diff --git a/include/IAnimatedMesh.h b/include/IAnimatedMesh.h index 228a4c15..f2945a59 100644 --- a/include/IAnimatedMesh.h +++ b/include/IAnimatedMesh.h @@ -57,9 +57,7 @@ namespace scene //! Returns the type of the animated mesh. /** In most cases it is not necessary to use this method. - This is useful for making a safe downcast. For example, - if getMeshType() returns EAMT_MD2 it's safe to cast the - IAnimatedMesh to IAnimatedMeshMD2. + This is useful for making a safe downcast. \returns Type of the mesh. */ E_ANIMATED_MESH_TYPE getMeshType() const override { diff --git a/include/IMesh.h b/include/IMesh.h index 67ee1b84..401226d2 100644 --- a/include/IMesh.h +++ b/include/IMesh.h @@ -82,9 +82,7 @@ namespace scene virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0; //! Returns the type of the meshes. - /** This is useful for making a safe downcast. For example, - if getMeshType() returns EAMT_MD2 it's safe to cast the - IMesh to IAnimatedMeshMD2. + /** This is useful for making a safe downcast. Note: It's no longer just about animated meshes, that name has just historical reasons. \returns Type of the mesh */ virtual E_ANIMATED_MESH_TYPE getMeshType() const diff --git a/include/ISceneManager.h b/include/ISceneManager.h index 50869e38..2d77030d 100644 --- a/include/ISceneManager.h +++ b/include/ISceneManager.h @@ -281,19 +281,6 @@ namespace scene * feature. * *