mirror of
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Reformat the code, using:
find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
@ -20,306 +20,305 @@ namespace irr
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namespace video
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{
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class COGLES1Driver : public CNullDriver, public IMaterialRendererServices, public COGLES1ExtensionHandler
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class COGLES1Driver : public CNullDriver, public IMaterialRendererServices, public COGLES1ExtensionHandler
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{
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friend class COpenGLCoreTexture<COGLES1Driver>;
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public:
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//! constructor
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COGLES1Driver(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager);
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//! destructor
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virtual ~COGLES1Driver();
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virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
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const SExposedVideoData &videoData = SExposedVideoData(), core::rect<s32> *sourceRect = 0) override;
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bool endScene() override;
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//! sets transformation
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void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4 &mat) override;
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struct SHWBufferLink_opengl : public SHWBufferLink
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{
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friend class COpenGLCoreTexture<COGLES1Driver>;
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SHWBufferLink_opengl(const scene::IMeshBuffer *_MeshBuffer) :
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SHWBufferLink(_MeshBuffer), vbo_verticesID(0), vbo_indicesID(0) {}
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public:
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//! constructor
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COGLES1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
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GLuint vbo_verticesID; // tmp
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GLuint vbo_indicesID; // tmp
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//! destructor
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virtual ~COGLES1Driver();
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GLuint vbo_verticesSize; // tmp
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GLuint vbo_indicesSize; // tmp
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};
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virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
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const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;
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bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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bool endScene() override;
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//! updates hardware buffer if needed
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bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
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//! sets transformation
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void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;
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//! Create hardware buffer from mesh
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SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer *mb) override;
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//! Delete hardware buffer (only some drivers can)
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void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
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struct SHWBufferLink_opengl : public SHWBufferLink
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{
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SHWBufferLink_opengl(const scene::IMeshBuffer *_MeshBuffer): SHWBufferLink(_MeshBuffer), vbo_verticesID(0),vbo_indicesID(0){}
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//! Draw hardware buffer
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void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
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GLuint vbo_verticesID; //tmp
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GLuint vbo_indicesID; //tmp
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IRenderTarget *addRenderTarget() override;
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GLuint vbo_verticesSize; //tmp
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GLuint vbo_indicesSize; //tmp
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//! draws a vertex primitive list
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virtual void drawVertexPrimitiveList(const void *vertices, u32 vertexCount,
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const void *indexList, u32 primitiveCount,
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E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
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};
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void drawVertexPrimitiveList2d3d(const void *vertices, u32 vertexCount, const void *indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType = EIT_16BIT, bool threed = true);
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bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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//! queries the features of the driver, returns true if feature is available
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bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
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{
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// return FeatureEnabled[feature] && COGLES1ExtensionHandler::queryFeature(feature);
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return COGLES1ExtensionHandler::queryFeature(feature);
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}
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//! updates hardware buffer if needed
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bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
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//! Sets a material.
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void setMaterial(const SMaterial &material) override;
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//! Create hardware buffer from mesh
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SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override;
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//! Delete hardware buffer (only some drivers can)
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void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
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//! Draw hardware buffer
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void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
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IRenderTarget* addRenderTarget() override;
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//! draws a vertex primitive list
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virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
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const void* indexList, u32 primitiveCount,
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E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
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void drawVertexPrimitiveList2d3d(const void* vertices, u32 vertexCount, const void* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType=EIT_16BIT, bool threed=true);
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//! queries the features of the driver, returns true if feature is available
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bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
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{
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// return FeatureEnabled[feature] && COGLES1ExtensionHandler::queryFeature(feature);
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return COGLES1ExtensionHandler::queryFeature(feature);
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}
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//! Sets a material.
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void setMaterial(const SMaterial& material) override;
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virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
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const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
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virtual void draw2DImage(const video::ITexture *texture, const core::position2d<s32> &destPos,
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const core::rect<s32> &sourceRect, const core::rect<s32> *clipRect = 0,
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SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
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virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
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const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
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const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;
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virtual void draw2DImage(const video::ITexture *texture, const core::rect<s32> &destRect,
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const core::rect<s32> &sourceRect, const core::rect<s32> *clipRect = 0,
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const video::SColor *const colors = 0, bool useAlphaChannelOfTexture = false) override;
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virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);
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virtual void draw2DImage(const video::ITexture *texture, u32 layer, bool flip);
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//! draws a set of 2d images, using a color and the alpha channel of the texture if desired.
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virtual void draw2DImageBatch(const video::ITexture* texture,
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const core::array<core::position2d<s32> >& positions,
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const core::array<core::rect<s32> >& sourceRects,
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const core::rect<s32>* clipRect=0,
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SColor color=SColor(255,255,255,255),
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bool useAlphaChannelOfTexture=false) override;
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//! draws a set of 2d images, using a color and the alpha channel of the texture if desired.
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virtual void draw2DImageBatch(const video::ITexture *texture,
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const core::array<core::position2d<s32>> &positions,
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const core::array<core::rect<s32>> &sourceRects,
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const core::rect<s32> *clipRect = 0,
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SColor color = SColor(255, 255, 255, 255),
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bool useAlphaChannelOfTexture = false) override;
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//! draw an 2d rectangle
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virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
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const core::rect<s32>* clip = 0) override;
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//! draw an 2d rectangle
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virtual void draw2DRectangle(SColor color, const core::rect<s32> &pos,
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const core::rect<s32> *clip = 0) override;
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//!Draws an 2d rectangle with a gradient.
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virtual void draw2DRectangle(const core::rect<s32>& pos,
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//! Draws an 2d rectangle with a gradient.
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virtual void draw2DRectangle(const core::rect<s32> &pos,
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SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
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const core::rect<s32>* clip = 0) override;
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const core::rect<s32> *clip = 0) override;
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//! Draws a 2d line.
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virtual void draw2DLine(const core::position2d<s32>& start,
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const core::position2d<s32>& end,
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SColor color=SColor(255,255,255,255)) override;
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//! Draws a 2d line.
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virtual void draw2DLine(const core::position2d<s32> &start,
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const core::position2d<s32> &end,
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SColor color = SColor(255, 255, 255, 255)) override;
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//! Draws a 3d line.
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virtual void draw3DLine(const core::vector3df& start,
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const core::vector3df& end,
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SColor color = SColor(255,255,255,255)) override;
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//! Draws a 3d line.
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virtual void draw3DLine(const core::vector3df &start,
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const core::vector3df &end,
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SColor color = SColor(255, 255, 255, 255)) override;
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//! Returns the name of the video driver.
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const char* getName() const override;
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//! Returns the name of the video driver.
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const char *getName() const override;
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//! Sets the dynamic ambient light color.
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void setAmbientLight(const SColorf& color) override;
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//! Sets the dynamic ambient light color.
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void setAmbientLight(const SColorf &color) override;
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//! sets a viewport
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void setViewPort(const core::rect<s32>& area) override;
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//! sets a viewport
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void setViewPort(const core::rect<s32> &area) override;
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//! Sets the fog mode.
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virtual void setFog(SColor color, E_FOG_TYPE fogType, f32 start,
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//! Sets the fog mode.
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virtual void setFog(SColor color, E_FOG_TYPE fogType, f32 start,
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f32 end, f32 density, bool pixelFog, bool rangeFog) override;
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//! Only used internally by the engine
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void OnResize(const core::dimension2d<u32>& size) override;
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//! Only used internally by the engine
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void OnResize(const core::dimension2d<u32> &size) override;
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//! Returns type of video driver
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E_DRIVER_TYPE getDriverType() const override;
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//! Returns type of video driver
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E_DRIVER_TYPE getDriverType() const override;
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//! get color format of the current color buffer
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ECOLOR_FORMAT getColorFormat() const override;
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//! get color format of the current color buffer
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ECOLOR_FORMAT getColorFormat() const override;
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//! Returns the transformation set by setTransform
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const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;
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//! Returns the transformation set by setTransform
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const core::matrix4 &getTransform(E_TRANSFORMATION_STATE state) const override;
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//! Can be called by an IMaterialRenderer to make its work easier.
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virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial,
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//! Can be called by an IMaterialRenderer to make its work easier.
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virtual void setBasicRenderStates(const SMaterial &material, const SMaterial &lastmaterial,
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bool resetAllRenderstates) override;
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//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
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virtual void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
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//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
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virtual void setTextureRenderStates(const SMaterial &material, bool resetAllRenderstates);
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//! Get a vertex shader constant index.
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s32 getVertexShaderConstantID(const c8* name) override;
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//! Get a vertex shader constant index.
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s32 getVertexShaderConstantID(const c8 *name) override;
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//! Get a pixel shader constant index.
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s32 getPixelShaderConstantID(const c8* name) override;
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//! Get a pixel shader constant index.
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s32 getPixelShaderConstantID(const c8 *name) override;
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//! Sets a constant for the vertex shader based on an index.
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bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
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//! Sets a constant for the vertex shader based on an index.
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bool setVertexShaderConstant(s32 index, const f32 *floats, int count) override;
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//! Int interface for the above.
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bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
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//! Int interface for the above.
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bool setVertexShaderConstant(s32 index, const s32 *ints, int count) override;
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//! Uint interface for the above.
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bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
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//! Uint interface for the above.
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bool setVertexShaderConstant(s32 index, const u32 *ints, int count) override;
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//! Sets a constant for the pixel shader based on an index.
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bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
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//! Sets a constant for the pixel shader based on an index.
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bool setPixelShaderConstant(s32 index, const f32 *floats, int count) override;
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//! Int interface for the above.
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bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
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//! Int interface for the above.
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bool setPixelShaderConstant(s32 index, const s32 *ints, int count) override;
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//! Uint interface for the above.
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bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
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//! Uint interface for the above.
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bool setPixelShaderConstant(s32 index, const u32 *ints, int count) override;
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//! Adds a new material renderer to the VideoDriver
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virtual s32 addHighLevelShaderMaterial(const c8* vertexShaderProgram, const c8* vertexShaderEntryPointName,
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E_VERTEX_SHADER_TYPE vsCompileTarget, const c8* pixelShaderProgram, const c8* pixelShaderEntryPointName,
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E_PIXEL_SHADER_TYPE psCompileTarget, const c8* geometryShaderProgram, const c8* geometryShaderEntryPointName,
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//! Adds a new material renderer to the VideoDriver
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virtual s32 addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName,
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E_VERTEX_SHADER_TYPE vsCompileTarget, const c8 *pixelShaderProgram, const c8 *pixelShaderEntryPointName,
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E_PIXEL_SHADER_TYPE psCompileTarget, const c8 *geometryShaderProgram, const c8 *geometryShaderEntryPointName,
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E_GEOMETRY_SHADER_TYPE gsCompileTarget, scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
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u32 verticesOut, IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial,
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u32 verticesOut, IShaderConstantSetCallBack *callback, E_MATERIAL_TYPE baseMaterial,
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s32 userData) override;
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//! Returns pointer to the IGPUProgrammingServices interface.
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IGPUProgrammingServices* getGPUProgrammingServices() override;
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//! Returns pointer to the IGPUProgrammingServices interface.
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IGPUProgrammingServices *getGPUProgrammingServices() override;
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//! Returns a pointer to the IVideoDriver interface.
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IVideoDriver* getVideoDriver() override;
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//! Returns a pointer to the IVideoDriver interface.
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IVideoDriver *getVideoDriver() override;
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//! Returns the maximum amount of primitives
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u32 getMaximalPrimitiveCount() const override;
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//! Returns the maximum amount of primitives
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u32 getMaximalPrimitiveCount() const override;
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virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
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const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
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virtual ITexture *addRenderTargetTexture(const core::dimension2d<u32> &size,
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const io::path &name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
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//! Creates a render target texture for a cubemap
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ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
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const io::path& name, const ECOLOR_FORMAT format) override;
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//! Creates a render target texture for a cubemap
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ITexture *addRenderTargetTextureCubemap(const irr::u32 sideLen,
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const io::path &name, const ECOLOR_FORMAT format) override;
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virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
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virtual bool setRenderTargetEx(IRenderTarget *target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
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f32 clearDepth = 1.f, u8 clearStencil = 0) override;
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void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
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void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
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//! Returns an image created from the last rendered frame.
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IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;
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//! Returns an image created from the last rendered frame.
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IImage *createScreenShot(video::ECOLOR_FORMAT format = video::ECF_UNKNOWN, video::E_RENDER_TARGET target = video::ERT_FRAME_BUFFER) override;
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//! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
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bool testGLError(int code=0);
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//! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
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bool testGLError(int code = 0);
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//! Set/unset a clipping plane.
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bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) override;
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//! Set/unset a clipping plane.
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bool setClipPlane(u32 index, const core::plane3df &plane, bool enable = false) override;
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//! Enable/disable a clipping plane.
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void enableClipPlane(u32 index, bool enable) override;
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//! Enable/disable a clipping plane.
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void enableClipPlane(u32 index, bool enable) override;
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//! Returns the graphics card vendor name.
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core::stringc getVendorInfo() override
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{
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return VendorName;
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}
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//! Returns the graphics card vendor name.
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core::stringc getVendorInfo() override
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{
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return VendorName;
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}
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//! Get the maximal texture size for this driver
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core::dimension2du getMaxTextureSize() const override;
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//! Get the maximal texture size for this driver
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core::dimension2du getMaxTextureSize() const override;
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void removeTexture(ITexture* texture) override;
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void removeTexture(ITexture *texture) override;
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//! Check if the driver supports creating textures with the given color format
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bool queryTextureFormat(ECOLOR_FORMAT format) const override;
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//! Check if the driver supports creating textures with the given color format
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bool queryTextureFormat(ECOLOR_FORMAT format) const override;
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//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
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bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;
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//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
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bool needsTransparentRenderPass(const irr::video::SMaterial &material) const override;
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//! Convert E_BLEND_FACTOR to OpenGL equivalent
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GLenum getGLBlend(E_BLEND_FACTOR factor) const;
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//! Convert E_BLEND_FACTOR to OpenGL equivalent
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GLenum getGLBlend(E_BLEND_FACTOR factor) const;
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//! Get ZBuffer bits.
|
||||
GLenum getZBufferBits() const;
|
||||
//! Get ZBuffer bits.
|
||||
GLenum getZBufferBits() const;
|
||||
|
||||
bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
|
||||
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;
|
||||
bool getColorFormatParameters(ECOLOR_FORMAT format, GLint &internalFormat, GLenum &pixelFormat,
|
||||
GLenum &pixelType, void (**converter)(const void *, s32, void *)) const;
|
||||
|
||||
COGLES1CacheHandler* getCacheHandler() const;
|
||||
COGLES1CacheHandler *getCacheHandler() const;
|
||||
|
||||
private:
|
||||
void uploadClipPlane(u32 index);
|
||||
private:
|
||||
void uploadClipPlane(u32 index);
|
||||
|
||||
//! inits the opengl-es driver
|
||||
bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
|
||||
//! inits the opengl-es driver
|
||||
bool genericDriverInit(const core::dimension2d<u32> &screenSize, bool stencilBuffer);
|
||||
|
||||
ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;
|
||||
ITexture *createDeviceDependentTexture(const io::path &name, IImage *image) override;
|
||||
|
||||
ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override;
|
||||
ITexture *createDeviceDependentTextureCubemap(const io::path &name, const core::array<IImage *> &image) override;
|
||||
|
||||
//! creates a transposed matrix in supplied GLfloat array to pass to OGLES1
|
||||
inline void getGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
|
||||
inline void getGLTextureMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
|
||||
//! creates a transposed matrix in supplied GLfloat array to pass to OGLES1
|
||||
inline void getGLMatrix(GLfloat gl_matrix[16], const core::matrix4 &m);
|
||||
inline void getGLTextureMatrix(GLfloat gl_matrix[16], const core::matrix4 &m);
|
||||
|
||||
//! Set GL pipeline to desired texture wrap modes of the material
|
||||
void setWrapMode(const SMaterial& material);
|
||||
//! Set GL pipeline to desired texture wrap modes of the material
|
||||
void setWrapMode(const SMaterial &material);
|
||||
|
||||
//! Get OpenGL wrap enum from Irrlicht enum
|
||||
GLint getTextureWrapMode(u8 clamp) const;
|
||||
//! Get OpenGL wrap enum from Irrlicht enum
|
||||
GLint getTextureWrapMode(u8 clamp) const;
|
||||
|
||||
//! sets the needed renderstates
|
||||
void setRenderStates3DMode();
|
||||
//! sets the needed renderstates
|
||||
void setRenderStates3DMode();
|
||||
|
||||
//! sets the needed renderstates
|
||||
void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
|
||||
//! sets the needed renderstates
|
||||
void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
|
||||
|
||||
void createMaterialRenderers();
|
||||
void createMaterialRenderers();
|
||||
|
||||
//! Assign a hardware light to the specified requested light, if any
|
||||
//! free hardware lights exist.
|
||||
//! \param[in] lightIndex: the index of the requesting light
|
||||
void assignHardwareLight(u32 lightIndex);
|
||||
//! Assign a hardware light to the specified requested light, if any
|
||||
//! free hardware lights exist.
|
||||
//! \param[in] lightIndex: the index of the requesting light
|
||||
void assignHardwareLight(u32 lightIndex);
|
||||
|
||||
//! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
|
||||
virtual void setViewPortRaw(u32 width, u32 height);
|
||||
//! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
|
||||
virtual void setViewPortRaw(u32 width, u32 height);
|
||||
|
||||
COGLES1CacheHandler* CacheHandler;
|
||||
COGLES1CacheHandler *CacheHandler;
|
||||
|
||||
core::stringc Name;
|
||||
core::matrix4 Matrices[ETS_COUNT];
|
||||
core::array<u8> ColorBuffer;
|
||||
core::stringc Name;
|
||||
core::matrix4 Matrices[ETS_COUNT];
|
||||
core::array<u8> ColorBuffer;
|
||||
|
||||
//! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
|
||||
enum E_RENDER_MODE
|
||||
{
|
||||
ERM_NONE = 0, // no render state has been set yet.
|
||||
ERM_2D, // 2d drawing rendermode
|
||||
ERM_3D // 3d rendering mode
|
||||
};
|
||||
|
||||
E_RENDER_MODE CurrentRenderMode;
|
||||
//! bool to make all renderstates reset if set to true.
|
||||
bool ResetRenderStates;
|
||||
bool Transformation3DChanged;
|
||||
u8 AntiAlias;
|
||||
|
||||
SMaterial Material, LastMaterial;
|
||||
core::array<core::plane3df> UserClipPlane;
|
||||
std::vector<bool> UserClipPlaneEnabled;
|
||||
|
||||
core::stringc VendorName;
|
||||
|
||||
core::matrix4 TextureFlipMatrix;
|
||||
|
||||
//! Color buffer format
|
||||
ECOLOR_FORMAT ColorFormat;
|
||||
|
||||
SIrrlichtCreationParameters Params;
|
||||
|
||||
IContextManager* ContextManager;
|
||||
//! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
|
||||
enum E_RENDER_MODE
|
||||
{
|
||||
ERM_NONE = 0, // no render state has been set yet.
|
||||
ERM_2D, // 2d drawing rendermode
|
||||
ERM_3D // 3d rendering mode
|
||||
};
|
||||
|
||||
E_RENDER_MODE CurrentRenderMode;
|
||||
//! bool to make all renderstates reset if set to true.
|
||||
bool ResetRenderStates;
|
||||
bool Transformation3DChanged;
|
||||
u8 AntiAlias;
|
||||
|
||||
SMaterial Material, LastMaterial;
|
||||
core::array<core::plane3df> UserClipPlane;
|
||||
std::vector<bool> UserClipPlaneEnabled;
|
||||
|
||||
core::stringc VendorName;
|
||||
|
||||
core::matrix4 TextureFlipMatrix;
|
||||
|
||||
//! Color buffer format
|
||||
ECOLOR_FORMAT ColorFormat;
|
||||
|
||||
SIrrlichtCreationParameters Params;
|
||||
|
||||
IContextManager *ContextManager;
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
Reference in New Issue
Block a user