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Fix Bug #451 IDynamicMeshBuffer.h missing some _IRR_OVERRIDE_
Thanks @ Maksim Gamarnik for report. https://sourceforge.net/p/irrlicht/bugs/451 git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6160 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -26,23 +26,23 @@ namespace scene
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//! Get the material of this meshbuffer
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//! Get the material of this meshbuffer
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/** \return Material of this buffer. */
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/** \return Material of this buffer. */
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virtual video::SMaterial& getMaterial() =0;
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virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_ =0;
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//! Get the material of this meshbuffer
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//! Get the material of this meshbuffer
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/** \return Material of this buffer. */
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/** \return Material of this buffer. */
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virtual const video::SMaterial& getMaterial() const =0;
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virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_ =0;
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//! Get the axis aligned bounding box of this meshbuffer.
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//! Get the axis aligned bounding box of this meshbuffer.
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/** \return Axis aligned bounding box of this buffer. */
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/** \return Axis aligned bounding box of this buffer. */
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virtual const core::aabbox3df& getBoundingBox() const =0;
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virtual const core::aabbox3df& getBoundingBox() const _IRR_OVERRIDE_ =0;
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//! Set axis aligned bounding box
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//! Set axis aligned bounding box
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/** \param box User defined axis aligned bounding box to use
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/** \param box User defined axis aligned bounding box to use
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for this buffer. */
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for this buffer. */
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virtual void setBoundingBox(const core::aabbox3df& box) =0;
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virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_ =0;
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//! Recalculates the bounding box. Should be called if the mesh changed.
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//! Recalculates the bounding box. Should be called if the mesh changed.
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virtual void recalculateBoundingBox() =0;
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virtual void recalculateBoundingBox() _IRR_OVERRIDE_ =0;
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//! Append the vertices and indices to the current buffer
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//! Append the vertices and indices to the current buffer
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/** Only works for compatible vertex types.
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/** Only works for compatible vertex types.
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