Load vertex coordinates from glTF buffer

This commit is contained in:
JosiahWI
2022-11-06 07:55:09 -06:00
parent 48751c15f6
commit 46148bbf61
3 changed files with 58 additions and 10 deletions

View File

@ -56,8 +56,8 @@ TEST_CASE("minimal triangle has correct vertices") {
auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
meshbuf->getVertices());
CHECK(vertices[0].Pos == irr::core::vector3df {0.0f, 0.0f, 0.0f});
CHECK(vertices[1].Pos == irr::core::vector3df {0.0f, 1.0f, 0.0f});
CHECK(vertices[2].Pos == irr::core::vector3df {-1.0f, 0.0f, 0.0f});
CHECK(vertices[1].Pos == irr::core::vector3df {-1.0f, 0.0f, 0.0f});
CHECK(vertices[2].Pos == irr::core::vector3df {0.0f, 1.0f, 0.0f});
}
TEST_CASE("mesh loader returns nullptr when given null file pointer") {