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Spelling fixes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6456 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -135,8 +135,8 @@ public:
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//! Create an arrow mesh, composed of a cylinder and a cone.
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/**
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\param tesselationCylinder Number of quads composing the cylinder.
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\param tesselationCone Number of triangles composing the cone's roof.
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\param tessellationCylinder Number of quads composing the cylinder.
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\param tessellationCone Number of triangles composing the cone's roof.
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\param height Total height of the arrow
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\param cylinderHeight Total height of the cylinder, should be lesser
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than total height
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@ -147,8 +147,8 @@ public:
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\param colorCone color of the cone
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\return Generated mesh.
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*/
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virtual IMesh* createArrowMesh(const u32 tesselationCylinder = 4,
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const u32 tesselationCone = 8, const f32 height = 1.f,
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virtual IMesh* createArrowMesh(const u32 tessellationCylinder = 4,
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const u32 tessellationCone = 8, const f32 height = 1.f,
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const f32 cylinderHeight = 0.6f, const f32 widthCylinder = 0.05f,
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const f32 widthCone = 0.3f, const video::SColor colorCylinder = 0xFFFFFFFF,
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const video::SColor colorCone = 0xFFFFFFFF) const =0;
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@ -168,7 +168,7 @@ public:
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/**
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\param radius Radius of the cylinder.
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\param length Length of the cylinder.
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\param tesselation Number of quads around the circumference of the cylinder.
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\param tessellation Number of quads around the circumference of the cylinder.
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\param color The color of the cylinder.
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\param closeTop If true, close the ends of the cylinder, otherwise leave them open.
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\param oblique X-offset (shear) of top compared to bottom.
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@ -183,7 +183,7 @@ public:
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\return Generated mesh.
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*/
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virtual IMesh* createCylinderMesh(f32 radius, f32 length,
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u32 tesselation,
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u32 tessellation,
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const video::SColor& color=video::SColor(0xffffffff),
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bool closeTop=true, f32 oblique=0.f, u32 normalType=0) const =0;
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@ -191,13 +191,13 @@ public:
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/**
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\param radius Radius of the cone.
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\param length Length of the cone.
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\param tesselation Number of quads around the circumference of the cone.
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\param tessellation Number of quads around the circumference of the cone.
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\param colorTop The color of the top of the cone.
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\param colorBottom The color of the bottom of the cone.
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\param oblique (to be documented)
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\return Generated mesh.
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*/
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virtual IMesh* createConeMesh(f32 radius, f32 length, u32 tesselation,
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virtual IMesh* createConeMesh(f32 radius, f32 length, u32 tessellation,
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const video::SColor& colorTop=video::SColor(0xffffffff),
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const video::SColor& colorBottom=video::SColor(0xffffffff),
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f32 oblique=0.f) const =0;
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