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Start work on TEXS
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@ -4,6 +4,7 @@
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#include "IMeshLoader.h"
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#include "CSkinnedMesh.h"
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#include "IReadFile.h"
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#include "SB3DStructs.h"
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#include "path.h"
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#include "json/json.hpp"
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#include <tuple>
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@ -21,6 +22,7 @@ class CB3DJSONMeshFileLoader : public IMeshLoader
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private:
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// Fields.
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CSkinnedMesh* AnimatedMesh;
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core::array<SB3dTexture> Textures;
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/*
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Quick note about JSON.
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This is static memory, it's a static memory address so I do not think
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@ -34,6 +36,7 @@ private:
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CSkinnedMesh* cleanUp(std::string);
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std::tuple<bool, std::string> parseJSONFile(io::IReadFile* file);
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std::tuple<bool, std::string> load();
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std::tuple<bool, std::string> readChunkTEXS();
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public:
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