Reformat the code, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
Desour
2024-03-20 19:35:52 +01:00
parent eb4dec46c2
commit 2bf1d12353
292 changed files with 37376 additions and 42421 deletions

View File

@ -15,18 +15,17 @@ namespace scene
{
//! constructor
CSceneCollisionManager::CSceneCollisionManager(ISceneManager* smanager, video::IVideoDriver* driver)
: SceneManager(smanager), Driver(driver)
CSceneCollisionManager::CSceneCollisionManager(ISceneManager *smanager, video::IVideoDriver *driver) :
SceneManager(smanager), Driver(driver)
{
#ifdef _DEBUG
#ifdef _DEBUG
setDebugName("CSceneCollisionManager");
#endif
#endif
if (Driver)
Driver->grab();
}
//! destructor
CSceneCollisionManager::~CSceneCollisionManager()
{
@ -34,12 +33,11 @@ CSceneCollisionManager::~CSceneCollisionManager()
Driver->drop();
}
//! Returns a 3d ray which would go through the 2d screen coordinates.
core::line3d<f32> CSceneCollisionManager::getRayFromScreenCoordinates(
const core::position2d<s32> & pos, const ICameraSceneNode* camera)
const core::position2d<s32> &pos, const ICameraSceneNode *camera)
{
core::line3d<f32> ln(0,0,0,0,0,0);
core::line3d<f32> ln(0, 0, 0, 0, 0, 0);
if (!SceneManager)
return ln;
@ -50,20 +48,20 @@ core::line3d<f32> CSceneCollisionManager::getRayFromScreenCoordinates(
if (!camera)
return ln;
const scene::SViewFrustum* f = camera->getViewFrustum();
const scene::SViewFrustum *f = camera->getViewFrustum();
core::vector3df farLeftUp = f->getFarLeftUp();
core::vector3df lefttoright = f->getFarRightUp() - farLeftUp;
core::vector3df uptodown = f->getFarLeftDown() - farLeftUp;
const core::rect<s32>& viewPort = Driver->getViewPort();
const core::rect<s32> &viewPort = Driver->getViewPort();
core::dimension2d<u32> screenSize(viewPort.getWidth(), viewPort.getHeight());
f32 dx = pos.X / (f32)screenSize.Width;
f32 dy = pos.Y / (f32)screenSize.Height;
if (camera->isOrthogonal())
ln.start = f->cameraPosition + (lefttoright * (dx-0.5f)) + (uptodown * (dy-0.5f));
ln.start = f->cameraPosition + (lefttoright * (dx - 0.5f)) + (uptodown * (dy - 0.5f));
else
ln.start = f->cameraPosition;