Spelling fixes

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6475 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2023-04-27 18:44:33 +00:00
parent 80788a4198
commit 36fc0bc8d2
14 changed files with 86 additions and 86 deletions

View File

@ -52,7 +52,7 @@ public:
zfail method, if not, zpass is used.
\param infinity: Value used by the shadow volume algorithm to
scale the shadow volume. For zfail shadow volumes on some drivers
only suppport finite shadows, so camera zfar must be larger than
only support finite shadows, so camera zfar must be larger than
shadow back cap,which is depending on the infinity parameter).
Infinity value also scales by the scaling factors of the model.
If shadows don't show up with zfail then try reducing infinity.

View File

@ -160,7 +160,7 @@ namespace scene
{
public:
//! Get pointer to an animateable mesh. Loads the file if not loaded already.
//! Get pointer to an animatable mesh. Loads the file if not loaded already.
/**
* If you want to remove a loaded mesh from the cache again, use removeMesh().
* Currently there are the following mesh formats supported:
@ -393,7 +393,7 @@ namespace scene
**/
virtual IAnimatedMesh* getMesh(const io::path& filename, const io::path& alternativeCacheName=io::path("")) = 0;
//! Get pointer to an animateable mesh. Loads the file if not loaded already.
//! Get pointer to an animatable mesh. Loads the file if not loaded already.
/** Works just as getMesh(const char* filename). If you want to
remove a loaded mesh from the cache again, use removeMesh().
\param file File handle of the mesh to load.