mirror of
https://github.com/minetest/irrlicht.git
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Reformat the code, using:
find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
@ -22,18 +22,18 @@ namespace gui
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// ------------------------------------------------------------------
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//! constructor
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CGUITab::CGUITab(IGUIEnvironment* environment,
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IGUIElement* parent, const core::rect<s32>& rectangle,
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s32 id)
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: IGUITab(environment, parent, id, rectangle),
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BackColor(0,0,0,0), OverrideTextColorEnabled(false), TextColor(255,0,0,0),
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CGUITab::CGUITab(IGUIEnvironment *environment,
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IGUIElement *parent, const core::rect<s32> &rectangle,
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s32 id) :
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IGUITab(environment, parent, id, rectangle),
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BackColor(0, 0, 0, 0), OverrideTextColorEnabled(false), TextColor(255, 0, 0, 0),
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DrawBackground(false)
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{
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#ifdef _DEBUG
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#ifdef _DEBUG
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setDebugName("CGUITab");
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#endif
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#endif
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const IGUISkin* const skin = environment->getSkin();
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const IGUISkin *const skin = environment->getSkin();
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if (skin)
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TextColor = skin->getColor(EGDC_BUTTON_TEXT);
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}
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@ -52,21 +52,18 @@ void CGUITab::draw()
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IGUIElement::draw();
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}
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//! sets if the tab should draw its background
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void CGUITab::setDrawBackground(bool draw)
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{
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DrawBackground = draw;
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}
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//! sets the color of the background, if it should be drawn.
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void CGUITab::setBackgroundColor(video::SColor c)
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{
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BackColor = c;
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}
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//! sets the color of the text
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void CGUITab::setTextColor(video::SColor c)
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{
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@ -74,10 +71,9 @@ void CGUITab::setTextColor(video::SColor c)
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TextColor = c;
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}
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video::SColor CGUITab::getTextColor() const
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{
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if ( OverrideTextColorEnabled )
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if (OverrideTextColorEnabled)
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return TextColor;
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else
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return Environment->getSkin()->getColor(EGDC_BUTTON_TEXT);
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@ -89,45 +85,42 @@ bool CGUITab::isDrawingBackground() const
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return DrawBackground;
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}
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//! returns the color of the background
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video::SColor CGUITab::getBackgroundColor() const
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{
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return BackColor;
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}
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// ------------------------------------------------------------------
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// Tabcontrol
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// ------------------------------------------------------------------
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//! constructor
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CGUITabControl::CGUITabControl(IGUIEnvironment* environment,
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IGUIElement* parent, const core::rect<s32>& rectangle,
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bool fillbackground, bool border, s32 id)
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: IGUITabControl(environment, parent, id, rectangle), ActiveTabIndex(-1),
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Border(border), FillBackground(fillbackground), ScrollControl(false), TabHeight(0), VerticalAlignment(EGUIA_UPPERLEFT),
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UpButton(0), DownButton(0), TabMaxWidth(0), CurrentScrollTabIndex(0), TabExtraWidth(20)
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CGUITabControl::CGUITabControl(IGUIEnvironment *environment,
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IGUIElement *parent, const core::rect<s32> &rectangle,
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bool fillbackground, bool border, s32 id) :
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IGUITabControl(environment, parent, id, rectangle),
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ActiveTabIndex(-1),
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Border(border), FillBackground(fillbackground), ScrollControl(false), TabHeight(0), VerticalAlignment(EGUIA_UPPERLEFT),
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UpButton(0), DownButton(0), TabMaxWidth(0), CurrentScrollTabIndex(0), TabExtraWidth(20)
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{
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#ifdef _DEBUG
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#ifdef _DEBUG
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setDebugName("CGUITabControl");
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#endif
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#endif
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IGUISkin* skin = Environment->getSkin();
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IGUISpriteBank* sprites = 0;
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IGUISkin *skin = Environment->getSkin();
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IGUISpriteBank *sprites = 0;
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TabHeight = 32;
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if (skin)
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{
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if (skin) {
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sprites = skin->getSpriteBank();
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TabHeight = skin->getSize(gui::EGDS_BUTTON_HEIGHT) + 2;
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}
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UpButton = Environment->addButton(core::rect<s32>(0,0,10,10), this);
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UpButton = Environment->addButton(core::rect<s32>(0, 0, 10, 10), this);
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if (UpButton)
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{
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if (UpButton) {
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UpButton->setSpriteBank(sprites);
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UpButton->setVisible(false);
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UpButton->setSubElement(true);
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@ -136,10 +129,9 @@ CGUITabControl::CGUITabControl(IGUIEnvironment* environment,
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UpButton->grab();
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}
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DownButton = Environment->addButton(core::rect<s32>(0,0,10,10), this);
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DownButton = Environment->addButton(core::rect<s32>(0, 0, 10, 10), this);
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if (DownButton)
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{
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if (DownButton) {
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DownButton->setSpriteBank(sprites);
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DownButton->setVisible(false);
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DownButton->setSubElement(true);
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@ -155,8 +147,7 @@ CGUITabControl::CGUITabControl(IGUIEnvironment* environment,
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//! destructor
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CGUITabControl::~CGUITabControl()
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{
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for (u32 i=0; i<Tabs.size(); ++i)
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{
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for (u32 i = 0; i < Tabs.size(); ++i) {
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if (Tabs[i])
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Tabs[i]->drop();
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}
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@ -170,20 +161,17 @@ CGUITabControl::~CGUITabControl()
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void CGUITabControl::refreshSprites()
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{
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video::SColor color(255,255,255,255);
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IGUISkin* skin = Environment->getSkin();
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if (skin)
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{
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video::SColor color(255, 255, 255, 255);
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IGUISkin *skin = Environment->getSkin();
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if (skin) {
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color = skin->getColor(isEnabled() ? EGDC_WINDOW_SYMBOL : EGDC_GRAY_WINDOW_SYMBOL);
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if (UpButton)
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{
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if (UpButton) {
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UpButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_CURSOR_LEFT), color);
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UpButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_CURSOR_LEFT), color);
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}
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if (DownButton)
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{
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if (DownButton) {
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DownButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_CURSOR_RIGHT), color);
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DownButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_CURSOR_RIGHT), color);
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}
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@ -191,18 +179,17 @@ void CGUITabControl::refreshSprites()
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}
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//! Adds a tab
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IGUITab* CGUITabControl::addTab(const wchar_t* caption, s32 id)
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IGUITab *CGUITabControl::addTab(const wchar_t *caption, s32 id)
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{
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CGUITab* tab = new CGUITab(Environment, this, calcTabPos(), id);
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CGUITab *tab = new CGUITab(Environment, this, calcTabPos(), id);
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tab->setText(caption);
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tab->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
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tab->setVisible(false);
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Tabs.push_back(tab); // no grab as new already creates a reference
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Tabs.push_back(tab); // no grab as new already creates a reference
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if (ActiveTabIndex == -1)
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{
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ActiveTabIndex = Tabs.size()-1;
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if (ActiveTabIndex == -1) {
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ActiveTabIndex = Tabs.size() - 1;
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tab->setVisible(true);
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}
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@ -211,33 +198,29 @@ IGUITab* CGUITabControl::addTab(const wchar_t* caption, s32 id)
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return tab;
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}
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//! adds a tab which has been created elsewhere
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s32 CGUITabControl::addTab(IGUITab* tab)
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s32 CGUITabControl::addTab(IGUITab *tab)
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{
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return insertTab( Tabs.size(), tab, false);
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return insertTab(Tabs.size(), tab, false);
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}
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//! Insert the tab at the given index
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IGUITab* CGUITabControl::insertTab(s32 idx, const wchar_t* caption, s32 id)
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IGUITab *CGUITabControl::insertTab(s32 idx, const wchar_t *caption, s32 id)
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{
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if ( idx < 0 || idx > (s32)Tabs.size() ) // idx == Tabs.size() is indeed OK here as core::array can handle that
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if (idx < 0 || idx > (s32)Tabs.size()) // idx == Tabs.size() is indeed OK here as core::array can handle that
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return NULL;
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CGUITab* tab = new CGUITab(Environment, this, calcTabPos(), id);
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CGUITab *tab = new CGUITab(Environment, this, calcTabPos(), id);
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tab->setText(caption);
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tab->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
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tab->setVisible(false);
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Tabs.insert(tab, (u32)idx);
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if (ActiveTabIndex == -1)
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{
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if (ActiveTabIndex == -1) {
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ActiveTabIndex = (u32)idx;
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tab->setVisible(true);
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}
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else if ( idx <= ActiveTabIndex )
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{
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} else if (idx <= ActiveTabIndex) {
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++ActiveTabIndex;
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setVisibleTab(ActiveTabIndex);
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}
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@ -247,51 +230,44 @@ IGUITab* CGUITabControl::insertTab(s32 idx, const wchar_t* caption, s32 id)
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return tab;
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}
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s32 CGUITabControl::insertTab(s32 idx, IGUITab* tab, bool serializationMode)
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s32 CGUITabControl::insertTab(s32 idx, IGUITab *tab, bool serializationMode)
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{
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if (!tab)
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return -1;
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if ( idx > (s32)Tabs.size() && !serializationMode ) // idx == Tabs.size() is indeed OK here as core::array can handle that
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if (idx > (s32)Tabs.size() && !serializationMode) // idx == Tabs.size() is indeed OK here as core::array can handle that
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return -1;
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// Not allowing to add same tab twice as it would make things complicated (serialization or setting active visible)
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if ( getTabIndex(tab) >= 0 )
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if (getTabIndex(tab) >= 0)
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return -1;
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if ( idx < 0 )
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if (idx < 0)
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idx = (s32)Tabs.size();
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if ( tab->getParent() != this )
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if (tab->getParent() != this)
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this->addChildToEnd(tab);
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tab->setVisible(false);
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tab->grab();
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if ( serializationMode)
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{
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while ( idx >= (s32)Tabs.size() )
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{
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if (serializationMode) {
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while (idx >= (s32)Tabs.size()) {
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Tabs.push_back(0);
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}
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Tabs[idx] = tab;
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if ( idx == ActiveTabIndex) // in serialization that can happen for any index
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if (idx == ActiveTabIndex) // in serialization that can happen for any index
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{
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setVisibleTab(ActiveTabIndex);
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tab->setVisible(true);
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}
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}
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else
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{
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} else {
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Tabs.insert(tab, (u32)idx);
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if (ActiveTabIndex == -1)
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{
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if (ActiveTabIndex == -1) {
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ActiveTabIndex = idx;
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setVisibleTab(ActiveTabIndex);
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}
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else if ( idx <= ActiveTabIndex)
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{
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} else if (idx <= ActiveTabIndex) {
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++ActiveTabIndex;
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setVisibleTab(ActiveTabIndex);
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}
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@ -303,10 +279,10 @@ s32 CGUITabControl::insertTab(s32 idx, IGUITab* tab, bool serializationMode)
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}
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//! Removes a child.
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void CGUITabControl::removeChild(IGUIElement* child)
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void CGUITabControl::removeChild(IGUIElement *child)
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{
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s32 idx = getTabIndex(child);
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if ( idx >= 0 )
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if (idx >= 0)
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removeTabButNotChild(idx);
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// remove real element
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@ -315,11 +291,10 @@ void CGUITabControl::removeChild(IGUIElement* child)
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recalculateScrollBar();
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}
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//! Removes a tab from the tabcontrol
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void CGUITabControl::removeTab(s32 idx)
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{
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if ( idx < 0 || idx >= (s32)Tabs.size() )
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if (idx < 0 || idx >= (s32)Tabs.size())
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return;
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removeChild(Tabs[(u32)idx]);
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@ -327,20 +302,17 @@ void CGUITabControl::removeTab(s32 idx)
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void CGUITabControl::removeTabButNotChild(s32 idx)
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{
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if ( idx < 0 || idx >= (s32)Tabs.size() )
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if (idx < 0 || idx >= (s32)Tabs.size())
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return;
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Tabs[(u32)idx]->drop();
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Tabs.erase((u32)idx);
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if ( idx < ActiveTabIndex )
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{
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if (idx < ActiveTabIndex) {
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--ActiveTabIndex;
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setVisibleTab(ActiveTabIndex);
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}
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else if ( idx == ActiveTabIndex )
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{
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if ( (u32)idx == Tabs.size() )
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} else if (idx == ActiveTabIndex) {
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if ((u32)idx == Tabs.size())
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--ActiveTabIndex;
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setVisibleTab(ActiveTabIndex);
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}
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@ -349,10 +321,8 @@ void CGUITabControl::removeTabButNotChild(s32 idx)
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//! Clears the tabcontrol removing all tabs
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void CGUITabControl::clear()
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{
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for (u32 i=0; i<Tabs.size(); ++i)
|
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{
|
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if (Tabs[i])
|
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{
|
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for (u32 i = 0; i < Tabs.size(); ++i) {
|
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if (Tabs[i]) {
|
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IGUIElement::removeChild(Tabs[i]);
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Tabs[i]->drop();
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}
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@ -368,9 +338,8 @@ s32 CGUITabControl::getTabCount() const
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return Tabs.size();
|
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}
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|
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|
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//! Returns a tab based on zero based index
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IGUITab* CGUITabControl::getTab(s32 idx) const
|
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IGUITab *CGUITabControl::getTab(s32 idx) const
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{
|
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if (idx < 0 || (u32)idx >= Tabs.size())
|
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return 0;
|
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@ -378,45 +347,35 @@ IGUITab* CGUITabControl::getTab(s32 idx) const
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return Tabs[idx];
|
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}
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|
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|
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//! called if an event happened.
|
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bool CGUITabControl::OnEvent(const SEvent& event)
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bool CGUITabControl::OnEvent(const SEvent &event)
|
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{
|
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if (isEnabled())
|
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{
|
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switch(event.EventType)
|
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{
|
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if (isEnabled()) {
|
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switch (event.EventType) {
|
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case EET_GUI_EVENT:
|
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switch(event.GUIEvent.EventType)
|
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{
|
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switch (event.GUIEvent.EventType) {
|
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case EGET_BUTTON_CLICKED:
|
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if (event.GUIEvent.Caller == UpButton)
|
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{
|
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if (event.GUIEvent.Caller == UpButton) {
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scrollLeft();
|
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return true;
|
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}
|
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else if (event.GUIEvent.Caller == DownButton)
|
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{
|
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} else if (event.GUIEvent.Caller == DownButton) {
|
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scrollRight();
|
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return true;
|
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}
|
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|
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break;
|
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break;
|
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default:
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break;
|
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break;
|
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}
|
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break;
|
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case EET_MOUSE_INPUT_EVENT:
|
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switch(event.MouseInput.Event)
|
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{
|
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//case EMIE_LMOUSE_PRESSED_DOWN:
|
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switch (event.MouseInput.Event) {
|
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// case EMIE_LMOUSE_PRESSED_DOWN:
|
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// // todo: dragging tabs around
|
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// return true;
|
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case EMIE_LMOUSE_LEFT_UP:
|
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{
|
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case EMIE_LMOUSE_LEFT_UP: {
|
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s32 idx = getTabAt(event.MouseInput.X, event.MouseInput.Y);
|
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if ( idx >= 0 )
|
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{
|
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if (idx >= 0) {
|
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setActiveTab(idx);
|
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return true;
|
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}
|
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@ -434,32 +393,29 @@ bool CGUITabControl::OnEvent(const SEvent& event)
|
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return IGUIElement::OnEvent(event);
|
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}
|
||||
|
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|
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void CGUITabControl::scrollLeft()
|
||||
{
|
||||
if ( CurrentScrollTabIndex > 0 )
|
||||
if (CurrentScrollTabIndex > 0)
|
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--CurrentScrollTabIndex;
|
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recalculateScrollBar();
|
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}
|
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|
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|
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void CGUITabControl::scrollRight()
|
||||
{
|
||||
if ( CurrentScrollTabIndex < (s32)(Tabs.size()) - 1 )
|
||||
{
|
||||
if ( needScrollControl(CurrentScrollTabIndex, true) )
|
||||
if (CurrentScrollTabIndex < (s32)(Tabs.size()) - 1) {
|
||||
if (needScrollControl(CurrentScrollTabIndex, true))
|
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++CurrentScrollTabIndex;
|
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}
|
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recalculateScrollBar();
|
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}
|
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|
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s32 CGUITabControl::calcTabWidth(IGUIFont* font, const wchar_t* text) const
|
||||
s32 CGUITabControl::calcTabWidth(IGUIFont *font, const wchar_t *text) const
|
||||
{
|
||||
if ( !font )
|
||||
if (!font)
|
||||
return 0;
|
||||
|
||||
s32 len = font->getDimension(text).Width + TabExtraWidth;
|
||||
if ( TabMaxWidth > 0 && len > TabMaxWidth )
|
||||
if (TabMaxWidth > 0 && len > TabMaxWidth)
|
||||
len = TabMaxWidth;
|
||||
|
||||
return len;
|
||||
@ -467,14 +423,14 @@ s32 CGUITabControl::calcTabWidth(IGUIFont* font, const wchar_t* text) const
|
||||
|
||||
bool CGUITabControl::needScrollControl(s32 startIndex, bool withScrollControl, s32 *pos_rightmost)
|
||||
{
|
||||
if ( startIndex < 0 )
|
||||
if (startIndex < 0)
|
||||
startIndex = 0;
|
||||
|
||||
IGUISkin* skin = Environment->getSkin();
|
||||
IGUISkin *skin = Environment->getSkin();
|
||||
if (!skin)
|
||||
return false;
|
||||
|
||||
IGUIFont* font = skin->getFont();
|
||||
IGUIFont *font = skin->getFont();
|
||||
|
||||
if (Tabs.empty())
|
||||
return false;
|
||||
@ -483,20 +439,16 @@ bool CGUITabControl::needScrollControl(s32 startIndex, bool withScrollControl, s
|
||||
return false;
|
||||
|
||||
s32 pos = AbsoluteRect.UpperLeftCorner.X + 2;
|
||||
const s32 pos_right = withScrollControl ?
|
||||
UpButton->getAbsolutePosition().UpperLeftCorner.X - 2 :
|
||||
AbsoluteRect.LowerRightCorner.X;
|
||||
const s32 pos_right = withScrollControl ? UpButton->getAbsolutePosition().UpperLeftCorner.X - 2 : AbsoluteRect.LowerRightCorner.X;
|
||||
|
||||
for (s32 i = startIndex; i < (s32)Tabs.size(); ++i)
|
||||
{
|
||||
for (s32 i = startIndex; i < (s32)Tabs.size(); ++i) {
|
||||
// get Text
|
||||
const wchar_t* text = 0;
|
||||
if (Tabs[i])
|
||||
{
|
||||
const wchar_t *text = 0;
|
||||
if (Tabs[i]) {
|
||||
text = Tabs[i]->getText();
|
||||
|
||||
// get text length
|
||||
s32 len = calcTabWidth(font, text); // always without withScrollControl here or len would be shortened
|
||||
s32 len = calcTabWidth(font, text); // always without withScrollControl here or len would be shortened
|
||||
pos += len;
|
||||
}
|
||||
|
||||
@ -509,7 +461,6 @@ bool CGUITabControl::needScrollControl(s32 startIndex, bool withScrollControl, s
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
s32 CGUITabControl::calculateScrollIndexFromActive()
|
||||
{
|
||||
if (!ScrollControl || Tabs.empty())
|
||||
@ -566,27 +517,21 @@ core::rect<s32> CGUITabControl::calcTabPos()
|
||||
core::rect<s32> r;
|
||||
r.UpperLeftCorner.X = 0;
|
||||
r.LowerRightCorner.X = AbsoluteRect.getWidth();
|
||||
if ( Border )
|
||||
{
|
||||
if (Border) {
|
||||
++r.UpperLeftCorner.X;
|
||||
--r.LowerRightCorner.X;
|
||||
}
|
||||
|
||||
if ( VerticalAlignment == EGUIA_UPPERLEFT )
|
||||
{
|
||||
r.UpperLeftCorner.Y = TabHeight+2;
|
||||
r.LowerRightCorner.Y = AbsoluteRect.getHeight()-1;
|
||||
if ( Border )
|
||||
{
|
||||
if (VerticalAlignment == EGUIA_UPPERLEFT) {
|
||||
r.UpperLeftCorner.Y = TabHeight + 2;
|
||||
r.LowerRightCorner.Y = AbsoluteRect.getHeight() - 1;
|
||||
if (Border) {
|
||||
--r.LowerRightCorner.Y;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
r.UpperLeftCorner.Y = 0;
|
||||
r.LowerRightCorner.Y = AbsoluteRect.getHeight()-(TabHeight+2);
|
||||
if ( Border )
|
||||
{
|
||||
r.LowerRightCorner.Y = AbsoluteRect.getHeight() - (TabHeight + 2);
|
||||
if (Border) {
|
||||
++r.UpperLeftCorner.Y;
|
||||
}
|
||||
}
|
||||
@ -594,19 +539,18 @@ core::rect<s32> CGUITabControl::calcTabPos()
|
||||
return r;
|
||||
}
|
||||
|
||||
|
||||
//! draws the element and its children
|
||||
void CGUITabControl::draw()
|
||||
{
|
||||
if (!IsVisible)
|
||||
return;
|
||||
|
||||
IGUISkin* skin = Environment->getSkin();
|
||||
IGUISkin *skin = Environment->getSkin();
|
||||
if (!skin)
|
||||
return;
|
||||
|
||||
IGUIFont* font = skin->getFont();
|
||||
video::IVideoDriver* driver = Environment->getVideoDriver();
|
||||
IGUIFont *font = skin->getFont();
|
||||
video::IVideoDriver *driver = Environment->getVideoDriver();
|
||||
|
||||
core::rect<s32> frameRect(AbsoluteRect);
|
||||
|
||||
@ -618,13 +562,10 @@ void CGUITabControl::draw()
|
||||
return;
|
||||
|
||||
// tab button bar can be above or below the tabs
|
||||
if ( VerticalAlignment == EGUIA_UPPERLEFT )
|
||||
{
|
||||
if (VerticalAlignment == EGUIA_UPPERLEFT) {
|
||||
frameRect.UpperLeftCorner.Y += 2;
|
||||
frameRect.LowerRightCorner.Y = frameRect.UpperLeftCorner.Y + TabHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
frameRect.UpperLeftCorner.Y = frameRect.LowerRightCorner.Y - TabHeight - 1;
|
||||
frameRect.LowerRightCorner.Y -= 2;
|
||||
}
|
||||
@ -639,14 +580,13 @@ void CGUITabControl::draw()
|
||||
s32 left = 0;
|
||||
s32 right = 0;
|
||||
|
||||
//const wchar_t* activetext = 0;
|
||||
// const wchar_t* activetext = 0;
|
||||
IGUITab *activeTab = 0;
|
||||
|
||||
// Draw all tab-buttons except the active one
|
||||
for (u32 i = CurrentScrollTabIndex; i < Tabs.size() && !needRightScroll; ++i)
|
||||
{
|
||||
for (u32 i = CurrentScrollTabIndex; i < Tabs.size() && !needRightScroll; ++i) {
|
||||
// get Text
|
||||
const wchar_t* text = 0;
|
||||
const wchar_t *text = 0;
|
||||
if (Tabs[i])
|
||||
text = Tabs[i]->getText();
|
||||
|
||||
@ -666,44 +606,39 @@ void CGUITabControl::draw()
|
||||
|
||||
pos += len;
|
||||
|
||||
if ((s32)i == ActiveTabIndex)
|
||||
{
|
||||
if ((s32)i == ActiveTabIndex) {
|
||||
// for active button just remember values
|
||||
left = frameRect.UpperLeftCorner.X;
|
||||
right = frameRect.LowerRightCorner.X;
|
||||
//activetext = text;
|
||||
// activetext = text;
|
||||
activeTab = Tabs[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
skin->draw3DTabButton(this, false, frameRect, &AbsoluteClippingRect, VerticalAlignment);
|
||||
|
||||
// draw text
|
||||
core::rect<s32> textClipRect(frameRect); // TODO: exact size depends on borders in draw3DTabButton which we don't get with current interface
|
||||
core::rect<s32> textClipRect(frameRect); // TODO: exact size depends on borders in draw3DTabButton which we don't get with current interface
|
||||
textClipRect.clipAgainst(AbsoluteClippingRect);
|
||||
font->draw(text, frameRect, Tabs[i]->getTextColor(),
|
||||
true, true, &textClipRect);
|
||||
true, true, &textClipRect);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw active tab button
|
||||
// Drawn later than other buttons because it draw over the buttons before/after it.
|
||||
if (left != 0 && right != 0 && activeTab != 0)
|
||||
{
|
||||
if (left != 0 && right != 0 && activeTab != 0) {
|
||||
// draw upper highlight frame
|
||||
if ( VerticalAlignment == EGUIA_UPPERLEFT )
|
||||
{
|
||||
frameRect.UpperLeftCorner.X = left-2;
|
||||
frameRect.LowerRightCorner.X = right+2;
|
||||
if (VerticalAlignment == EGUIA_UPPERLEFT) {
|
||||
frameRect.UpperLeftCorner.X = left - 2;
|
||||
frameRect.LowerRightCorner.X = right + 2;
|
||||
frameRect.UpperLeftCorner.Y -= 2;
|
||||
|
||||
skin->draw3DTabButton(this, true, frameRect, &AbsoluteClippingRect, VerticalAlignment);
|
||||
|
||||
// draw text
|
||||
core::rect<s32> textClipRect(frameRect); // TODO: exact size depends on borders in draw3DTabButton which we don't get with current interface
|
||||
core::rect<s32> textClipRect(frameRect); // TODO: exact size depends on borders in draw3DTabButton which we don't get with current interface
|
||||
textClipRect.clipAgainst(AbsoluteClippingRect);
|
||||
font->draw(activeTab->getText(), frameRect, activeTab->getTextColor(),
|
||||
true, true, &textClipRect);
|
||||
true, true, &textClipRect);
|
||||
|
||||
tr.UpperLeftCorner.X = AbsoluteRect.UpperLeftCorner.X;
|
||||
tr.LowerRightCorner.X = left - 1;
|
||||
@ -714,18 +649,16 @@ void CGUITabControl::draw()
|
||||
tr.UpperLeftCorner.X = right;
|
||||
tr.LowerRightCorner.X = AbsoluteRect.LowerRightCorner.X;
|
||||
driver->draw2DRectangle(skin->getColor(EGDC_3D_HIGH_LIGHT), tr, &AbsoluteClippingRect);
|
||||
}
|
||||
else
|
||||
{
|
||||
frameRect.UpperLeftCorner.X = left-2;
|
||||
frameRect.LowerRightCorner.X = right+2;
|
||||
} else {
|
||||
frameRect.UpperLeftCorner.X = left - 2;
|
||||
frameRect.LowerRightCorner.X = right + 2;
|
||||
frameRect.LowerRightCorner.Y += 2;
|
||||
|
||||
skin->draw3DTabButton(this, true, frameRect, &AbsoluteClippingRect, VerticalAlignment);
|
||||
|
||||
// draw text
|
||||
font->draw(activeTab->getText(), frameRect, activeTab->getTextColor(),
|
||||
true, true, &frameRect);
|
||||
true, true, &frameRect);
|
||||
|
||||
tr.UpperLeftCorner.X = AbsoluteRect.UpperLeftCorner.X;
|
||||
tr.LowerRightCorner.X = left - 1;
|
||||
@ -737,9 +670,7 @@ void CGUITabControl::draw()
|
||||
tr.LowerRightCorner.X = AbsoluteRect.LowerRightCorner.X;
|
||||
driver->draw2DRectangle(skin->getColor(EGDC_3D_DARK_SHADOW), tr, &AbsoluteClippingRect);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// No active tab
|
||||
// Draw a line separating button bar from tab area
|
||||
tr.UpperLeftCorner.X = AbsoluteRect.UpperLeftCorner.X;
|
||||
@ -747,12 +678,9 @@ void CGUITabControl::draw()
|
||||
tr.UpperLeftCorner.Y = frameRect.LowerRightCorner.Y - 1;
|
||||
tr.LowerRightCorner.Y = frameRect.LowerRightCorner.Y;
|
||||
|
||||
if ( VerticalAlignment == EGUIA_UPPERLEFT )
|
||||
{
|
||||
if (VerticalAlignment == EGUIA_UPPERLEFT) {
|
||||
driver->draw2DRectangle(skin->getColor(EGDC_3D_HIGH_LIGHT), tr, &AbsoluteClippingRect);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
tr.UpperLeftCorner.Y = frameRect.UpperLeftCorner.Y - 1;
|
||||
tr.LowerRightCorner.Y = frameRect.UpperLeftCorner.Y;
|
||||
driver->draw2DRectangle(skin->getColor(EGDC_3D_DARK_SHADOW), tr, &AbsoluteClippingRect);
|
||||
@ -763,20 +691,19 @@ void CGUITabControl::draw()
|
||||
skin->draw3DTabBody(this, Border, FillBackground, AbsoluteRect, &AbsoluteClippingRect, TabHeight, VerticalAlignment);
|
||||
|
||||
// enable scrollcontrols on need
|
||||
if ( UpButton )
|
||||
if (UpButton)
|
||||
UpButton->setEnabled(needLeftScroll);
|
||||
if ( DownButton )
|
||||
if (DownButton)
|
||||
DownButton->setEnabled(needRightScroll);
|
||||
refreshSprites();
|
||||
|
||||
IGUIElement::draw();
|
||||
}
|
||||
|
||||
|
||||
//! Set the height of the tabs
|
||||
void CGUITabControl::setTabHeight( s32 height )
|
||||
void CGUITabControl::setTabHeight(s32 height)
|
||||
{
|
||||
if ( height < 0 )
|
||||
if (height < 0)
|
||||
height = 0;
|
||||
|
||||
TabHeight = height;
|
||||
@ -785,7 +712,6 @@ void CGUITabControl::setTabHeight( s32 height )
|
||||
recalculateScrollBar();
|
||||
}
|
||||
|
||||
|
||||
//! Get the height of the tabs
|
||||
s32 CGUITabControl::getTabHeight() const
|
||||
{
|
||||
@ -793,7 +719,7 @@ s32 CGUITabControl::getTabHeight() const
|
||||
}
|
||||
|
||||
//! set the maximal width of a tab. Per default width is 0 which means "no width restriction".
|
||||
void CGUITabControl::setTabMaxWidth(s32 width )
|
||||
void CGUITabControl::setTabMaxWidth(s32 width)
|
||||
{
|
||||
TabMaxWidth = width;
|
||||
}
|
||||
@ -804,11 +730,10 @@ s32 CGUITabControl::getTabMaxWidth() const
|
||||
return TabMaxWidth;
|
||||
}
|
||||
|
||||
|
||||
//! Set the extra width added to tabs on each side of the text
|
||||
void CGUITabControl::setTabExtraWidth( s32 extraWidth )
|
||||
void CGUITabControl::setTabExtraWidth(s32 extraWidth)
|
||||
{
|
||||
if ( extraWidth < 0 )
|
||||
if (extraWidth < 0)
|
||||
extraWidth = 0;
|
||||
|
||||
TabExtraWidth = extraWidth;
|
||||
@ -816,14 +741,12 @@ void CGUITabControl::setTabExtraWidth( s32 extraWidth )
|
||||
recalculateScrollBar();
|
||||
}
|
||||
|
||||
|
||||
//! Get the extra width added to tabs on each side of the text
|
||||
s32 CGUITabControl::getTabExtraWidth() const
|
||||
{
|
||||
return TabExtraWidth;
|
||||
}
|
||||
|
||||
|
||||
void CGUITabControl::recalculateScrollBar()
|
||||
{
|
||||
// Down: to right, Up: to left
|
||||
@ -832,23 +755,20 @@ void CGUITabControl::recalculateScrollBar()
|
||||
|
||||
ScrollControl = needScrollControl() || CurrentScrollTabIndex > 0;
|
||||
|
||||
if (ScrollControl)
|
||||
{
|
||||
UpButton->setVisible( true );
|
||||
DownButton->setVisible( true );
|
||||
}
|
||||
else
|
||||
{
|
||||
UpButton->setVisible( false );
|
||||
DownButton->setVisible( false );
|
||||
if (ScrollControl) {
|
||||
UpButton->setVisible(true);
|
||||
DownButton->setVisible(true);
|
||||
} else {
|
||||
UpButton->setVisible(false);
|
||||
DownButton->setVisible(false);
|
||||
}
|
||||
|
||||
bringToFront( UpButton );
|
||||
bringToFront( DownButton );
|
||||
bringToFront(UpButton);
|
||||
bringToFront(DownButton);
|
||||
}
|
||||
|
||||
//! Set the alignment of the tabs
|
||||
void CGUITabControl::setTabVerticalAlignment( EGUI_ALIGNMENT alignment )
|
||||
void CGUITabControl::setTabVerticalAlignment(EGUI_ALIGNMENT alignment)
|
||||
{
|
||||
VerticalAlignment = alignment;
|
||||
|
||||
@ -856,45 +776,40 @@ void CGUITabControl::setTabVerticalAlignment( EGUI_ALIGNMENT alignment )
|
||||
recalculateScrollBar();
|
||||
|
||||
core::rect<s32> r(calcTabPos());
|
||||
for ( u32 i=0; i<Tabs.size(); ++i )
|
||||
{
|
||||
for (u32 i = 0; i < Tabs.size(); ++i) {
|
||||
Tabs[i]->setRelativePosition(r);
|
||||
}
|
||||
}
|
||||
|
||||
void CGUITabControl::recalculateScrollButtonPlacement()
|
||||
{
|
||||
IGUISkin* skin = Environment->getSkin();
|
||||
IGUISkin *skin = Environment->getSkin();
|
||||
s32 ButtonSize = 16;
|
||||
s32 ButtonHeight = TabHeight - 2;
|
||||
if ( ButtonHeight < 0 )
|
||||
if (ButtonHeight < 0)
|
||||
ButtonHeight = TabHeight;
|
||||
if (skin)
|
||||
{
|
||||
if (skin) {
|
||||
ButtonSize = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);
|
||||
if (ButtonSize > TabHeight)
|
||||
ButtonSize = TabHeight;
|
||||
}
|
||||
|
||||
s32 ButtonX = RelativeRect.getWidth() - (s32)(2.5f*(f32)ButtonSize) - 1;
|
||||
s32 ButtonX = RelativeRect.getWidth() - (s32)(2.5f * (f32)ButtonSize) - 1;
|
||||
s32 ButtonY = 0;
|
||||
|
||||
if (VerticalAlignment == EGUIA_UPPERLEFT)
|
||||
{
|
||||
if (VerticalAlignment == EGUIA_UPPERLEFT) {
|
||||
ButtonY = 2 + (TabHeight / 2) - (ButtonHeight / 2);
|
||||
UpButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
|
||||
DownButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
ButtonY = RelativeRect.getHeight() - (TabHeight / 2) - (ButtonHeight / 2) - 2;
|
||||
UpButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);
|
||||
DownButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);
|
||||
}
|
||||
|
||||
UpButton->setRelativePosition(core::rect<s32>(ButtonX, ButtonY, ButtonX+ButtonSize, ButtonY+ButtonHeight));
|
||||
UpButton->setRelativePosition(core::rect<s32>(ButtonX, ButtonY, ButtonX + ButtonSize, ButtonY + ButtonHeight));
|
||||
ButtonX += ButtonSize + 1;
|
||||
DownButton->setRelativePosition(core::rect<s32>(ButtonX, ButtonY, ButtonX+ButtonSize, ButtonY+ButtonHeight));
|
||||
DownButton->setRelativePosition(core::rect<s32>(ButtonX, ButtonY, ButtonX + ButtonSize, ButtonY + ButtonHeight));
|
||||
}
|
||||
|
||||
//! Get the alignment of the tabs
|
||||
@ -903,22 +818,18 @@ EGUI_ALIGNMENT CGUITabControl::getTabVerticalAlignment() const
|
||||
return VerticalAlignment;
|
||||
}
|
||||
|
||||
|
||||
s32 CGUITabControl::getTabAt(s32 xpos, s32 ypos) const
|
||||
{
|
||||
core::position2di p(xpos, ypos);
|
||||
IGUISkin* skin = Environment->getSkin();
|
||||
IGUIFont* font = skin->getFont();
|
||||
IGUISkin *skin = Environment->getSkin();
|
||||
IGUIFont *font = skin->getFont();
|
||||
|
||||
core::rect<s32> frameRect(AbsoluteRect);
|
||||
|
||||
if ( VerticalAlignment == EGUIA_UPPERLEFT )
|
||||
{
|
||||
if (VerticalAlignment == EGUIA_UPPERLEFT) {
|
||||
frameRect.UpperLeftCorner.Y += 2;
|
||||
frameRect.LowerRightCorner.Y = frameRect.UpperLeftCorner.Y + TabHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
frameRect.UpperLeftCorner.Y = frameRect.LowerRightCorner.Y - TabHeight;
|
||||
}
|
||||
|
||||
@ -928,10 +839,9 @@ s32 CGUITabControl::getTabAt(s32 xpos, s32 ypos) const
|
||||
return -1;
|
||||
|
||||
bool abort = false;
|
||||
for (s32 i = CurrentScrollTabIndex; i < (s32)Tabs.size() && !abort; ++i)
|
||||
{
|
||||
for (s32 i = CurrentScrollTabIndex; i < (s32)Tabs.size() && !abort; ++i) {
|
||||
// get Text
|
||||
const wchar_t* text = 0;
|
||||
const wchar_t *text = 0;
|
||||
if (Tabs[i])
|
||||
text = Tabs[i]->getText();
|
||||
|
||||
@ -951,11 +861,9 @@ s32 CGUITabControl::getTabAt(s32 xpos, s32 ypos) const
|
||||
|
||||
pos += len;
|
||||
|
||||
if (frameRect.isPointInside(p))
|
||||
{
|
||||
if (frameRect.isPointInside(p)) {
|
||||
return i;
|
||||
}
|
||||
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
@ -966,7 +874,6 @@ s32 CGUITabControl::getActiveTab() const
|
||||
return ActiveTabIndex;
|
||||
}
|
||||
|
||||
|
||||
//! Brings a tab to front.
|
||||
bool CGUITabControl::setActiveTab(s32 idx)
|
||||
{
|
||||
@ -979,8 +886,7 @@ bool CGUITabControl::setActiveTab(s32 idx)
|
||||
|
||||
setVisibleTab(ActiveTabIndex);
|
||||
|
||||
if (changed && Parent)
|
||||
{
|
||||
if (changed && Parent) {
|
||||
SEvent event;
|
||||
event.EventType = EET_GUI_EVENT;
|
||||
event.GUIEvent.Caller = this;
|
||||
@ -999,12 +905,11 @@ bool CGUITabControl::setActiveTab(s32 idx)
|
||||
|
||||
void CGUITabControl::setVisibleTab(s32 idx)
|
||||
{
|
||||
for (u32 i=0; i<Tabs.size(); ++i)
|
||||
for (u32 i = 0; i < Tabs.size(); ++i)
|
||||
if (Tabs[i])
|
||||
Tabs[i]->setVisible( (s32)i == idx );
|
||||
Tabs[i]->setVisible((s32)i == idx);
|
||||
}
|
||||
|
||||
|
||||
bool CGUITabControl::setActiveTab(IGUITab *tab)
|
||||
{
|
||||
return setActiveTab(getTabIndex(tab));
|
||||
@ -1012,7 +917,7 @@ bool CGUITabControl::setActiveTab(IGUITab *tab)
|
||||
|
||||
s32 CGUITabControl::getTabIndex(const IGUIElement *tab) const
|
||||
{
|
||||
for (u32 i=0; i<Tabs.size(); ++i)
|
||||
for (u32 i = 0; i < Tabs.size(); ++i)
|
||||
if (Tabs[i] == tab)
|
||||
return (s32)i;
|
||||
|
||||
@ -1026,6 +931,5 @@ void CGUITabControl::updateAbsolutePosition()
|
||||
recalculateScrollBar();
|
||||
}
|
||||
|
||||
|
||||
} // end namespace irr
|
||||
} // end namespace gui
|
||||
|
Reference in New Issue
Block a user