Fix CVertexBuffer::setType when switching no empty vertex arrays. IVertexBuffer interface changes.

Previously vertex buffer did some invalid casts to references which could cause it to copy whatever was in memory into the vertex-arrays.
Generally it worked up to S3DVertex - but switch from another type to S3DVertex2TCoords or S3DVertexTangents caused it to be filled with whatever was in memory behind it.
Setter functions in IVertexBuffer have now overloads for all known vertex types.
Also adding const version of IVertexBuffer::getData.
And some warnings in comments about using the array functions (if even we mess it up...)
Also de-deprecate IIndexBuffer::pointer() again. I don't like having 2 functions for same stuff, but in the end it doesn't really hurt keeping it around.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6360 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-04-25 16:19:20 +00:00
parent f77ae3aaf5
commit 2fa3b0d1ee
5 changed files with 87 additions and 27 deletions

View File

@ -25,14 +25,20 @@ namespace scene
virtual u32 size() const =0;
virtual void push_back (const video::S3DVertex &element) =0;
virtual void push_back(const video::S3DVertex2TCoords &element) =0;
virtual void push_back(const video::S3DVertexTangents &element) =0;
virtual void setValue(u32 index, const video::S3DVertex &value) =0;
virtual void setValue(u32 index, const video::S3DVertex2TCoords &value) =0;
virtual void setValue(u32 index, const video::S3DVertexTangents &value) =0;
virtual video::S3DVertex& operator [](u32 index) = 0;
virtual video::S3DVertex& operator [](const u32 index) const =0;
virtual video::S3DVertex& getLast() =0;
virtual void set_used(u32 usedNow) =0;
virtual void reallocate(u32 new_size, bool canShrink=true) =0;
virtual u32 allocated_size() const =0;
virtual video::S3DVertex* pointer() =0;
virtual void* pointer() =0;
virtual const void* const_pointer() const =0;
virtual video::E_VERTEX_TYPE getType() const =0;
};
@ -47,10 +53,18 @@ namespace scene
virtual u32 size() const IRR_OVERRIDE {return Vertices.size();}
virtual void push_back (const video::S3DVertex &element) IRR_OVERRIDE
{Vertices.push_back((T&)element);}
{Vertices.push_back(element);}
virtual void push_back(const video::S3DVertex2TCoords &element) IRR_OVERRIDE
{Vertices.push_back(element);}
virtual void push_back(const video::S3DVertexTangents &element) IRR_OVERRIDE
{Vertices.push_back(element);}
virtual void setValue(u32 index, const video::S3DVertex &value) IRR_OVERRIDE
{Vertices[index] = (T&)value;}
{Vertices[index] = value;}
virtual void setValue(u32 index, const video::S3DVertex2TCoords &value) IRR_OVERRIDE
{Vertices[index] = value;}
virtual void setValue(u32 index, const video::S3DVertexTangents &value) IRR_OVERRIDE
{Vertices[index] = value;}
virtual video::S3DVertex& operator [](u32 index) IRR_OVERRIDE
{return (video::S3DVertex&)Vertices[index];}
@ -72,7 +86,8 @@ namespace scene
return Vertices.allocated_size();
}
virtual video::S3DVertex* pointer() IRR_OVERRIDE {return Vertices.pointer();}
virtual void* pointer() IRR_OVERRIDE {return Vertices.pointer();}
virtual const void* const_pointer() const IRR_OVERRIDE {return Vertices.const_pointer();}
virtual video::E_VERTEX_TYPE getType() const IRR_OVERRIDE {return T::getType();}
};
@ -102,7 +117,6 @@ namespace scene
delete Vertices;
}
virtual void setType(video::E_VERTEX_TYPE vertexType) IRR_OVERRIDE
{
if ( Vertices && Vertices->getType() == vertexType )
@ -132,8 +146,27 @@ namespace scene
{
NewVertices->reallocate( Vertices->size() );
for(u32 n=0;n<Vertices->size();++n)
NewVertices->push_back((*Vertices)[n]);
switch (Vertices->getType()) // old type
{
case video::EVT_STANDARD:
{
for(u32 n=0;n<Vertices->size();++n)
NewVertices->push_back((*Vertices)[n]);
break;
}
case video::EVT_2TCOORDS:
{
for(u32 n=0;n<Vertices->size();++n)
NewVertices->push_back((video::S3DVertex2TCoords&)(*Vertices)[n]);
break;
}
case video::EVT_TANGENTS:
{
for(u32 n=0;n<Vertices->size();++n)
NewVertices->push_back((video::S3DVertexTangents&)(*Vertices)[n]);
break;
}
}
delete Vertices;
}
@ -142,6 +175,7 @@ namespace scene
}
virtual void* getData() IRR_OVERRIDE {return Vertices->pointer();}
virtual const void* getData() const IRR_OVERRIDE {return Vertices->const_pointer();}
virtual video::E_VERTEX_TYPE getType() const IRR_OVERRIDE {return Vertices->getType();}
@ -157,11 +191,31 @@ namespace scene
Vertices->push_back(element);
}
virtual void push_back(const video::S3DVertex2TCoords &element) IRR_OVERRIDE
{
Vertices->push_back(element);
}
virtual void push_back(const video::S3DVertexTangents &element) IRR_OVERRIDE
{
Vertices->push_back(element);
}
virtual void setValue(u32 index, const video::S3DVertex &value) IRR_OVERRIDE
{
Vertices->setValue(index, value);
}
virtual void setValue(u32 index, const video::S3DVertex2TCoords &value) IRR_OVERRIDE
{
Vertices->setValue(index, value);
}
virtual void setValue(u32 index, const video::S3DVertexTangents &value) IRR_OVERRIDE
{
Vertices->setValue(index, value);
}
virtual video::S3DVertex& operator [](u32 index) IRR_OVERRIDE
{
return (*Vertices)[index];
@ -192,11 +246,6 @@ namespace scene
return Vertices->allocated_size();
}
virtual video::S3DVertex* pointer() IRR_OVERRIDE
{
return Vertices->pointer();
}
//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const IRR_OVERRIDE
{