = video::SColor(255, 255, 255, 255),
u32 starttime = 0, u32 currenttime = 0, bool loop = true, bool center = false) override;
//! Draws a sprite in 2d with destination rectangle and colors
virtual void draw2DSprite(u32 index, const core::rect<s32>& destRect,
const core::rect<s32>* clip=0,
const video::SColor * const colors=0,
virtual void draw2DSprite(u32 index, const core::rect<s32> &destRect,
const core::rect<s32> *clip = 0,
const video::SColor *const colors = 0,
u32 timeTicks = 0,
bool loop=true) override;
bool loop = true) override;
//! Draws a sprite batch in 2d using an array of positions and a color
virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
const core::rect<s32>* clip=0,
const video::SColor& color= video::SColor(255,255,255,255),
u32 starttime=0, u32 currenttime=0,
bool loop=true, bool center=false) override;
virtual void draw2DSpriteBatch(const core::array<u32> &indices, const core::array<core::position2di> &pos,
const core::rect<s32> *clip = 0,
const video::SColor &color = video::SColor(255, 255, 255, 255),
u32 starttime = 0, u32 currenttime = 0,
bool loop = true, bool center = false) override;
protected:
bool getFrameNr(u32& frameNr, u32 index, u32 time, bool loop) const;
bool getFrameNr(u32 &frameNr, u32 index, u32 time, bool loop) const;
struct SDrawBatch
{
@ -73,11 +71,10 @@ protected:
};
core::array<SGUISprite> Sprites;
core::array< core::rect<s32> > Rectangles;
core::array<video::ITexture*> Textures;
IGUIEnvironment* Environment;
video::IVideoDriver* Driver;
core::array<core::rect<s32>> Rectangles;
core::array<video::ITexture *> Textures;
IGUIEnvironment *Environment;
video::IVideoDriver *Driver;
};
} // end namespace gui