OpenGL3: Drop always-zero vSpecularColor from the shaders

This commit is contained in:
numzero
2023-04-02 21:24:36 +03:00
committed by sfan5
parent 6a152e8629
commit 462657960d
6 changed files with 0 additions and 13 deletions

View File

@ -20,7 +20,6 @@ uniform float uThickness;
varying vec2 vTextureCoord0;
varying vec4 vVertexColor;
varying vec4 vSpecularColor;
varying float vFogCoord;
void main()
@ -32,7 +31,6 @@ void main()
vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
vVertexColor = inVertexColor.bgra;
vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;