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Reset mesh animation state before recalculating normals (#90)
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@ -82,6 +82,9 @@ namespace scene
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//! Refreshes vertex data cached in joints such as positions and normals
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virtual void refreshJointCache() = 0;
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//! Moves the mesh into static position.
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virtual void resetAnimation() = 0;
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//! A vertex weight
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struct SWeight
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{
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