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Make irrArray backed by std::vector (#101)
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@ -70,9 +70,9 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
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const u32 WORD_BUFFER_LENGTH = 512;
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core::array<core::vector3df, core::irrAllocatorFast<core::vector3df> > vertexBuffer(1000);
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core::array<core::vector3df, core::irrAllocatorFast<core::vector3df> > normalsBuffer(1000);
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core::array<core::vector2df, core::irrAllocatorFast<core::vector2df> > textureCoordBuffer(1000);
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core::array<core::vector3df> vertexBuffer(1000);
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core::array<core::vector3df> normalsBuffer(1000);
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core::array<core::vector2df> textureCoordBuffer(1000);
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SObjMtl * currMtl = new SObjMtl();
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Materials.push_back(currMtl);
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