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Reset mesh animation state before recalculating normals (#90)
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@ -116,6 +116,9 @@ namespace scene
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//! Refreshes vertex data cached in joints such as positions and normals
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virtual void refreshJointCache() _IRR_OVERRIDE_;
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//! Moves the mesh into static position.
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virtual void resetAnimation() _IRR_OVERRIDE_;
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//Interface for the mesh loaders (finalize should lock these functions, and they should have some prefix like loader_
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//these functions will use the needed arrays, set values, etc to help the loaders
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