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Prevent crash when creating CCameraSceneNode while rendertarget has height 0
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6405 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -28,16 +28,16 @@ CCameraSceneNode::CCameraSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 i
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// set default projection
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// set default projection
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Fovy = core::PI / 2.5f; // Field of view, in radians.
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Fovy = core::PI / 2.5f; // Field of view, in radians.
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Aspect = 4.0f / 3.0f; // Aspect ratio.
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const video::IVideoDriver* const d = mgr?mgr->getVideoDriver():0;
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const video::IVideoDriver* const d = mgr?mgr->getVideoDriver():0;
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if (d)
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if (d)
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{
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{
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Aspect = (f32)d->getCurrentRenderTargetSize().Width /
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if ( d->getCurrentRenderTargetSize().Height )
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(f32)d->getCurrentRenderTargetSize().Height;
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Aspect = (f32)d->getCurrentRenderTargetSize().Width /
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(f32)d->getCurrentRenderTargetSize().Height;
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HasD3DStyleProjectionMatrix = d->getDriverType() != video::EDT_OPENGL;
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HasD3DStyleProjectionMatrix = d->getDriverType() != video::EDT_OPENGL;
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}
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}
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else
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Aspect = 4.0f / 3.0f; // Aspect ratio.
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ViewArea.setFarNearDistance(ZFar - ZNear);
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ViewArea.setFarNearDistance(ZFar - ZNear);
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recalculateProjectionMatrix();
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recalculateProjectionMatrix();
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