Reformat the code, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
Desour
2024-03-20 19:35:52 +01:00
parent eb4dec46c2
commit 2bf1d12353
292 changed files with 37376 additions and 42421 deletions

View File

@ -14,8 +14,8 @@ namespace irr
namespace video
{
CNSOGLManager::CNSOGLManager()
: PrimaryContext(SExposedVideoData(0)), PixelFormat(nil)
CNSOGLManager::CNSOGLManager() :
PrimaryContext(SExposedVideoData(0)), PixelFormat(nil)
{
#ifdef _DEBUG
setDebugName("CNSOGLManager");
@ -26,11 +26,11 @@ CNSOGLManager::~CNSOGLManager()
{
}
bool CNSOGLManager::initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& videodata)
bool CNSOGLManager::initialize(const SIrrlichtCreationParameters &params, const SExposedVideoData &videodata)
{
Params = params;
return true;
return true;
}
void CNSOGLManager::terminate()
@ -39,138 +39,121 @@ void CNSOGLManager::terminate()
bool CNSOGLManager::generateSurface()
{
if (Params.DriverType == video::EDT_OPENGL)
{
int alphaSize = Params.WithAlphaChannel ? 4 : 0;
int depthSize = Params.ZBufferBits;
if (Params.DriverType == video::EDT_OPENGL) {
int alphaSize = Params.WithAlphaChannel ? 4 : 0;
int depthSize = Params.ZBufferBits;
if (Params.WithAlphaChannel && Params.Bits == 32)
alphaSize = 8;
if (Params.WithAlphaChannel && Params.Bits == 32)
alphaSize = 8;
NSOpenGLPixelFormatAttribute Attribs[] =
{
NSOpenGLPFANoRecovery,
NSOpenGLPFAAccelerated,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFADepthSize, static_cast<NSOpenGLPixelFormatAttribute>(depthSize),
NSOpenGLPFAColorSize, Params.Bits,
NSOpenGLPFAAlphaSize, static_cast<NSOpenGLPixelFormatAttribute>(alphaSize),
NSOpenGLPFASampleBuffers, 1,
NSOpenGLPFASamples, Params.AntiAlias,
NSOpenGLPFAStencilSize, static_cast<NSOpenGLPixelFormatAttribute>(Params.Stencilbuffer ? 1 : 0),
//NSOpenGLPFAFullScreen,
0
};
NSOpenGLPixelFormatAttribute Attribs[] =
{
NSOpenGLPFANoRecovery,
NSOpenGLPFAAccelerated,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFADepthSize, static_cast<NSOpenGLPixelFormatAttribute>(depthSize),
NSOpenGLPFAColorSize, Params.Bits,
NSOpenGLPFAAlphaSize, static_cast<NSOpenGLPixelFormatAttribute>(alphaSize),
NSOpenGLPFASampleBuffers, 1,
NSOpenGLPFASamples, Params.AntiAlias,
NSOpenGLPFAStencilSize, static_cast<NSOpenGLPixelFormatAttribute>(Params.Stencilbuffer ? 1 : 0),
// NSOpenGLPFAFullScreen,
0};
u32 Steps = 6;
u32 Steps = 6;
// Choose the best pixel format.
do
{
switch (Steps)
{
case 6: // decrease step.
--Steps;
break;
case 5: // samples
if (Attribs[12] > 2)
--Attribs[12];
else
{
Attribs[10] = 0;
Attribs[12] = 0;
--Steps;
}
break;
case 4: // alpha
if (Attribs[8])
{
Attribs[8] = 0;
// Choose the best pixel format.
do {
switch (Steps) {
case 6: // decrease step.
--Steps;
break;
case 5: // samples
if (Attribs[12] > 2)
--Attribs[12];
else {
Attribs[10] = 0;
Attribs[12] = 0;
--Steps;
}
break;
case 4: // alpha
if (Attribs[8]) {
Attribs[8] = 0;
if (Params.AntiAlias)
{
Attribs[10] = 1;
Attribs[12] = Params.AntiAlias;
Steps = 5;
}
}
else
--Steps;
break;
case 3: // stencil
if (Attribs[14])
{
Attribs[14] = 0;
if (Params.AntiAlias) {
Attribs[10] = 1;
Attribs[12] = Params.AntiAlias;
Steps = 5;
}
} else
--Steps;
break;
case 3: // stencil
if (Attribs[14]) {
Attribs[14] = 0;
if (Params.AntiAlias)
{
Attribs[10] = 1;
Attribs[12] = Params.AntiAlias;
Steps = 5;
}
}
else
--Steps;
break;
case 2: // depth size
if (Attribs[4] > 16)
{
Attribs[4] = Attribs[4] - 8;
}
else
--Steps;
break;
case 1: // buffer size
if (Attribs[6] > 16)
{
Attribs[6] = Attribs[6] - 8;
}
else
--Steps;
break;
default:
os::Printer::log("Could not get pixel format.");
return false;
}
if (Params.AntiAlias) {
Attribs[10] = 1;
Attribs[12] = Params.AntiAlias;
Steps = 5;
}
} else
--Steps;
break;
case 2: // depth size
if (Attribs[4] > 16) {
Attribs[4] = Attribs[4] - 8;
} else
--Steps;
break;
case 1: // buffer size
if (Attribs[6] > 16) {
Attribs[6] = Attribs[6] - 8;
} else
--Steps;
break;
default:
os::Printer::log("Could not get pixel format.");
return false;
}
PixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:Attribs];
}
while (PixelFormat == nil);
PixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:Attribs];
} while (PixelFormat == nil);
if (Params.AntiAlias && !Attribs[10])
os::Printer::log("No multisampling.");
if (Params.AntiAlias && !Attribs[10])
os::Printer::log("No multisampling.");
if (Params.WithAlphaChannel && !Attribs[8])
os::Printer::log("No alpha.");
if (Params.WithAlphaChannel && !Attribs[8])
os::Printer::log("No alpha.");
if (Params.Stencilbuffer && !Attribs[14])
os::Printer::log("No stencil buffer.");
if (Params.Stencilbuffer && !Attribs[14])
os::Printer::log("No stencil buffer.");
if (Params.ZBufferBits > Attribs[4])
os::Printer::log("No full depth buffer.");
if (Params.ZBufferBits > Attribs[4])
os::Printer::log("No full depth buffer.");
if (Params.Bits > Attribs[6])
os::Printer::log("No full color buffer.");
if (Params.Bits > Attribs[6])
os::Printer::log("No full color buffer.");
}
return true;
return true;
}
void CNSOGLManager::destroySurface()
{
[PixelFormat release];
PixelFormat = nil;
[PixelFormat release];
PixelFormat = nil;
}
bool CNSOGLManager::generateContext()
{
NSOpenGLContext* Context = [[NSOpenGLContext alloc] initWithFormat:PixelFormat shareContext:nil];
NSOpenGLContext *Context = [[NSOpenGLContext alloc] initWithFormat:PixelFormat shareContext:nil];
GLint Vsync = Params.Vsync ? 1 : 0;
[Context setValues:&Vsync forParameter:NSOpenGLCPSwapInterval];
GLint Vsync = Params.Vsync ? 1 : 0;
[Context setValues:&Vsync forParameter:NSOpenGLCPSwapInterval];
if (Context == nil)
{
if (Context == nil) {
os::Printer::log("Could not create OpenGL context.", ELL_ERROR);
return false;
}
@ -184,47 +167,42 @@ bool CNSOGLManager::generateContext()
return true;
}
const SExposedVideoData& CNSOGLManager::getContext() const
const SExposedVideoData &CNSOGLManager::getContext() const
{
return CurrentContext;
}
bool CNSOGLManager::activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero)
bool CNSOGLManager::activateContext(const SExposedVideoData &videoData, bool restorePrimaryOnZero)
{
//TODO: handle restorePrimaryOnZero
if (videoData.OpenGLOSX.Context)
{
if ((NSOpenGLContext*)videoData.OpenGLOSX.Context != [NSOpenGLContext currentContext])
{
[(NSOpenGLContext*)videoData.OpenGLOSX.Context makeCurrentContext];
// TODO: handle restorePrimaryOnZero
if (videoData.OpenGLOSX.Context) {
if ((NSOpenGLContext *)videoData.OpenGLOSX.Context != [NSOpenGLContext currentContext]) {
[(NSOpenGLContext *)videoData.OpenGLOSX.Context makeCurrentContext];
CurrentContext = videoData;
}
}
// set back to main context
else
{
if ((NSOpenGLContext*)PrimaryContext.OpenGLOSX.Context != [NSOpenGLContext currentContext])
{
[(NSOpenGLContext*)PrimaryContext.OpenGLOSX.Context makeCurrentContext];
CurrentContext = videoData;
}
}
// set back to main context
else {
if ((NSOpenGLContext *)PrimaryContext.OpenGLOSX.Context != [NSOpenGLContext currentContext]) {
[(NSOpenGLContext *)PrimaryContext.OpenGLOSX.Context makeCurrentContext];
CurrentContext = PrimaryContext;
}
}
CurrentContext = PrimaryContext;
}
}
return true;
}
void CNSOGLManager::destroyContext()
{
if (CurrentContext.OpenGLOSX.Context)
{
if (PrimaryContext.OpenGLOSX.Context == CurrentContext.OpenGLOSX.Context)
PrimaryContext.OpenGLOSX.Context = nil;
if (CurrentContext.OpenGLOSX.Context) {
if (PrimaryContext.OpenGLOSX.Context == CurrentContext.OpenGLOSX.Context)
PrimaryContext.OpenGLOSX.Context = nil;
[(NSOpenGLContext*)CurrentContext.OpenGLOSX.Context makeCurrentContext];
[(NSOpenGLContext *)CurrentContext.OpenGLOSX.Context clearDrawable];
[(NSOpenGLContext *)CurrentContext.OpenGLOSX.Context release];
[(NSOpenGLContext *)CurrentContext.OpenGLOSX.Context makeCurrentContext];
[(NSOpenGLContext *)CurrentContext.OpenGLOSX.Context clearDrawable];
[(NSOpenGLContext *)CurrentContext.OpenGLOSX.Context release];
[NSOpenGLContext clearCurrentContext];
CurrentContext.OpenGLOSX.Context = nil;
@ -233,7 +211,7 @@ void CNSOGLManager::destroyContext()
// It appears that there is no separate GL proc address getter on OSX.
// https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_entrypts/opengl_entrypts.html
void* CNSOGLManager::getProcAddress(const std::string &procName)
void *CNSOGLManager::getProcAddress(const std::string &procName)
{
NSSymbol symbol = NULL;
// Allocate a buffer for the name, an underscore prefix, and a cstring terminator.
@ -245,7 +223,7 @@ void* CNSOGLManager::getProcAddress(const std::string &procName)
bool CNSOGLManager::swapBuffers()
{
[(NSOpenGLContext*)CurrentContext.OpenGLOSX.Context flushBuffer];
[(NSOpenGLContext *)CurrentContext.OpenGLOSX.Context flushBuffer];
return true;
}