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Handle missing 3d models in example 08
Ugly replacement if dwarf is missing. Doing this because Debian currently discussing to remove the dwarf due to a conflict of it's license with Debian policy. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6436 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -70,6 +70,11 @@ int main()
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*/
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*/
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scene::IAnimatedMesh* mesh = smgr->getMesh(mediaPath + "room.3ds");
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scene::IAnimatedMesh* mesh = smgr->getMesh(mediaPath + "room.3ds");
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if ( !mesh )
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{
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printf("Can't find model room.3ds in media path");
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return 1;
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}
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smgr->getMeshManipulator()->makePlanarTextureMapping(mesh->getMesh(0), 0.004f);
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smgr->getMeshManipulator()->makePlanarTextureMapping(mesh->getMesh(0), 0.004f);
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@ -252,6 +257,11 @@ int main()
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// add animated character
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// add animated character
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mesh = smgr->getMesh(mediaPath + "dwarf.x");
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mesh = smgr->getMesh(mediaPath + "dwarf.x");
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if (!mesh) // some Linux distributions might not have dwarf due to license
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{
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mesh = smgr->addArrowMesh("no_dwarf", video::SColor(0xFFFFFFFF), video::SColor(0xFFFFFFFF), 4, 8, 80.f, 50.f, 5.f, 15.f);
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}
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scene::IAnimatedMeshSceneNode* anode = 0;
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scene::IAnimatedMeshSceneNode* anode = 0;
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anode = smgr->addAnimatedMeshSceneNode(mesh);
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anode = smgr->addAnimatedMeshSceneNode(mesh);
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