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Reformat the code, using:
find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
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@ -22,24 +22,24 @@ public:
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//! Recalculates all normals of the mesh.
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/** \param mesh: Mesh on which the operation is performed.
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\param smooth: Whether to use smoothed normals. */
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void recalculateNormals(scene::IMesh* mesh, bool smooth = false, bool angleWeighted = false) const override;
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void recalculateNormals(scene::IMesh *mesh, bool smooth = false, bool angleWeighted = false) const override;
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//! Recalculates all normals of the mesh buffer.
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/** \param buffer: Mesh buffer on which the operation is performed.
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\param smooth: Whether to use smoothed normals. */
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void recalculateNormals(IMeshBuffer* buffer, bool smooth = false, bool angleWeighted = false) const override;
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void recalculateNormals(IMeshBuffer *buffer, bool smooth = false, bool angleWeighted = false) const override;
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//! Clones a static IMesh into a modifiable SMesh.
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SMesh* createMeshCopy(scene::IMesh* mesh) const override;
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SMesh *createMeshCopy(scene::IMesh *mesh) const override;
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//! Returns amount of polygons in mesh.
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s32 getPolyCount(scene::IMesh* mesh) const override;
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s32 getPolyCount(scene::IMesh *mesh) const override;
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//! Returns amount of polygons in mesh.
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s32 getPolyCount(scene::IAnimatedMesh* mesh) const override;
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s32 getPolyCount(scene::IAnimatedMesh *mesh) const override;
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//! create a new AnimatedMesh and adds the mesh to it
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IAnimatedMesh * createAnimatedMesh(scene::IMesh* mesh,scene::E_ANIMATED_MESH_TYPE type) const override;
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IAnimatedMesh *createAnimatedMesh(scene::IMesh *mesh, scene::E_ANIMATED_MESH_TYPE type) const override;
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};
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} // end namespace scene
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