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Migrate public headers to #pragma once
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@ -1,5 +1,4 @@
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#ifndef __E_SHADER_TYPES_H_INCLUDED__
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#define __E_SHADER_TYPES_H_INCLUDED__
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#pragma once
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#include "irrTypes.h"
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@ -85,6 +84,3 @@ const c8* const GEOMETRY_SHADER_TYPE_NAMES[] = {
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} // end namespace video
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} // end namespace irr
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#endif // __E_SHADER_TYPES_H_INCLUDED__
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