Add IGUIImage::flip to allow flipping/mirroring images.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6301 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-03-08 18:44:23 +00:00
parent 3da5987f4b
commit 3ad07543be
4 changed files with 63 additions and 1 deletions

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@ -1,5 +1,6 @@
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Changes in 1.9 (not yet released)
- Add IGUIImage::flip to flip/mirror images
- IBillboardSceneNode got functions to access meshbuffers. So uv-coordinates can now be modified directly (previously only possible via texture matrix).
- vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division.
Costs some speed, but fixes floating point troubles caused by this optimization (like x/x no longer being 1.0).