Reformat the code, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
Desour
2024-03-20 19:35:52 +01:00
parent eb4dec46c2
commit 2bf1d12353
292 changed files with 37376 additions and 42421 deletions

View File

@ -22,24 +22,24 @@ public:
//! Recalculates all normals of the mesh.
/** \param mesh: Mesh on which the operation is performed.
\param smooth: Whether to use smoothed normals. */
void recalculateNormals(scene::IMesh* mesh, bool smooth = false, bool angleWeighted = false) const override;
void recalculateNormals(scene::IMesh *mesh, bool smooth = false, bool angleWeighted = false) const override;
//! Recalculates all normals of the mesh buffer.
/** \param buffer: Mesh buffer on which the operation is performed.
\param smooth: Whether to use smoothed normals. */
void recalculateNormals(IMeshBuffer* buffer, bool smooth = false, bool angleWeighted = false) const override;
void recalculateNormals(IMeshBuffer *buffer, bool smooth = false, bool angleWeighted = false) const override;
//! Clones a static IMesh into a modifiable SMesh.
SMesh* createMeshCopy(scene::IMesh* mesh) const override;
SMesh *createMeshCopy(scene::IMesh *mesh) const override;
//! Returns amount of polygons in mesh.
s32 getPolyCount(scene::IMesh* mesh) const override;
s32 getPolyCount(scene::IMesh *mesh) const override;
//! Returns amount of polygons in mesh.
s32 getPolyCount(scene::IAnimatedMesh* mesh) const override;
s32 getPolyCount(scene::IAnimatedMesh *mesh) const override;
//! create a new AnimatedMesh and adds the mesh to it
IAnimatedMesh * createAnimatedMesh(scene::IMesh* mesh,scene::E_ANIMATED_MESH_TYPE type) const override;
IAnimatedMesh *createAnimatedMesh(scene::IMesh *mesh, scene::E_ANIMATED_MESH_TYPE type) const override;
};
} // end namespace scene