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@ -225,6 +225,7 @@ std::tuple<bool, std::string> CB3DJSONMeshFileLoader::parseJSONFile(io::IReadFil
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// We have to catch a JSON parse error or else the game will segfault.
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try {
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//! This is pointing to static memory. It will only be valid during the loading of this model.
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JSONDataContainer = json::parse(output);
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} catch (const json::parse_error& e) {
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std::string failureReason = "message: " + std::string(e.what()) + '\n' +
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