Spelling fixes

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6475 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2023-04-27 18:44:33 +00:00
parent 80788a4198
commit 36fc0bc8d2
14 changed files with 86 additions and 86 deletions

View File

@ -40,10 +40,10 @@ namespace scene
//! destructor
virtual ~CSceneManager();
//! gets an animateable mesh. loads it if needed. returned pointer must not be dropped.
//! gets an animatable mesh. loads it if needed. returned pointer must not be dropped.
virtual IAnimatedMesh* getMesh(const io::path& filename, const io::path& alternativeCacheName) IRR_OVERRIDE;
//! gets an animateable mesh. loads it if needed. returned pointer must not be dropped.
//! gets an animatable mesh. loads it if needed. returned pointer must not be dropped.
virtual IAnimatedMesh* getMesh(io::IReadFile* file) IRR_OVERRIDE;
//! Returns an interface to the mesh cache which is shared between all existing scene managers.
@ -124,7 +124,7 @@ namespace scene
virtual IOctreeSceneNode* addOctreeSceneNode(IAnimatedMesh* mesh, ISceneNode* parent=0,
s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false) IRR_OVERRIDE;
//! Adss a scene node for rendering using a octree. This a good method for rendering
//! Adds a scene node for rendering using a octree. This a good method for rendering
//! scenes with lots of geometry. The Octree is built on the fly from the mesh, much
//! faster then a bsp tree.
virtual IOctreeSceneNode* addOctreeSceneNode(IMesh* mesh, ISceneNode* parent=0,
@ -141,7 +141,7 @@ namespace scene
const core::vector3df& lookat = core::vector3df(0,0,100),
s32 id=-1, bool makeActive=true) IRR_OVERRIDE;
//! Adds a camera scene node which is able to be controlle with the mouse similar
//! Adds a camera scene node which is able to be controlled with the mouse similar
//! like in the 3D Software Maya by Alias Wavefront.
//! The returned pointer must not be dropped.
virtual ICameraSceneNode* addCameraSceneNodeMaya(ISceneNode* parent=0,
@ -151,7 +151,7 @@ namespace scene
, f32 rotX = 0.f, f32 rotY = 0.f
) IRR_OVERRIDE;
//! Adds a camera scene node which is able to be controled with the mouse and keys
//! Adds a camera scene node which is able to be controlled with the mouse and keys
//! like in most first person shooters (FPS):
virtual ICameraSceneNode* addCameraSceneNodeFPS(ISceneNode* parent = 0,
f32 rotateSpeed = 100.0f, f32 moveSpeed = .5f, s32 id=-1,
@ -641,7 +641,7 @@ namespace scene
//! file system
io::IFileSystem* FileSystem;
//! GUI Enviroment ( Debug Purpose )
//! GUI Environment (debug purpose)
gui::IGUIEnvironment* GUIEnvironment;
//! cursor control