Reformat the code, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
Desour
2024-03-20 19:35:52 +01:00
parent eb4dec46c2
commit 2bf1d12353
292 changed files with 37376 additions and 42421 deletions

View File

@ -18,33 +18,29 @@ namespace video
class COGLES1MaterialRenderer : public IMaterialRenderer
{
public:
//! Constructor
COGLES1MaterialRenderer(video::COGLES1Driver* driver) : Driver(driver)
COGLES1MaterialRenderer(video::COGLES1Driver *driver) :
Driver(driver)
{
}
protected:
video::COGLES1Driver* Driver;
video::COGLES1Driver *Driver;
};
//! Solid material renderer
class COGLES1MaterialRenderer_SOLID : public COGLES1MaterialRenderer
{
public:
COGLES1MaterialRenderer_SOLID(video::COGLES1Driver *d) :
COGLES1MaterialRenderer(d) {}
COGLES1MaterialRenderer_SOLID(video::COGLES1Driver* d)
: COGLES1MaterialRenderer(d) {}
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services)
virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices *services)
{
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
if (resetAllRenderstates || (material.MaterialType != lastMaterial.MaterialType))
{
if (resetAllRenderstates || (material.MaterialType != lastMaterial.MaterialType)) {
// thanks to Murphy, the following line removed some
// bugs with several OGLES1 implementations.
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
@ -52,54 +48,48 @@ public:
}
};
//! Generic Texture Blend
class COGLES1MaterialRenderer_ONETEXTURE_BLEND : public COGLES1MaterialRenderer
{
public:
COGLES1MaterialRenderer_ONETEXTURE_BLEND(video::COGLES1Driver *d) :
COGLES1MaterialRenderer(d) {}
COGLES1MaterialRenderer_ONETEXTURE_BLEND(video::COGLES1Driver* d)
: COGLES1MaterialRenderer(d) {}
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services)
virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices *services)
{
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
// if (material.MaterialType != lastMaterial.MaterialType ||
// material.MaterialTypeParam != lastMaterial.MaterialTypeParam ||
// resetAllRenderstates)
// if (material.MaterialType != lastMaterial.MaterialType ||
// material.MaterialTypeParam != lastMaterial.MaterialTypeParam ||
// resetAllRenderstates)
{
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
E_BLEND_FACTOR srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact;
E_MODULATE_FUNC modulate;
u32 alphaSource;
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
Driver->getCacheHandler()->setBlend(true);
Driver->getCacheHandler()->setBlend(true);
if (Driver->queryFeature(EVDF_BLEND_SEPARATE))
{
Driver->getCacheHandler()->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
}
else
{
Driver->getCacheHandler()->setBlendFunc(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact));
}
if (Driver->queryFeature(EVDF_BLEND_SEPARATE)) {
Driver->getCacheHandler()->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
} else {
Driver->getCacheHandler()->setBlendFunc(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact));
}
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS);
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, (f32) modulate );
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, (f32)modulate);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.f);
if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) ||
textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact))
{
textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact)) {
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE);
@ -111,7 +101,7 @@ public:
virtual void OnUnsetMaterial()
{
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 1.f );
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 1.f);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS);
Driver->getCacheHandler()->setBlend(false);
@ -125,55 +115,72 @@ public:
return true;
}
private:
u32 getGLBlend ( E_BLEND_FACTOR factor ) const
{
u32 r = 0;
switch ( factor )
{
case EBF_ZERO: r = GL_ZERO; break;
case EBF_ONE: r = GL_ONE; break;
case EBF_DST_COLOR: r = GL_DST_COLOR; break;
case EBF_ONE_MINUS_DST_COLOR: r = GL_ONE_MINUS_DST_COLOR; break;
case EBF_SRC_COLOR: r = GL_SRC_COLOR; break;
case EBF_ONE_MINUS_SRC_COLOR: r = GL_ONE_MINUS_SRC_COLOR; break;
case EBF_SRC_ALPHA: r = GL_SRC_ALPHA; break;
case EBF_ONE_MINUS_SRC_ALPHA: r = GL_ONE_MINUS_SRC_ALPHA; break;
case EBF_DST_ALPHA: r = GL_DST_ALPHA; break;
case EBF_ONE_MINUS_DST_ALPHA: r = GL_ONE_MINUS_DST_ALPHA; break;
case EBF_SRC_ALPHA_SATURATE: r = GL_SRC_ALPHA_SATURATE; break;
}
return r;
private:
u32 getGLBlend(E_BLEND_FACTOR factor) const
{
u32 r = 0;
switch (factor) {
case EBF_ZERO:
r = GL_ZERO;
break;
case EBF_ONE:
r = GL_ONE;
break;
case EBF_DST_COLOR:
r = GL_DST_COLOR;
break;
case EBF_ONE_MINUS_DST_COLOR:
r = GL_ONE_MINUS_DST_COLOR;
break;
case EBF_SRC_COLOR:
r = GL_SRC_COLOR;
break;
case EBF_ONE_MINUS_SRC_COLOR:
r = GL_ONE_MINUS_SRC_COLOR;
break;
case EBF_SRC_ALPHA:
r = GL_SRC_ALPHA;
break;
case EBF_ONE_MINUS_SRC_ALPHA:
r = GL_ONE_MINUS_SRC_ALPHA;
break;
case EBF_DST_ALPHA:
r = GL_DST_ALPHA;
break;
case EBF_ONE_MINUS_DST_ALPHA:
r = GL_ONE_MINUS_DST_ALPHA;
break;
case EBF_SRC_ALPHA_SATURATE:
r = GL_SRC_ALPHA_SATURATE;
break;
}
return r;
}
};
//! Transparent vertex alpha material renderer
class COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA : public COGLES1MaterialRenderer
{
public:
COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA(video::COGLES1Driver *d) :
COGLES1MaterialRenderer(d) {}
COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA(video::COGLES1Driver* d)
: COGLES1MaterialRenderer(d) {}
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services)
virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices *services)
{
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
Driver->getCacheHandler()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
Driver->getCacheHandler()->setBlend(true);
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
{
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) {
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PRIMARY_COLOR );
glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PRIMARY_COLOR);
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PRIMARY_COLOR );
glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PRIMARY_COLOR);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
}
}
@ -182,11 +189,11 @@ public:
{
// default values
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE );
glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE );
glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_PREVIOUS );
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_PREVIOUS);
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE );
glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS);
Driver->getCacheHandler()->setBlend(false);
@ -199,26 +206,22 @@ public:
}
};
//! Transparent alpha channel material renderer
class COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL : public COGLES1MaterialRenderer
{
public:
COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(video::COGLES1Driver *d) :
COGLES1MaterialRenderer(d) {}
COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(video::COGLES1Driver* d)
: COGLES1MaterialRenderer(d) {}
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services)
virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices *services)
{
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
Driver->getCacheHandler()->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Driver->getCacheHandler()->setBlend(true);
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates
|| material.MaterialTypeParam != lastMaterial.MaterialTypeParam )
{
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates || material.MaterialTypeParam != lastMaterial.MaterialTypeParam) {
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
@ -246,23 +249,19 @@ public:
}
};
//! Transparent alpha channel material renderer
class COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF : public COGLES1MaterialRenderer
{
public:
COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(video::COGLES1Driver *d) :
COGLES1MaterialRenderer(d) {}
COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(video::COGLES1Driver* d)
: COGLES1MaterialRenderer(d) {}
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services)
virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices *services)
{
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
{
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) {
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.5f);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
@ -277,7 +276,7 @@ public:
//! Returns if the material is transparent.
virtual bool isTransparent() const
{
return false; // this material is not really transparent because it does no blending.
return false; // this material is not really transparent because it does no blending.
}
};