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Test that minimal triangle has correct vertices
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@ -1,9 +1,13 @@
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#include "CGLTFMeshFileLoader.h"
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#include "CMeshBuffer.h"
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#include "coreutil.h"
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#include "IAnimatedMesh.h"
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#include "IReadFile.h"
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#include "irrTypes.h"
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#include "path.h"
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#include "S3DVertex.h"
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#include "SAnimatedMesh.h"
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#include "SMesh.h"
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namespace irr
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{
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@ -28,9 +32,22 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
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}
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// sorry Bjarne
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SAnimatedMesh* mesh { new SAnimatedMesh {} };
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SMeshBuffer* meshbuf { new SMeshBuffer {} };
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return mesh;
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const video::S3DVertex* vertices { new video::S3DVertex[3] {
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{0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {}, 0.0f, 0.0f},
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{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {}, 0.0f, 0.0f},
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{1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, {}, 0.0f, 0.0f} } };
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const u16* indices { new u16[3] {} };
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meshbuf->append(vertices, 3, indices, 3);
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SMesh* mesh { new SMesh {} };
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mesh->addMeshBuffer(meshbuf);
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SAnimatedMesh* animatedMesh { new SAnimatedMesh {} };
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animatedMesh->addMesh(mesh);
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return animatedMesh;
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}
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} // namespace irr
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@ -7,22 +7,30 @@
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TEST_CASE("load empty gltf file") {
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irr::IrrlichtDevice* device { irr::createDevice(irr::video::EDT_NULL) };
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irr::scene::ISceneManager* smgr { device->getSceneManager() };
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irr::io::InMemoryFile filebuf {"test.gltf", ""};
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auto* mesh { smgr->getMesh(&filebuf) };
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CHECK(mesh == nullptr);
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device->drop();
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}
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TEST_CASE("load minimal triangle") {
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TEST_CASE("minimal triangle has correct vertices") {
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irr::IrrlichtDevice* device { irr::createDevice(irr::video::EDT_NULL) };
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irr::scene::ISceneManager* smgr { device->getSceneManager() };
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auto* mesh { smgr->getMesh(
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"source/Irrlicht/tests/assets/minimal_triangle.gltf", "") };
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REQUIRE(mesh != nullptr);
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REQUIRE(mesh->getMeshBufferCount() == 1);
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auto* meshbuf { mesh->getMeshBuffer(0) };
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REQUIRE(meshbuf->getVertexCount() == 3);
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irr::video::S3DVertex* vertices {
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reinterpret_cast<irr::video::S3DVertex*>(
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meshbuf->getVertices()) };
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CHECK(vertices[0].Pos == irr::core::vector3df {0.0f, 0.0f, 0.0f});
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CHECK(vertices[1].Pos == irr::core::vector3df {1.0f, 0.0f, 0.0f});
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CHECK(vertices[2].Pos == irr::core::vector3df {1.0f, 1.0f, 0.0f});
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device->drop();
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}
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