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Migrate public headers to #pragma once
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@ -2,8 +2,7 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __S_3D_VERTEX_H_INCLUDED__
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#define __S_3D_VERTEX_H_INCLUDED__
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#pragma once
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#include "vector3d.h"
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#include "vector2d.h"
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@ -279,6 +278,3 @@ inline u32 getVertexPitchFromType(E_VERTEX_TYPE vertexType)
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} // end namespace video
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} // end namespace irr
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#endif
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