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Delete lots of unused features (#48)
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@ -67,12 +67,6 @@ void CBoneSceneNode::OnAnimate(u32 timeMs)
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{
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if (IsVisible)
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{
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// animate this node with all animators
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ISceneNodeAnimatorList::Iterator ait = Animators.begin();
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for (; ait != Animators.end(); ++ait)
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(*ait)->animateNode(this, timeMs);
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// update absolute position
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//updateAbsolutePosition();
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