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Spelling fixes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6456 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1015,8 +1015,8 @@ namespace scene
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/** \param name Name of the mesh
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\param vtxColorCylinder color of the cylinder
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\param vtxColorCone color of the cone
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\param tesselationCylinder Number of quads the cylinder side consists of
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\param tesselationCone Number of triangles the cone's roof consists of
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\param tessellationCylinder Number of quads the cylinder side consists of
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\param tessellationCone Number of triangles the cone's roof consists of
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\param height Total height of the arrow
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\param cylinderHeight Total height of the cylinder, should be lesser than total height
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\param widthCylinder Diameter of the cylinder
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@ -1026,7 +1026,7 @@ namespace scene
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virtual IAnimatedMesh* addArrowMesh(const io::path& name,
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video::SColor vtxColorCylinder=0xFFFFFFFF,
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video::SColor vtxColorCone=0xFFFFFFFF,
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u32 tesselationCylinder=4, u32 tesselationCone=8,
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u32 tessellationCylinder=4, u32 tessellationCone=8,
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f32 height=1.f, f32 cylinderHeight=0.6f,
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f32 widthCylinder=0.05f, f32 widthCone=0.3f) = 0;
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@ -1142,7 +1142,7 @@ namespace scene
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//! Clear all nodes which are currently registered for rendering
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/** Usually you don't have to care about this as drawAll will clear nodes
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after rendering them. But sometimes you might have to manully reset this.
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after rendering them. But sometimes you might have to manually reset this.
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For example when you deleted nodes between registering and rendering. */
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virtual void clearAllRegisteredNodesForRendering() = 0;
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